- What was the most frustrating moment or aspect of what you just played? Losing the plant immediately with a bug.
- What was your favorite moment or aspect of what you just played? I loved the art! I thought all of the pieces were cohesive. I think the pen and ink style works well! I also love that you can do three actions per turn. I haven’t played a game that you can do this but I think it makes players feel more productive and may reduce the feeling of turns being tedious. Overall, the game was well-paced and a good combination of fun and strategic.
- Was there anything you wanted to do that you couldn’t? A board would also be helpful for the draw piles etc. I think it could be cute if it was themed … maybe a market shelf? Pots?
- If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? More pesticide! Honestly, I think it was a fine amount. If there was more, it might be too easy.
- What should be improved with the next version? I don’t know if it’s necessary to have drawing options for the insects/pesticide. At any point, you could sabotage people easily.
- Describe the game in 3 words. Artsy, PlantMom, Well-Paced
2 Replies to “Gaming Marathon: Garden Sabatage”
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I’m interested in seeing the art style for this game. I feel that good art for a game can go a long way, immersing the player in the playing experience.
I can think of a couple of games that allow you to use 3 actions per turn.