What questions did your players have?
- “What happens if everyone guesses wrong?”
- “Can we lie about anything, or does it have to be the prompt?”
- “How do the penalty cards work?”
How quickly did they learn how to play?
- Players picked up the rules quickly, within a few minutes of explaining the game.
What kinds of interactions did the players have?
- Players engaged in lively discussions and debates while guessing whether someone was lying.
- There was a lot of laughter and teasing as players tried to spot the lies.
- Some players bonded over hilarious penalty tasks or shared personal stories.
What confused the players?
- The rules for penalty cards and what they had to do were sometimes unclear at first.
- Some players were unsure how much they could exaggerate or elaborate in their stories.
What made players excited?
- Successfully guessing when someone was lying.
- The challenge of coming up with creative, believable lies.
- The unpredictable nature of the game and the funny penalty cards.
What did your players enjoy doing?
- Telling creative lies or funny truths.
- Guessing whether others were telling the truth or lying.
- Watching others complete the goofy penalty tasks.
Did any aspect of the game frustrate players?
- Yes, some players found it frustrating when they had to act out silly tasks during penalty rounds while others guessed. It felt awkward and detracted from the flow of the game.