Game makers notes

  1. What questions did your players have?

What some of the material cards meant.

  1. How quickly did they learn?

Fairly quickly

  1. What kinds of interactions did the players have?

They liked stealing cards/plants from each other

  1. What confused the player?

The event cards and what order to play your turn

  1. What made the players excited?

Being able to fill the orders of customers

  1. What did your players enjoy doing?

Stealing the plants from other players and getting money

  1. Did any aspects of the game frustrate players? 

Just the event and material cards. I feel I need to go back and fix my rules and add more filler material cards so its not just event after event.