Game Maker Notes of Counterfeit Couture v.2

Play Tested: Reece, Tori, Alana, Alyssa

What questions did players have? I need to edit the rules a bit to make sure it clarifies everything well. Perhaps add a quick game summary. I didn’t clearly explain value cards. They also asked which way to go around the board.

How quickly did they learn? Relatively quickly but it helped that somebody there had played before.

What kind of interactions did they have? Bluffing, selling, buying, tricking

What confused players? Value cards would’ve been confusing without a good explanation.

What excited players? Bidding and selling. They wanted more opportunities to sell their stuff. I will add another opportunity.

What did they enjoy doing? Seeing real objects for sale. Buying them just because they looked cool

What frustrated players? I think bidding in a circle may be unnecessary. It could function as a normal auction style.

Other Notes: I need to specify what happens if there is a tie in blind bids (becomes open bid between the two tied players). I previously thought private auctions needed a minimum bid. After this play test, I don’t think I do. The game should end when the first player gets back to start (or when fashion cards run out).

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