5 Games about Collecting
- Beach Collecting – The goal is to have the most points by collecting the most valuable items that you find on the beach. Cards will have pictures of different treasures found on the beach like beach glass, different types of seashells, and beach garbage. You get negative points every time you find beach garbage, because of the extra effort of having to get rid of it. When you draw a card, it automatically goes into your collection. However, you may also choose from the face up cards (more rare), but you have to pay for it using coins. Coins are obtained by selling your treasures.
- Extraterrestrial Expedition – In this game, players travel across the galaxy, stopping at various planets where they must leave with a souvenir. The planets could be fictional or nonfictional. Players must complete challenges when they arrive at the different planets, making it difficult to obtain souvenirs. Souvenirs are worth the most points but players can also obtain points by collecting stars throughout their journey.
- Taste Trek – This is a collaborative game where players must work together to reclaim an evil creature’s sense of taste. Otherwise, they will be eaten because he won’t know how bad the players taste. Players must travel to different dimensions representing different elements of taste like sweet, salty, sour, bitter and umami. Players must complete challenges to collect each element of taste.
- Plushie Collector – A game about collecting different plush stuffed animals. Every player has their own goal that they are working towards for their collection and they want to complete their collection before the other players. 2-3 goal cards are dealt to each player at the beginning of the game, players select one goal to work at for the entirety of the game, and the others are discarded. Plush must be purchased using resources that include stuffing and characteristic tokens that represent the personalities of the different plushies.
- Crystal Collector – Plastic “Crystal”s are jumbled around in a box or bag, like you are panning for them. You randomly select 3 out of the pan to add to your collection. The goal of the game is to be the first person to complete 7 objectives or phases, which involve collecting certain amounts of crystals. The mechanics of this game are like Phase 10, where you can advance onto the next phase or objective when you complete it, but not all the other players will be able to move on.
Some other collecting games from previous weeks
- Scavenger duck (thanks to Sara) – students are encouraged to collect 1 duck of every color across campus. Students bring the ducks to a centralized hub where they get a punch card of sorts that marks that they collected that color of duck. Ducks are collected so that cheating is eliminated. For completing this, the participants could get a stuffed animal duck (to give incentive to play and not just keep the cute ducks).
- Art Collectors (Billionaires Purchasing Art) –
- Art masterpiece cards (that don’t resemble other pieces of art to avoid copyright issues)
- Below the painting on each card is the art description plaque that lists relevant details such as how much the art is worth, it’s period or movement (Renaissance, contemporary, etc.), the year/years the artwork was created, and maybe a little made up artist name for funsies
- Players bid on pieces of art by laying face-down a combination of up to 3 Asset cards (cards that represent wealth but are just random objects that a rich person might own like Yacht or Personal Jet). Each Asset Card has a number of points that correlate to the value of the object (not the same as money). If all other players do not choose to bid (after the first player who is bidding has already laid down their bid), the bidder automatically claims the art masterpiece card and all of the Asset cards are discarded. If another player bids on the same art card, the player with the highest bid wins (the total number of points when adding all cards layed down). In the event of a tie, the auction closes, and that art card is discarded.
- Collection objective cards are how a player scores points in the game. These will say something like “collect one artwork from the Baroque period) or “collect one artwork that has a value of $X”. Depending on how difficult the collection objective card is, points earned from completing collection objective cards will vary.
- Like my Fixer Upper Idea, and the currently existing games DiXit and Bob Ross Art of Chill, players would have a token that represents them that moves along a spectrum of points, with whoever reaching the end of the spectrum winning.
- Art masterpiece cards (that don’t resemble other pieces of art to avoid copyright issues)
- Garden Sabotage! is a card game in which gardeners (aka the players) compete to have the best garden by collecting cards, planting plants, and sabotaging others with bugs.
- Bug Collector
- Bug Collector is a card game in which players compete to complete their bug collection first by collecting bugs that fit certain requirements for their collection.
- This is a card game where players race to complete their bug specimen collection first. There are certain requirements to their bug collection like they must have one arachnid, one moth, etc. These requirements are player specific and are determined by randomly dealing requirement cards to players. When players collect an insect, they can play it by placing it on their own board. I’m open for suggestions about how player can possibly obtain these cards in a unique way to make it a little more interesting and challenging. I see this more as a “cozy” game, if that makes sense.
- Bug Collector is a card game in which players compete to complete their bug collection first by collecting bugs that fit certain requirements for their collection.
The player motivation in taste trek is fantastic, plus it’s collaborative! What kind of challenges are you thinking players would complete? How else might players collect taste buds, maybe they need a certain number of resources to craft the different taste buds?
I’m not entirely sure what kinds of challenges to include yet. I’m thinking maybe a variety like puzzles, trivia, etc. Similar to Extraterrestrial Expedition, I think that players could collect resources throughout their journey that could possibly trade to collect or craft taste buds.
I love your beach collecting your game idea. Anytime I am on vaction I am always walking the beach to see what I can find, especially looking for unique seashells.
That’s exactly what I was inspired by!
Good, to know that I am not the only one. My friends torcher me about it all the time.
These games really fulfill my need to collect all the things 😀 I love the plushie one! it would be neat to win a plushie from playing it!
Ooh I agree that it would be cool to include a plushie in the game. I think the Squishmallow Edition of Monopoly did something where a little Squishmallow came with the game. I would love to do something like that!