Dungeon Crawl
Players would explore a randomly generated dungeon collecting items and fighting enemies to beat the boss and get the treasure. They would be able to find items to help throughout the dungeon. The dungeon would be made of tiles akin to Zombies!!! or Betrayal at House on the Hill. Items would be represented by cards similar to Munchkin or Betrayal.
Competitive City Builder
Players would build medieval cities on a randomized map. They would compete for land and resources and have to defend from threats. City building would be similar to Kingdoms and Castles and resources would be represented by cards.
Zombie Resource Management
Players must defend a base from zombies while also gathering resources to keep themselves alive and better defend their base. Game would end after a goal is met or the players could play until they lose or get bored.
Tarot Game
Players would have five tarot cards in a plus sign in the center of the table that they can manipulate and replace with the cards in their individual hands. Each player would have a unique goal card that would tell them which cards they need in certain positions to win.
Bartender Game
Players draw and collect cards of alcohols and drinks and have to try to combine them to create different mixed drinks in order to score points. The first player to x points wins.
All your games sound so interesting. I really like the first game, Dungeon Crawl, because I feel like it would be the most in depth and time consuming, compared to the other games. I love games like that since you have to collect and find items in order to win. I could play any of these games, and have fun.
I like the second game. I’ve seen other games like it in video game form, but I have yet to see it in a board game/card game. That could be an interesting way to play, and the concept could draw in players used to similiar video games.
Dungeon Crawl is compelling, and worth refining. Look at Boss Monster for inspiration.
City Builder also has merit, but first you need to play Carcassonne.