Game Design Week 1 Questions

In Your Opinion what should every game have? Why do you like your favorite game?

In my opinion every game needs to have some sort of challenge or end goal. I get highly competitive during games and if I dont have anyone to compete against or something to compete for than I find the game rather boring. My favorite game is monopoly because it is a great family game and the leader board can change rather quickly.

List the games you have played or currently Play.

Well let’s see although I don’t play video games that much anymore, I used to play a lot of games when I was younger. Here are some: Wii Sports, Wii Sports Resort, Call of Duty, Zelda, Resident and Evil, Wipe Out, Just Dance, Mario Kart, Sper Mario Bros, Minecraft, Donkey Kong, PacMan, 8 Ball Pool, Crossy Roads, NBA Mobile, Color Switch, Slitherio, Snake, Word Escapes, Papa’s Freezeria, 2k, and honestly I am probably missing some. In terms of board games some of which I probably play now are: Apples to Apples, Monopoly, Life, trouble, uno, and cards against humanity.

Can you apply the three-act structure to your favorite game? What is its pacing and how long do you find yourself in each act?

I am not really sure that Monopoly can be broken down into the three-act structure because it’s not a game that has a narrative. Monopoly is a more-open-end came and the possibilities are up to the players in the game.

When coming up with ideas where do you find your start, with the metaphor or the mechanics?

I would say I start with mechanics and then work on the metaphor. I would rather start with what I would like each character to do rather than jump into the whole overview.

Over the course of this semester, who would you like to collaberate with and why?

There are nobody inparticular I would like to collab with. Everyone in this class is uniquely creative and has different strengths and weakness. It’s always enjoyable to me to see what ideas everyone else comes up with.

3 Replies to “Game Design Week 1 Questions”

  1. If I understand the idea of the three-act structure correctly, I think that it could apply to Monopoly, although it may not be the best example of a game with three-act structure.
    I think the first act would be the first few laps around the Monopoly board, when players are first starting to accumulate properties, but no one is really going into debt yet from landing on other’s spaces.
    I personally would say the second act is when players start building monopolies, collecting all of the properties of one color, and are beginning to place houses and hotels on them. This is when the game starts to pick up intensity and people start to genuinely worry about landing other’s spaces.
    The third act—the stab for victory—is when players start picking up that one or more specific players are going to push the other players into bankruptcy. This is when you would have a lot of those close calls where you have mortgaged everything but are still barely hanging on in the game, while the other person or persons accumulate so much wealth.
    I’m not sure if that makes sense, but that’s just how I interpreted the 3 act structure! 🙂

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