Don’t Diss My Ability Rules

Objective: Gain the most points by traveling around campus

Starting Out: Every player will roll a die. The dice roll corresponds to the disability experienced by that player. Place your character token somewhere in Nicholson (blue building). The player who took ibuprofen/pain meds most recently will go first. Play will continue clockwise.

  • 1-2: ADHD
  • 3-4: Cane
  • 5-6: Wheelchair

Turn:

  1. Pull a location card
    1. This is where you are trying to go. This card will not change until you have reached your location, at which point you can collect the appropriate amount of point tokens
  2. Roll a die
    1. This is how many spaces you move. After you roll, consider your character effects, and move that number of spaces
    1. If you must roll a die for the elevator, do this when you get to the elevator/stair space

Moving:

  • You can access any floor via an elevator with the same number. No matter how many floors you go, this counts as one move
    • However, each flight of stairs counts as a separate move (ie. If you take the stairs from the 1st floor to the 4th floor, that would be 3 moves)
  • You must roll a die each time you take an elevator.
    • If you roll an even number, the elevator works, and you can take it to any floor
    • If you roll an odd number, the elevator does not work, and your turn ends there
  • ADHD
    • If you roll a six, you must go back to where you started. Your location card does not change.
    • If you land in Romo’s or the Wheatley Cafe, lose a turn
  • Cane
    • You can only take 1 flight of stairs in the whole game
      • All moves after you take a flight of stairs are cut in half (due to pain)
    • If you go to the gazebo, you are no longer in pain and can move normally again, until you take another flight of stairs
    • Every time you leave a building and walk outside, you must roll a die for weather.
      • Evens, it is sunny, you move as normal
      • Odds, it is rainy, the number of moves you can take are cut in half
        • If you are in pain from taking stairs and it is raining outside, you can only move one spot per turn until you get back inside or to the gazebo
  • Wheelchair
    • You can only take elevators to get to different floors
    • Every time you leave a building and walk outside, you must roll a die for weather.
      • Evens, it is sunny, you move as normal
      • Odds, it is rainy, the number of moves you can take are cut in half

Gaining points: Once you have reached your destination, you can collect your point tokens.

  • Within the same building: 1 point
  • AMC – gazebo: 1 point
  • Franklin/Hale (yellow) – Scaife (grey): 2 points
  • Crossing a piece of board: 1 point for each board you cross

Winning: First person to 5 points wins