Dare the Deep – Evelyn 

  • What was the most frustrating moment or aspect of what you just played? A lot of the gameplay being entirely luck-based. The dice would not give me the numbers I wanted. Also, running out of oxygen immediately, but that was also partly my fault. 
  • What was your favorite moment or aspect of what you just played? I really like the concept and art of this game. I think it has a lot of potential. I also liked seeing what little treasures I collected each turn. 
  • Was there anything you wanted to do that you couldn’t? I wanted to be able to buy more oxygen tanks or be able to make more strategic decisions besides just relying on the dice to give me the numbers I wanted. 
  • If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? Have more risk as you move further down in the water. 
  • What should be improved with the next version? I would make it riskier the further you go down in the water, like maybe the numbers that you need to get get smaller and smaller as you go down. I think it would also be cool to be able to buy oxygen tanks with the gold coins. I think it would be nice also to have player mats. 
  • Describe the game in 3 words. Luck-based, creative, enthralling 

2 Replies to “Dare the Deep – Evelyn ”

  1. I get games that revolve around luck of the dice being rather frustrating. I also have a game that I used similar mechanics and one thing that I noticed with players was the fustration when the were not having good luck with the dice.

Comments are closed.