In today’s class we continued to explore the many kinds of games, more focused on adver-games such as Pepsiman and Chex Quest. I personally had never heard of either of these, so brainstorming persuasion examples for my 5 game ideas began to get interesting. I don’t think I quite grasped the true concept at first of what was meant by the concept of persuasion. At first I thought of it more as a reason for someone to play said game, but soon realized it was more of a reason to keep on playing, continuing with the theme of endless games.
For my example of an OCD game, I think this can be a way to spread awareness for a disease many people suffer from. This can become a way for those with OCD to be at ease and also enjoy a game. Similar to games such as tetras or solitaire that you play when you are bored, people with OCD can use this game a way of easing the compulsion to organize or any anxiety that may fall over them during the course of the day. I plan on prototyping and providing more graphics/concept art in the near future.