Evelyn and Tori: The Birds & The Beavers
Lauren Yunk – Game Ideas
Evelyn: Dare the Deep
The Lamp Rules – Version 2
Made a few minor tweaks to the game based on playtest feedback
Art Heist
What was the most fruatrating moment or aspect of what you just played? keeping track of where everyone was
What was your favorite moment or aspect of what you just played? getting to blame the other players
Was there anything you wanted to do that you couldn’t? no
If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? add other jobs because the joker is the only one who actually reaches for the art
What should be improved with the next version? more reasons to reach for the art because its obvious who it is if only one person is reaching for it.
Descibe the game in 3 words? mysterious, active, interesting
Bear Heist
What was the most fruatrating moment or aspect of what you just played? Being creative enough to figure out what to do
What was your favorite moment or aspect of what you just played? The chance of seeing if youll roll under a 3
Was there anything you wanted to do that you couldn’t? nope
If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I like the game how it is
What should be improved with the next version? Maybe add more characteristics for the bears
Descibe the game in 3 words? fun, creative, collaborative
To Feed or Not to Feed
What was the most fruatrating moment or aspect of what you just played? Picking up only low cards
What was your favorite moment or aspect of what you just played? getting to feed my animals
Was there anything you wanted to do that you couldn’t? no
If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? add a rule for what happens if you tie
What should be improved with the next version? I think its pretty solid and a lot of the changes were added already
Descibe the game in 3 words? fun, competitive, intresting
Jokes on You Prototype 2
Players: 3-6
Setup: Shuffle the deck including the Jokers. Deal 7 cards to each player. Place the remaining cards in the middle of the table with another card placed next to it face up.
Gameplay: The goal of the game is to be the first person to get a run of 7 cards. A run is 7 cards in numerical order that are all the same suit(7♠ ,8♠, 9♠, 10♠, J♠, K♠, Q♠). You can pickup from either deck, but you can only grab from the top of the deck. The first player discards to the person to the right. Always pickup a card first and discard last. The rest of the game the players discards to the discard pile and the person to their right. The card discarded to the right will wlays remain faced down. If you pick up a Joker, you can use that card to take someone elses card from their hand. Once the Joker is used it goes into the discard pile and cannot be picked up again unless the deck is shuffled. Frist person to get their run and says “Jokes on You” is the winner.
Other Rules: If you run out of cards, reshuffle the deck
The run does not have to start at ace/one, you can start at any number as long as you can get 7 in a row. (you can’t start at Queen as you can only get two cards past it)
Garden Glory
Rule Book
Objective of the Game
Grow the most valuable garden by cultivating various plants and herbs throughout the seasons. Score points by selling your harvests, completing bundles, and utilizing seasonal advantages.
Required Materials
- 4 Planter Boxes (player boards)
- 1 Season Tracker Board
- 12 Plant Cards per season (Spring, Summer, Fall, Winter)
- 10 Bundle Cards
- 20 Buff Tokens
- 1 Score Tracker
- 1 Dice (six-sided)
- 4 Player Tokens
- 1 Rule Book
Setup
- Season Tracker Board: Place it in the center and set it to Spring.
- Planter Boxes: Give each player a Planter Box and place it in front of them.
- Plant Cards: Shuffle the plant cards for each season separately and place them face down next to the Season Tracker.
- Bundle Cards: Shuffle and place these face down near the plant cards.
- Buff Tokens: Place these in a common area accessible to all players.
- Score Tracker: Place the score tracker where all players can see it.
Player Turn Order
- Players take turns in clockwise order, starting with the player who most recently planted something.
Starting Resources
Each player starts with:
- 2 Plant Cards (drawn from the Spring pile)
- 1 Buff Token
- 5 points on the Score Tracker
Growth Mechanic
Growth Stages
- Each plant card has a growth time indicated on it (1 to 3 turns).
- Example:
- Basil: 1 turn
- Mint: 2 turns
- Tomato: 3 turns
- Example:
Growth Tracking
- When you plant a card, place it in your Planter Box and use a marker to indicate it is “growing.”
- At the start of your turn, check which plants are ready to be harvested based on their growth time.
Player’s Turn Structure
Each player’s turn consists of the following steps:
- Draw Phase:
- Draw 1 Plant Card from the current season’s pile.
- Action Phase:
- Perform two of the following actions:
- Plant a Plant Card: Place a card from your hand into your Planter Box. Ensure it’s currently in season.
- Sell Plants: Declare and sell any fully grown plants for points.
- Purchase Buff Tokens: Spend points to acquire Buff Tokens.
- Draw an Additional Plant Card: Draw another card from the current season’s pile.
- Perform two of the following actions:
- Buff Usage (Optional):
- Use Buff Tokens at any appropriate time during your turn, such as when selling or planting.
- End of Turn:
- Your turn ends, and play passes to the next player.
Example of a Player’s Turn
- Draw Phase: You draw 1 Plant Card from the Spring pile.
- Action Phase:
- You plant a Mint (2 turns to grow).
- You sell a Basil (1 turn to grow) for 5 points, using a Harvest Boost for an additional 2 points, totaling 7 points.
- Buff Purchase: You buy an Out-of-Season Planting Buff for 3 points, leaving you with 2 points.
- End of Turn: Your turn ends, and the next player takes their turn.
Buff Tokens
Types of Buffs
- Harvest Boost: Adds +2 points when selling plants.
- Plant Swap: Swap one Plant Card from your hand with another player’s Plant Card.
- Out-of-Season Planting: Plant one card that’s not currently in season.
- Extra Draw: Draw an additional Plant Card from the current season’s pile.
Acquiring Buff Tokens
- Buff Tokens can be purchased during your turn using points (3 points each).
Harvesting Plants
- At the start of your turn, check your Growth Tracker:
- If a plant has completed its growth time, it can be harvested for points.
- If it hasn’t matured, it remains in the growing state.
End of Turn/Round
- After all players have taken their turns, advance the Season Tracker one step.
- When a season ends, all players discard their hand and draw new Plant Cards from the next season’s pile.
Winning and Losing
The game ends after all four seasons have been completed.
- The player with the most points wins.
Visual Examples
Additional Details
Plant Cards
- Each card displays a plant name, growth time, and points for harvesting.
Bundle Cards
- Show the types of plants needed for completion, offering bonus points when fulfilled.
Final Note
Manage your time and resources wisely! The key to victory is strategic planting, careful use of Buffs, and timing your harvests. Enjoy growing your garden in Garden Glory
Treasure Hunt
Objective:
Be the first player to collect 5 treasure cards.
Setup:
– Treasure Cards (10 cards): Write “Treasure” on 10 of the cards.
– Trap Cards (5 cards): Write “Trap” on 5 cards.
– Action Cards (15 cards): These cards allow players to perform different actions.
Action Cards:
– Steal: Take 1 treasure from another player.
– Protect: Block the next “Steal” or “Trap” action played against you.
– Double Draw: Draw 2 extra cards on your turn.
– Lose a Turn: Skip your next turn.
-Trade: Swap 1 card with another player.
Shuffle all the cards together and place them face down in a deck.
Gameplay
1. Each player starts with 3 cards.
2. On your turn, draw 1 card and then play 1 card (if possible).
3. When you draw a Treasure card, place it face up in front of you. If you draw a Trap card, you must discard one of your treasures if you have any (if not, discard the Trap card).
4. Players can use Action cards strategically to steal treasures, protect themselves, skip other players, draw two cards, or trade,
Winning
The first player to collect 5 treasure cards wins the game!
Optional Variations:
– Add more Action cards with different abilities, like Swap Hands or Discard a Card.
– Increase the number of treasures needed to win for a longer game.
Evelyn: GoViral Prototype Draft 1
The Lamp Rules
Game Objective
As moths, compete to earn the most points by landing on spaces and collecting cards & light orbs, but WATCH OUT for the Lamp. Follow the Lamp and get as close as possible WITHOUT touching it or ELSE your moth will DIE.
Contents
- 1 Game Board
- 4 Moth Pawns
- Light Orbs (not sure how much yet)
- Trading Post Cards (not sure how much yet)
- 1 Lamp
- Hazard Space Cards (not sure how much yet)
- 2 Dice, Numbered 1-6
- 1 Lamp State Die
- 4 Survival Achievement Cards
Setup
- Place the Game Board in the center of the table. Place the Lamp in its designated spot on the Game Board. Keep the Lamp turned off.
- Place the Trading Post Cards, Hazard Space Cards, and Light Orbs in their respective piles next to the Game Board. Set the Survival Achievement Cards aside for later.
- Every player selects a Moth Pawn. Place the Moth Pawns at the beginning of the Game Board.
The player who rolls the highest number on the numbered dice goes first. Play proceeds in a clockwise direction.
Gameplay
By rolling the die/dice, players must try to get their moths the closest to the Lamp without touching it. Becoming the closest moth will award the most points, however, moths that touch the Lamp will die. Additional points are earned by collecting Light Orbs, which can be traded for more points at Trading Posts.
On Your Turn
- Determine if you will KEEP PLAYING
Before you officially begin your turn, you MUST DECIDE if you are going to continue playing if you are close to the Lamp. REMEMBER: if your moth touches the Lamp, it will die and you will be disqualified. Players MAY NOT change their decision after they have chosen to roll the die.
- Roll the Lamp State Die
Roll the Lamp State Die to determine the state of the Lamp during your turn (on/off).
- When ON is rolled on the Lamp State Die, turn the Lamp on (or leave it on if it already was). From here, your turn will proceed by rolling 2 numbered dice.
- When OFF is rolled on the Lamp State Die, turn the Lamp off (or leave it off if it already was). From here, your turn will proceed by rolling 1 numbered die.
- Roll the Numbered Die/Dice
Based on the state indicated on the Lamp State Die, roll 1-2 dice to determine how many spaces your Moth will move. Move your Moth Pawn the number of spaces indicated on the die/dice.
- Follow the Space’s Actions
Based on the space where you landed, follow the instructions for that specific space in the Board Spaces section.
Board Spaces
There are 3 different types of spaces on the Game Board: Light Orbs, Trading Posts, and Hazard Spaces.
Light Orb Spaces
Light Orb Spaces allow players to collect Light Orbs that can be traded for items at Trading Posts. Roll 1 Die to determine how many Light Orbs you collect.
- IF YOU ROLL 1-3 on the die: Collect 1 Light Orb
- IF YOU ROLL 4-6 on the die: Collect 2 Light Orbs
Orbs are worth 1 point at the end of the game.
Trading Post Spaces
Trading Post Spaces allow players to trade their Light Orbs for various light-up objects. When you land on a Trading Post Space:
- First, draw 3 Trading Post Cards from the Trading Post Card deck.
- Second, select 1 Trading Post Card that you would like to purchase, if any.
- Third, to purchase the card, return the number of Light Orbs indicated on the Trading Post Card to the pile of Light Orbs.
- The number of Light Orbs you pay is indicated by the state of the Lamp.
- Finally, return all non purchased Trading Post Cards to the bottom of the deck.
Trading Post Cards are worth varying amounts at the end of the game. The amount of points that a Trading Post Card is worth is indicated on the card.
ADD EXAMPLE OF TRADING POST CARDS/SPACES HERE.
Hazard Spaces
Hazard Spaces make you LOSE POINTS when something bad happens to your moth. When you land on a Hazard Space:
- Draw a Hazard Space Card
- Hold onto this card until the end of the game
ADD EXAMPLE OF HAZARD CARDS/SPACES HERE.
End of the Game
Players DECIDE the end of the game for themselves. Players must decide before each turn if they want to continue for the chance to get closer to the Lamp and earn more points. REMEMBER: A player is ELIMINATED from the game if they touch the Lamp.
When all players have decided to stop playing or have been otherwise eliminated, points are tallied. The player with the most points wins.
- Award the 4 Survival Achievement Cards to the players according to how close they got to the lamp.
- 1st goes to the closest, 4th goes to the player farthest away, etc.
- ONLY award achievement cards for the amount of players you have at the end of the game. For example, if you have 4 players but 1 player got eliminated, award 3 Survival Achievement Cards.
- In the event of a tie, whoever rolls the highest on the dice gets the Achievement Card of higher points.
- Count how many Light Orbs you have. Each Orb is worth 1 point.
- Add the points from your purchased Trading Post Cards.
- Subtract 1 point for every Hazard Space Card you have.
If after tallying all of these points, there is a tie, the winner is the closest player to the Lamp.
Garden Sabotage! Rules – Version 2
Game Objective
Compete to have the best garden by planting plants and sabotaging other players with bugs.
Contents
- 50 Garden Objective Cards
- 100 Plant Cards
- 50 Bug Cards
- 10 Good Bug Cards
- 20 Bad Bug Cards
- 20 Pesticide Cards
- 1 Golden Watering Can Card
- 4 Action Reminder Cards
- 4 Garden Boards
- 1 Game Board
- Instructions
Setup
(INSERT NEW SETUP IMAGE HERE)
- Every player selects a Garden Board.
- Place the Game Board in the center of the table.
- Shuffle the Garden Objective Cards, Bug Cards, and Plant Cards. Place the decks in their respective spots on the Game Board.
- Place the Golden Watering Can Card face-down in its respective spot on the Game Board.
- Turn over the top 4 Plant Cards and place them in a face-up row next to the deck, as indicated by the spots on the Game Board.
- Turn over the top 2 Bug Cards and place them in a face-up row next to the deck, as indicated by the spots on the Game Board
- Deal 3 Plant Cards, 1 Bug Card, and 1 Garden Objective Card to each player. Players may look at their cards, but should keep them a secret from the other players.
- Give each player an Action Reminder Card.
The player who owns the most house plants (in real life) goes first. Play proceeds in a clockwise manner.
Gameplay
Points are earned by completing Garden Objective Cards, using Plant Cards. Players must plant all of the required plants on their Garden Board by laying Plant Cards on their board, face up. Some Garden Objective Cards are more difficult, and, therefore, are worth more points at the end of the game.
On Your Turn
- Perform Actions
Players perform 3 Actions on their turn. Players may perform the same Actions multiple times, and they can be performed in any order. You can quickly reference these actions at any point during the game using your Action Reminder Card. The 9 Actions include:
- Draw a Plant Card
- Plant a Plant in your Garden
- Draw a Bug Card
- Sabotage Another Player’s Garden
- Play a Good Bug Card on your Garden
- Sweep the Plant Cards
- Use Pesticide
- Draw a Garden Objective Card
- Dig Up Your Garden
- Discard a Card
Draw a Plant Card
Draw a Plant Card, either from the top of the deck or from the row of face-up cards. If you take a face-up card, replace the gap with a new card from the top of the deck. There is no limit to the number of cards a player can have in their hand.
Plant a Plant in your Garden
Place ONE Plant Card face-up on your Garden Board. Each Garden Board has two plots, Plot 1 and 2. Each plot has space for up to 3 Plant Cards.
Draw a Bug Card
Draw a Bug Card, either from the top of the deck or from the row of face-up cards. If you take a face-up card, replace the gap with a new card from the top of the deck. There is no limit to the number of cards a player can have in their hand.
Sabotage Another Player’s Garden
Place a Bad Bug Card face-up on any other player’s Garden Board on one plot. The Bug immediately eats one Plant. The affected player discards this Plant Card. The Bug will continue to eat Plants in the player’s Garden until it is killed with Pesticide. A Bug takes 1 Plant at the beginning of the affected player’s turn until exterminated. Additionally, players cannot meet Garden Objectives when a Bad Bug is in their Garden. Only 1 Bad Bug, in addition to 1 Good Bug, can be placed on a plot at a time.
Play a Good Bug on your Garden
Place a Good Bug Card face-up on your Garden Board on one plot. A Garden Objective completed with a Good Bug Card applied to it will score additional points at the end of the game. Only 1 Good Bug, in addition to the 1 Bad Bug, can be placed on a plot at a time.
Sweep the Plant Cards
If you do not like the four face-up Plant Cards, you may sweep them away to get four new ones. Discard all four cards and replace them with the top four cards from the deck. You CANNOT sweep the Bug Cards
Use Pesticide
To remove an unwanted Bad Bug from your Garden Board, you must use Pesticide. REPLACE the Bad Bug from your affected Garden Board Plot with a Pesticide Card. The Pesticide kills the Bad Bug, and the Bad Bug Card is discarded. Pesticide REMAINS on the plot until the beginning of the player’s next turn and PREVENTS another Bad Bug from being placed on the plot during that time.
Draw a Garden Objective Card
Draw a Garden Objective Card from the top of the deck. NOTE: Players can only have 2 Garden Objective Cards in their hand at a time.
Dig Up Your Garden
In the event that players don’t want the plants on their Garden Board anymore, players must remove ALL of the Plant Cards from ONE of the plots on their Garden Board.
Discard a Card
Discard 1 unwanted Plant Card, Bug Card, or Garden Objective Card from your hand. Place the card in its respective discard pile.
Completing Objectives
Objectives are completed automatically when you have met all of the requirements on a Garden Objective Card. To indicate this, lay the Garden Objective Card face-up in front of you. Requirements are met when all of the Plant and Bug Cards shown on the Garden Objective Card are placed on one Garden Board plot. All of the Bug and Plant Cards (except for the Good Bug Cards) on the plot that fulfill this requirement are discarded.
- You may complete Objective Cards anytime during your turn and it does NOT count as one of your standard Actions. It is possible to complete more than one Garden Objective Card during your turn.
- If there is a Good Bug Card applied to the Garden Plot that completes the Objective, stack this card underneath your completed Garden Objective Card in front of you.
- Garden Objectives CANNOT be completed with a Bad Bug on the Garden Plot. Bad Bugs MUST be killed with Pesticide first.
Types of Cards
There are three different types of cards throughout the game: Plant Cards, Bug Cards, and Garden Objective Cards. The following describes and provides examples of these cards.
Plant Cards
Plant Cards enable players to complete Garden Objective Cards, which are necessary to earn points and win the game. Up to 3 Plant Cards can be planted on 1 plot.
Bug Cards
There are three types of Bug Cards: Good Bug Cards, Bad Bug Cards, and Pesticide Cards.
Good Bug Cards
Good Bug Cards are white and feature bugs that will benefit your Garden.
- Only 1 Good Bug Card can be placed on a Garden Board Plot at a time.
- At the end of the game, you receive 3 additional points for every Garden Objective Card completed with a Good Bug on it.
- You CANNOT place a Good Bug Card on another player’s Garden Board.
Bad Bug Cards
Bad Bug Cards are black and feature bugs that will harm other player’s Gardens.
- When a Bad Bug Card is placed, it immediately eats 1 Plant Card. That card is then discarded.
- A Bad Bug eats 1 Plant at the beginning of the affected player’s turn until exterminated.
- Attacking Player selects which Plant Card the Bad Bug Eats.
- Only 1 Bad Bug Card can be placed on a Garden Board Plot at a time.
- You CANNOT complete Garden Objectives with a Bad Bug on your plot. Bad Bug Cards MUST be killed using Pesticide before an Objective can be completed.
- You CANNOT place a Bad Bug Card on your own Garden Board.
Pesticide Cards
Pesticide Cards are mixed throughout the Bug Cards and allow players to kill Bad Bugs placed on their Garden Board.
- To use Pesticide, lay the Pesticide Card on 1 plot of your Garden Objective Board.
- The Pesticide immediately kills the Bad Bug, and the Bad Bug Card is discarded.
- The Pesticide Card remains in the spot where the Bad Bug was on that player’s board until the beginning of the player’s next turn.
The Pesticide Card prevents other players from laying a Bad Bug on the affected player’s plot until the Pesticide Card is removed at the beginning of their next turn.
Garden Objective Cards
Garden Objective Cards are necessary to earn points and win the game. Garden Objective Cards are completed by obtaining and planting all of the required plants on the card.
Action Reminder Cards
Action Reminder Cards reference the actions that players are able to take each turn. Players should refer to the rules for the function and details of each Action.
Golden Watering Can Card
At the end of the game, the Golden Watering Can Card is awarded to the player who triggers the final round, or completes 5 Garden Objective Cards first. This card is worth additional points at the end of the game.
End of the Game
The player who reaches 5 objective cards first triggers the final round. The player who triggered the final round receives the Golden Watering Can Card. The remaining players get one last turn to try to complete objectives in order to earn points. The player with the most points tallied up from their completed objective cards wins.
- Tally the points from only the COMPLETED objective cards
- Add an extra 3 points for every Good Bug that you completed a Garden Objective with
- The player with the Golden Watering Can Card adds 2 extra points to their score
Sara Estus – Updated Game Rules Ver.1
Garden Sabotage! (Updated Rules)
Game Objective
Compete to have the best garden by planting plants and sabotaging other players with bugs.
Contents
- 50 Garden Objective Cards
- 50 Plant Cards
- 25 Bug Cards
- 4 Garden Boards
- Instructions
Setup
- Every player selects a Garden Board.
- Shuffle the Garden Objective Cards, Bug Cards, and Plant Cards to form three draw piles, face down. Leave room for discard piles.
- Turn over the top 4 Plant Cards and place them in a face-up row next to the deck.
- Turn over the top 2 Bug Cards and place them in a face-up row next to the deck.
- Deal 3 Plant Cards, 1 Bug Card, and 1 Garden Objective Card to each player. Players may look at their cards, but should keep them a secret from the other players.
The player who owns the most house plants goes first. Play proceeds in a clockwise manner.
Gameplay
Points are earned by completing Garden Objective Cards, using Plant Cards. Players must plant all of the required plants on their Garden Board by laying Plant Cards on their board, face up. Some Garden Objective Cards are more difficult, and, therefore, are worth more points at the end of the game.
On Your Turn
- Perform Actions
Players perform 3 Actions on their turn. Players may perform the same Actions multiple times, and they can be performed in any order. The 7 Actions include:
- Draw a Plant Card
- Plant a Plant in your Garden
- Draw a Bug Card
- Sabotage Another Player’s Garden
- Play a Good Bug Card on your Garden
- Sweep the Plant Cards
- Use Pesticide
- Draw a Garden Objective Card
Draw a Plant Card
Draw a Plant Card, either from the top of the deck or from the row of face-up cards. If you take a face-up card, replace the gap with a new card from the top of the deck. There is no limit to the number of cards a player can have in their hand.
Plant a Plant in your Garden
Place a Plant Card face-up on your Garden Board. Each Garden Board has two plots, Plot 1 and 2.
Draw a Bug Card
Draw a Bug Card, either from the top of the deck or from the row of face-up cards. If you take a face-up card, replace the gap with a new card from the top of the deck. There is no limit to the number of cards a player can have in their hand.
Sabotage Another Player’s Garden
Place a Bad Bug Card face-up on any other player’s Garden Board on one plot. The Bug immediately eats one Plant. The affected player discards this Plant Card. The Bug will continue to eat Plants in the player’s Garden until it is killed with Pesticide. A Bug takes 1 Plant at the beginning of the affected player’s turn until exterminated. Additionally, players cannot meet Garden Objectives when a Bad Bug is in their Garden. Only 1 Bad Bug, in addition to 1 Good Bug, can be placed on a plot at a time.
Play a Good Bug on your Garden
Place a Good Bug Card face-up on your Garden Board on one plot. A Garden Objective completed with a Good Bug Card applied to it will score additional points at the end of the game. Only 1 Good Bug, in addition to the 1 Bad Bug, can be placed on a plot at a time.
Sweep the Plant Cards
If you do not like the four face-up Plant Cards, you may sweep them away to get four new ones. Discard all four cards and replace them with the top four cards from the deck. You CANNOT sweep the Bug Cards.
Use Pesticide
To remove an unwanted Bad Bug from your Garden Board, you must use Pesticide. Remove the Bad Bug from your affected Garden Board Plot and place it in the discard pile.
Draw a Garden Objective Card
Draw a Garden Objective Card from the top of the deck OR exchange a Garden Objective Card by discarding a Garden Objective Card from your hand and drawing a new one from the top of the deck. NOTE: Players can only have 2 Garden Objective Cards in their hand at a time.
Completing Objectives
When you have met all of the requirements on a Garden Objective Card, you may lay this card face-up in front of you. Requirements are met when all of the Plant and Bug Cards shown on the Garden Objective Card are placed on one Garden Board plot. All of the Bug and Plant Cards on the plot that fulfill this requirement are discarded. You may complete Objective Cards anytime during your turn and it does NOT count as one of your standard Actions. It is possible to complete more than one Garden Objective Card during your turn.
- If there is a Good Bug Card applied to the Garden Plot that completes the Objective, stack this card underneath your completed Garden Objective Card in front of you.
- Garden Objectives CANNOT be completed with a Bad Bug on the Garden Plot. Bad Bugs MUST be killed with Pesticide first.
Types of Cards
There are three different types of cards throughout the game: Plant Cards, Bug Cards, and Garden Objective Cards. The following describes and provides examples of these cards.
Plant Cards
Plant Cards enable players to complete Garden Objective Cards, which are necessary to earn points and win the game.
Bug Cards
There are two types of Bug Cards: Good Bug Cards and Bad Bug Cards.
Good Bug Cards
Good Bug Cards are white and feature bugs that will benefit your Garden.
- Only 1 Good Bug Card can be placed on a Garden Board Plot at a time.
- At the end of the game, you receive 2 additional points for every Garden Objective Card completed with a Good Bug on it.
- You CANNOT place a Good Bug Card on another player’s Garden Board.
Bad Bug Cards
Bad Bug Cards are black and feature bugs that will harm other player’s Gardens.
- When a Bad Bug Card is placed, it immediately eats 1 Plant Card. That card is then discarded.
- A Bad Bug eats 1 Plant at the beginning of the affected player’s turn until exterminated.
- Only 1 Bad Bug Card can be placed on a Garden Board Plot at a time.
- You CANNOT complete Garden Objectives with a Bad Bug on your plot. Bad Bug Cards MUST be killed using Pesticide before an Objective can be completed.
- You CANNOT place a Bad Bug Card on your own Garden Board.
Garden Objective Cards
Garden Objective Cards are necessary to earn points and win the game. Garden Objective Cards are completed by obtaining and planting all of the required plants on the card.
Garden Boards
End of the Game
The player who reaches 7 objective cards first triggers the final round. The remaining players get one last turn to try to complete objectives in order to earn points. The player with the most points tallied up from their completed objective cards wins.
- Tally the points from only the COMPLETED objective cards
- Add an extra 2 points for every Good Bug that you completed a Garden Objective with
Lauren Yunk – Week 5
Spit Game review
- Was it fun? Yes, I enjoyed playing.
- What were the player interactions? The players would interact by placing down crads that were higher or lower than the previous card.
- How long did it take to learn? Probably around 5 minutes, maybe even less, it was very simple.
- Would you ever play it again? Yes, overall I think the game was entertaining.
- Analyze the game using the 3-act structure. The beginning was to learn the rules of the game and do a practice run. The middle was actually playing the game by placing down the cards that were higher or lower than the previous ccard and continue on til their were no cards. The end of the game was when a player finishes with no cards and hense wins the game.
- What are the collaborative/competitive aspects of the game? Yes, the game was competitive as you wanted to be the first person with no cards.
Gin Rummy Game review
- Was it fun? Yes, I enjoyed playing the game.
- What were the player interactions? The interactions were to form combination of three or more cards to win.
- How long did it take to learn? Roughly 5 minutes. It was a little confusing at first but we managed to get the hang of it.
- Would you ever play it again? Yes, I think the game was really enjoyable.
- Analyze the game using the 3-act structure. The beginning was learning the rules and doing a practice run. The middle was playing the game by making combinations with 3 or more cards and placing down your hand once you have it, 2-9 is 5 points 10-K is 10 points A is 15 points. The end of the game was achieving 100 points and therefore winning the game.
- What are the collaborative/competitive aspects of the game? The game was competitive as you wanted to be the first to get 100 points.
Sushi Go Game review
- Was it fun? Yes, I enjoyed playing the game.
- What were the player interactions? The interactions were handing your deck over to the person next to you.
- How long did it take to learn? Roughly 10 minutes. It was a little confusing at first but we managed to get the hang of it.
- Would you ever play it again? Yes, I think the game was really enjoyable.
- Analyze the game using the 3-act structure. The beginning was learning the rules and doing a practice run. The middle was playing the game by picking cards that enabled you to get the most points. The end of the game was counting up the points to see who has the most and who won.
- What are the collaborative/competitive aspects of the game? The game was competitive as you wanted to be the one with the most points.
5 game ideas revolving around the theme of collecting
- Jaguar Journey – The jauar is trying to make it back to the jungle. Players will role a dice to move across the board. Certain spots require a side quest ,that involves collecting gems found under the soil, must be completed in order to move on. First one to make it to the jungle with the most gems win.
- Alien Invasion is a sci-fi game in which the players must work together by battling the aliens to save the world by collecting special weapons along the way.
- Tidal Wave is an adventure game in which the players must collaborate by surfing along the wave, collecting sea artifacts, and talking to sea animals to see if you fall off your surfboard and have to start over.
- Rockstar Roulette is a pathway to fame game game where the players must compete in order to achieve their dream of becoming a future rockstar by spinning the wheel to see how many spaces you move and the spaces will have you pick up a card to determine your pathway to fame. You will collect special friends along the way that will either help or hurt you.
- Darling Dino’s is a historical game in which you are collaborating to avoid the meteor heading towards earth by rolling a dice and moving across the board while completing special tasks and collecting supplies to build a sturdy shelter.
Rules for Dusty Derby
Setup – The game can have 2-6 players ages 12 and up.
Game Components – Two Die, Game board, Horse Pieces, 2-6 players
Objective – The objective of the game is to become the first person to reach the finish line.
Actions players take – Each player will have a horse that they will use to move across the board. The players will have two die that they will role in order to see how far their horse will take them. Rolling doubles means you have to go back however high or low the number is. Some spots of the board will have carrots or apples where their horse will stop and eat. This means they have to skip their next turn so you do not want to land on these spots. Other spots will be an action spot where their horse has to role one of the two number combinations to be able to contuine on (ex. 3 on one die 4 on the other or 5 on one die and 2 on the other). If they cannot role one of the numbers in two tries, they have to move back 3 spaces. Continue on unitl everyone crosses the finish line.
Ending the Game – First person to reach the finish line wins.
Sara Estus – Game setup (prototype 1)
Academic Integrity:
- Set up: 400 Art Cards, 100 topic cards, 20 of each topic including, plants, animals, people, food, and objects. Card Key (it tells you if the cards are AI or not)
- Players will set up by passing out 5 topic cards, and 5 art cards, then place both piles facedown in the middle of the playing space.
- Objectives: One player, following a counterclockwise play, will choose one topic card for players to fulfill, matching the topic, The cards will specifically say something like “I am looking for something to eat for dinner, can you give me options?” and players are tasked with fulfilling the task by placing a card with food illustrated on it. However, these cards can be either AI-generated or created by a real artist via photography or drawing, it is the player who chooses the topic’s job to pick a card that they believe is not AI-generated. The goal to win is to have the most topic cards filled with non-AI-created illustrations, the player with the most non-AI-created cards wins (probably a max of 15 cards)
- Actions: In the first round, players will be given 10 cards, the oldest player goes first, followed by a counterclockwise play after their turn. The player going first will choose a topic card from their pile, they can choose a new topic card, but they must discard an art card to do so. After picking a topic card, they will read it aloud and place it in the middle of the play area, then every other player is meant to best fulfill the topic ex “I am looking for something to eat for dinner, can you give me options?” the players will attempt to choose ONE card that fits this topic, thinking about if the art on the card is AI, or not. There can be a chance that no card fulfills the topic, so they can draw a new card, but must discard a topic card. After each player places their art card, FACE DOWN, the player who chose the topic will look at all the cards and choose which card they like the most or believe to not be AI.
- Ending the game: Once at least one player gets 15 cards that fulfill their topics, each player will spread out their cards and one player will get a key that will tell the players if their cards were AI or not. The player with the most non-AI cards wins.