Cat Card Game Rule Ideas

  • Setup
    • Everyone gets one character card with certain abilities, then everyone gets 5 action cards out of the pile, one chance card out of the pile face down, and one cat tower model, one cat icon, Everyone can only have 5 cards, and must play an action card
  • Objective(s)
    • Climb the cat beds on the cat tower to reach the top, gain as many points as you can, and make sure no one else can win
  • Actions players take
    • Regular Action cards you keep in your pile:
    • Spray Bottle Card- Skips Others Turn
    • Catnip Card- Skips your turn(stay where you’re at)
    • Chance cards actions that you are forced to play, 
    • Treat Cards- One extra point
    • Mouse/Toy Cards- Extra Points/Bonus Card
    • Build onto your cat tower
    • Risky Jump card- Roll a dice, if you get a number below 4, you miss the jump and stay where you are, above 4 and you go up a tower.
    • Rare advantage card- Zoomiez card, you get to jump up one layer no consequences
  • Ending the game (win, lose states)
    • You reach the top of the cat tower, you win, and whoever gains the most points wins as well or is in second place (working that one out, need more ideas)
  • Examples
    • In all honesty, my sister said it sounds like Chutes and Ladders which I have never played before so no clue.

4 Replies to “Cat Card Game Rule Ideas”

  1. I’m so excited to see you prototype this idea! Do you have any ideas for the character cards or special abilities yet?

  2. I like the addition of chance cards/risk, adding a sense of anxiety to the game. It would be funny to see such a cute cat game grow so nerve-wracking.

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