Zombie Blitz
The playing of rapid fire Fluxx gave me the idea for a Zombie card game. In a round everyone’s turn would be timed, so you have to prepare as quickly as you can for the zombie blitz. At the end of the round the zombie’s attack, so you better hope you made the right preparation choices.
I’m Cookin’
I envision this a card game where you collect different foods/ingredients to complete the recipe card you picked at the beginning of the game. Whoever collects all their food first wins. I think a fun mechanic would be that food can go bad if you hold onto it for too long. It needs fleshing, but it’s getting there.
Butterfly Effect
A time travel card game. Players pick up historical events and debate on whether or not to take action to change them. Once players make the decision they draw the effect card. They have to be careful because one thing could change their entire world. This idea needs a lot more work.
Tame The Dragon
Based upon our continuous love of dragons we brought from 4D I was thinking about a card game in which players face off against different creatures gaining more animal handling skills until they feel like they are ready to tame a dragon. The player to tame a dragon first is the winner.
Dino Dream
Live as one amongst dinosaurs in the Jurassic era. Form bonds and friendships with different kinds of dinosaurs, and learn about how they used to live and survive.
As you say Butterfly Effect needs more work, but it fosters some fun questions. If players decided to alter past events, what do the event cards actually do, describe a fictional change to the world? If its a positive effect do players earn points, what happens if its a negative effect?