Brayden Bauer Game Design Week 2 HW


Some of these I may have mentioned last week. Just FWI

A bomb war. 

It’s a game me and my friends made when we were in high school and never really finished making it. It’s similar to the card game “war” where the players draw from a deck and play a card. Higher card wins. The a bomb part is where an ace comes into play. The a bomb trumps every card other than other a bombs. Depending on the suit will determine if your a bomb is better or not. 

Smash bros inspired game( still thinking of different characters to use)

The two players each have a deck filled with cards. Each turn the players draw two cards either being characters to put into the field of play or items that can negatively or positively affect the field of play or characters. There are different maps the players can collect that can again change how your cards are played. 

Quickdash is a trivia based game with a few action cards. The trivia questions can be any topic but vary in points. During some of the cards the players may revive an action card that has to be played immediately. It can range from simple to more difficult tasks. 

No name yet

I want to make a trouble in terrorist town card game. Role cards get handed out and the start of the game which tell the roles the players received. Sheriff, doctor, killer, bystander. Preferably played with a large group of players. Each round the players have to find out who the killer is. Each round the killer doesn’t get caught, the killer gets more progress until either he reaches the end or he kills everybody else. That can be avoided if the other roles vote him out. 

Truth or dare like game. 

The deck of cards contains cards with some sentences on there about the players. The player needs to fool the other players into thinking if it is real or not. 

4 Replies to “Brayden Bauer Game Design Week 2 HW”

  1. Your game about finding out who the killer is sounds really interesting! It sort of reminds me of the game Bang that we played in class. I would be curious about how you could really differentiate your game from games like this that already exist; there’s a reason why they are popular!

  2. I’m with Amber, your no name, figure out who everyone is sounds compelling and you need to play Bang!. Given the “trouble in terrorist town” theme, would players be trying to find the terrorist, or perhaps the one person that isn’t a terrorist and just trying to survive in a dangerous town?

  3. As someone who wastes too much time on Smash Bros, you have my attention with the smash-inspired card game. Do the card characters act like the characters from the game in terms of class weight? Bad character matchups?

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