Blocklocked rules variant

I have had some thoughts about how I’d like this game to be played.

First, some changes to the board. I modified the board to have larger neighborhoods, which by effect made less individual areas but increased the amount of playable space. I think that allowing more of anything to be played in a given spot is more fun. For example, I tried to limit the amount of blank space that can only accommodate a four long game piece because it doesn’t really allow for any choice besides color.

I also removed the animated people moving about the streets. I thought it was a cool use of the display but several people were confused as to what they represented and since it was only cosmetic, I didn’t feel the need to keep them for this version.

I also rebalanced some of the pieces. I wanted more pieces that had parking in the center of the piece, or rather fewer pieces that had it on an edge. The thinking with this was that it is a little too easy to stack pieces when only the very edge gets disallowed after each play.

Lastly, I want to limit which spaces that can be played in to only allow three neighborhoods to be played in at a given time. By only allowing development in a new space once there are no legal moves left in the other areas, players are forced to confront the dwindling space and it also visualizes the sprawl across the space over time.

Below is a video of me playing through a full board with these changes in effect.