Objectified Movie Response

  1. Do you agree or disagree with any of the designers’ statements, why?

Most of the designers in the film had similar opinions on what design is.  Overall they were very passionate about the thought process involved in design from creation to distribution to disposal of the product.  They want items to be worth having and not just create stuff for consumers.  I have to agree with all of that as I believe that people have become too material heavy and many companies are just creating more and more items in hopes that people will continue to buy more.  Even though I agree that good design can increase the purpose of an item, I don’t think it works for everyone to have one item do everything.  Jonathan Ive, Senior Industrial Designer at Apple, talked about how they focus on putting as many functions as possible into one piece.  That means that something is designed well when it has multiple functions.  I believe there is some worth to this statement but at the same time, I believe that simplicity is sometimes necessary.  Different technology companies focus heavily on trying to make the newest gadgets and I think they overcomplicate things sometimes.  Apple creates technology is a well designed manner that make them extremely user friendly and make the user feel intelligent or “hi-tech” when using them.  But I don’t believe every scenario has to be about limiting the number of items a person needs to achieve a specific task.  I do absolutely agree with Jonathan Ive’s statement that there has to be visual hierarchy in the creation of a product.  Specifically he talked about the light that shows the computer being powered on it being on versus off.  This light signifies something important but it’s not the most important feature, because it’s more something the user can just acknowledge.  You as the designer have to determine what it is that the user absolutely needs to see first and visually show them what they should be interacting with.

  1. Has anything the designers said changed how you thought about design?

I agreed with most of the designers statements and thoughts on design as I also believe design is this ever-changing method of creating that looks to the future and works to improve people’s lives.  But I did find Anthony Dunne and Fiona Raby’s perspective on design very interesting.  They know that there is a huge mass market of items being produced and designed for people but they like to reach people’s mind’s more than a space in their homes.  The way they create items simply to inspire thought is something that intrigues me and I believe that the design world and the consumer need more of that.  I believe in some ways, design has become too focused on mass manufacturing and I think sometimes the user isn’t challenged to think about anything besides wanting the product.  Maybe some designers are ok with that and plan to continue making items for the purpose of selling them but I believe design should be turning towards making the consumer think.

  1. Each designer interviewed for “Objectified” defined how they see Design, how would you define design and how has that definition changed?

I define design as the method in which things or processes are created to better the lives of the people who use and interact with them.  Design takes individual needs, culture, and different academic studies into account.  After watching Objectified and thinking about what the designers said, I believe that design is becoming more thought provoking in what ways items and processes effect ourselves and the environment.  Or some designers think design should be more about getting in the heads of consumers to understand the full effect of what our designs have on them.  So just in general design seems to be moving towards the thought process behind everything than the actual creation of things.

Chapters 3,4,5 Thoughts on Interaction Design Response

  • What information can ethnographic tools give you to improve the interactivity of an online banking website? (pp. 48-54)

Ethnographic tools such as ecosystem diagrams and journey maps help show the pathways that users will take through different systems or how they’ll interact with an item that is part of a larger ecosystem.  In terms of a banking website, a journey map can help predict the manner in which users would navigate through the site.  This would test the layout of the site with the hopes that everything is laid out appropriately so the user can achieve their personal goals on the online banking website.  For example, if the user wants to be able to deposit money into their bank account through the website, a journey map would show the general assumed steps a user would take to achieve this.  This obviously can be tested in user testing to a get a good understanding of what the average user would do when faced with the website.  In addition, the ecosystems diagram would show how one user would interact with a large system of products and systems.  So maybe a user uses a credit card, which is part of the ecosystem of this bank.  An ecosystem diagram could show how everything connects and see where a user might need to go if they were having a problem with their card.  This is just one example, as the ecosystem diagram shows all the possible ways a user could interact with a system without taking into account the steps needed to achieve tasks.

  • At what point is a design finished? What makes it a success? What is its purpose? (pp. 54-62)

A design is completed when the consumer finally gets the chance to interact with it.  In reality it could never be finished because ideas can always be revisited and done differently.  But the success of a design is heavily determined by the user.  If a user gains a connection with an item and holds on to it and spreads the word about it, it’s a successful design.  Anymore, design’s purpose is about the connection one feels towards something.  Designers are more worried about people’s feelings and emotions because that helps with the longevity of use of an item or system.    Good design generally holds a long impact, instead of being items that people interact with and then move on quickly.

  • Identify a product family you use regularly (can be anything from technology to consumables except for coffee). How has its branding effected your use, relationship and experience with the product? (pp. 78-84)

A product family that I use regularly would be bath and body works items such as sprays, room fragrances, candles, hand soap, etc.  The branding of those products as well as the store in general is a very exciting as well as luxurious feeling.  The items are relatively affordable but the appearance of them feel extremely homey and chic.  They create multiple collections to go with different seasons so it’s always an exciting thing to switch out fragrances and scents of their products throughout the year to match the season.  Due to the inexpensive nature of their products, it adds some excitement and almost feels more high class being able to switch out scents depending on the season.  It’s an experience that I’ve always enjoyed and I know that friends have as well.  It’s something that I appreciate the visual appearance of them.

“Thoughts on Interaction Design” Discussion Post 1

  • What makes up interaction design and what are some of the industry’s challenges?

 

Interaction design is the process of creating systems, products, or anything is used by a person.  An interaction designer has to study the needs, thoughts, and actions of people in order to create an effective product or system that a user can actually interact with and hopefully achieve something by interacting with it.  This can be digital and non digital but more often today, interaction design is can be more heavily influential in digital design use.  The interaction design industry can often struggle with persuading others, whether it be the client or someone funding the project, about the importance of user testing and taking time to understand the user.  Large amounts of time can be put into observation, brainstorming, and testing.  In addition, a large issue of interaction design is the fact that every user can be completely different.  So products need to be designed for multiple different users to be able to interact with it successfully.  This can range anywhere from different physical needs to people understanding different cultural references.

 

  • What is interaction design, how its evolving. What fields does it draw knowledge from?

 

Interaction design had a large start with the growing world of web design and was often considered in graphic design.  Interaction design has only grown since technology takes a larger effect on our daily lives.  How a user interacts with something has to be heavily considered at every step of designing something, especially because more design is turning into something we use on our handheld devices or on a computer.  So the way a user interacts with every button and screen has to be thought about.  Interaction design has to draw knowledge from different studies like in the field of psychology to understand how people think.  In addition, information design and different computer fields heavily influence interaction design.  Interaction design has to take influence from other fields in order to best understand the people they’re designing for.

The Elements of User Experience Response

  • What are the goals of Apple’s website? How does Apple’s website address the needs of a user who has just purchased their first MacBook? (Chapter 3)

 

 

Apple’s website, being a website with large amounts of information displayed in a clean and simple format, represents all that Apple is.  By thinking about the goals of any company and specifically analyzing Apple’s website, it’s safe to assume that making money as a company is a primary goal.  Their website advertises their newest products, giving information on everything the user will gain by purchasing one of their items.  In addition, Apple focuses heavily on brand identity.  Apple focuses on having a very forward thinking mindset, by always having the newest technology, but creating it in a way that feels very simple for everyone to use.

 

If a user were to purchase their first MacBook on Apple’s website, their needs can be extremely different than another user looking to purchase a Macbook.  Apple works to please many different users by advertising their simple design, user friendly nature, and customizable features.  By constantly having a simple design, users who are uncomfortable with technology and users who can adapt very quickly to technology can both use this item. Apple simplified the information that is displayed and places it in a hierarchical format.  This means that the farther the user scrolls down the main page dedicated to MacBooks, the user learns more specific information about their MacBooks.

 

 

  • What are the functional specifications of Facebook’s wall? If you are not on Facebook what are the specs for the signup page? (Chapter 4: Functional Specifications, Content Requirements and Prioritizing Requirements)

 

Functional specifications are used to help in the process of designing and developing a product.  In the case of websites, it helps programmers understand how something needs to be designed to reach an end goal.  Facebook, when one has an account with them, has a wall that is what the user sees immediately upon entering Facebook.  This wall is a place where the user sees all information posted in chronological order by people they follow or pages they like.  Some functional specifications that would have to be involved in programming that is having the newest posts go to the top of the page.

Facebook has a relatively open platform in the sense that many different forms of content can be uploaded.  Users can post articles from other websites, or upload videos, photos, or just blocks of information.  The content is all represented on the wall, the biggest organization method that I mentioned before, being time it was uploaded.  So the only content requirements are that there is something being posted and since the user is the one uploading it, the programmers simply have to create the space and ability to upload it.

Facebook also has to consider prioritizing their needs.  They want users to participate in sharing information on their platform to keep growing but they also rely on advertisements and large shareholders to financially maintain the company.  So a specific example would be that Facebook needs to reach an agreement where enough advertisements are placed on the platform to please their shareholders and financial needs but don’t place too many where it bothers the users, possibly deterring them from using the site.

 

  • What are four architectural approaches to information structure? Find one example of each. (Chapter 5: Information Architecture)

 

The first form of information structure is hierarchical structure which generally gives different nodes relationships with each other where once an initial topic is selected, more specific topics become available or are connected to the current page.  An example for this form of structure is Robert Morris University’s website.  Upon entering the site, there are broad nodes available that once you select one them, you begin to funnel down into more specific nodes of information.

Another form of information structure is the matrix structure that allows users to sort through information or travel between different nodes using different categories.  This means that users with different needs can search through the same content to find what they are looking for.  The New York Times uses this as one of the forms of organization on their website.  Users are able to determine which category they want to be looking in, when the article was written, or search for keywords in an article.  Overall they use a hierarchical structure and matrix structure.

Organic structures don’t have a definitive pattern.  A lot of websites that use them are vague with their topics or maybe just beginning to explore a topic.  A website that somewhat uses an organic structure is Wikipedia.  Overall there isn’t a form of organization besides searching for a topic.  Within the different pages, other pages are connected to it through in page links or recommended pages based off of the topic you are reading.

Last, the sequential structure is a form similar to reading a book, where the user just goes through a one-line path of information.  After one page is reached, you simply move on to the next page.  A good example for this form of organization is the Boat Pennsylvania Course, where the user goes through online training to obtain their boating license.  Once the user starts the process, they simply go through the series of pages to learn the information and ultimately, if they pass, obtain their boating license.

 

  • What percentage of The Huffington Post index page is navigation, and what percentage is content? What about Google, Wikipedia, and Etsy? (Chapter 6)

 

 

The Huffington Post displays their top stories as well as breaks down different categories of stories.  Due to the fact that their main page is heavily dedicated to their newest stories, and the navigation is only set up by showing the different categories of stories, I would say that the navigation only takes up 20% of the page and the content takes up 80% of the page.

Google’s landing page is simply the google logo and forms of moving to other google pages.  I would have to say, since no content is displayed on google.com, that it is 100% navigation on the page.  As soon as the user searches for something on google, then the content begins to grow to more like 60% of the page.  But the navigation aspect of being able to travel between pages is still the main focus.

Wikipedia is also dominantly focused on navigation as it has such a wide variety of pages that it allows the user to find what they want to.  If the page begins where the user selects the language they want to read, then the navigation takes up 90% of the page and the content only takes up 10%.  When the user searches something, the ratios switch dramatically.  On these pages, the content takes up 95% of the page and the navigation is only 5% as the main form of navigation is to search for an article or begin clicking on random articles and then go to related articles.

Etsy, being an e-commerce website, focuses on helping users find items they want to purchase.  As soon as the user opens the website, they view a mix of options to search for specific items, or items that are extremely popular on the website at the time.  The navigation takes up roughly 30% of the page and the content takes up the other 70% of it.

 

  • How does http://landor.com guide the readers’ eyes and focus their attention on what is important? (Chapter 7: Follow the eye )

 

The visual aspects of a website can help with the success of the website.  By leading the eye to certain elements of the website, it helps persuade people to go through certain parts of the website.  With the Landor website, the eye is immediately drawn to the statement on the landing page.  It describes the purpose/main goal of the company.  Landor uses strong contrast in size and color to draw the user into their site.  Within their navigation menu, their main topics are very bold while specific projects are placed in small text.  It’s a successful website for someone visiting it for the first time as well as someone who has see it before.  The bolded topics help give users a general overview of what Landor does.  The eye is immediately drawn to the large typography with the high black and white contrast.  In addition, Landor is depending heavily on imagery and simple colors of the website to draw the user in to something that looks interesting to them, with the hope that they will dive deeper and look at their work.

Review 4: Comparing Doblé Dragon with Ellen’s Stardust

I chose to compare my final website Doblé Dragon with the website for the restaurant: Ellen’s Stardust which is located in New York City.  I chose to compare these websites because they both are restaurants that focus on the experience of being there.  Doblé Dragon is geared towards an alternative younger group of people.  It has quite a dark theme and could be considered “goth” in its style.  Ellen’s Stardust is a family restaurant that is popular for the performances the staff do because they are all people working while trying to find a job on Broadway.

Beginning with Ellen’s Stardust, the homepage is set up in a very simple manner, the nav bar is located on the left side of the screen and there are several photos covering the home page.  The photos depict the different activities that occur at the restaurant.  It is somewhat confusing because little blurbs of information pop up when the cursor moves over the image making you think it’s clickable.  The nav bar is set up in an easy manner.  The different links to the pages are clear leaving zero hesitation when clicking on a page.  The gallery page doesn’t link to anything so I don’t know if there is something wrong with the website at the moment but that’s the only page not working.  Everything else is set up in a clean manner.  When moving through the pages, there is a good mixture of images and type.  There isn’t a lot of type making it very easy to take in the information.  Images are used a lot to help assist the reader take in information.   Their use of type stays consistent throughout the website except for the menu.  But every other page uses the same font and font size to differentiate between headings and blocks of information.  Every page has the navigation bar on the left which contains links to all of the pages of the website while also including the logo and links to their social media pages.  The website is predominately white, allowing the images to bring color to the website.  This website overall is created in a clean manner that makes it very easy to use.

Comparing Doblé Dragon’s website, the homepage is also created in a very simple manner.  The only items contained are the logo, hours, nav bar, and location with google maps.  The nav bar is set up in three different pages with a sub navigation on the menu page.  When reading the nav bar, the page titled “our people” could possibly be slightly confusing because it doesn’t have a clearly named title.  The style overall is very consistent with limited images and spaced out type.  We kept the information light on the website as to not overwhelm the user.  When clicking the menu, there is a sub navigation menu that breaks up the menu into the different types of food or drinks.  This was done to make it very easy for people to find what they are looking for.  Both of these websites have very simple designs with few different pages.  They both have limited text use to make it easier to read as well.

While both restaurants focus on the experience that will happen when you visit it, Doblé Dragon focuses more on the people who work at the restaurant.  In addition, the Doblé Dragon website has a strong style to it that matches what the atmosphere would feel like when at the restaurant.  Ellen’s Stardust says that it has a retro style within the restaurant itself but has very little to represent that in the website.  I believe that is a major draw back because if the viewer isn’t captured by the appearance of the website they might not be interested enough to read about it.  So not giving a feeling of your restaurant in the appearance of the website can make people click away if they feel they don’t have the time to find out if it would be a restaurant that interests them.

Review 3: Restaurant Website Review

I chose to compare the websites created for No. 9 Park and Six Penn Kitchen.  They will be compared on their layout, balance, unity, and click ability.  When looking at the homepages for both websites, Six Penn Kitchen is much easier to read and understand.  No. 9 Park is very text heavy on its homepage and a couple other pages making it slightly overwhelming to search for information.  In addition to the text heavy pages, the lack of emphasis between different parts of the page make it extremely confusing on what the viewer should read next.

Six Penn Kitchen was laid out in a very clean manner, allowing the user to reach their destination in no more than three clicks.  Each page listed in the global navigation bar is very clear and understandable.  The user to sure to find the information they are looking for when using this site.  Emphasis is used very successfully within this site, especially in the menu.  They focused on ensuring their menu was easy to understand.  They have clear color distinctions that create a hierarchy of information.  The most important information, or the headers are a bright green that stand out boldly from the background.  Next in order falls the subheadings, often the name of the food, in white that also stands out from the background and from the green headings.  Last, Six Penn Kitchen made their descriptions of the foods a light tint of grey allowing it be read but not overwhelm the user with information.  Their layout throughout the website is centered which could be varied up occasionally to create more visual excitement but it makes it very easy to use because the user knows what to expect.  The global navigation located at the top of the screen assures the user that they can easily return to the home screen or visit another major topic of the site without having to search randomly around the site.  As Steve Krug explains, “Web navigation compensates for this missing sense of place by embodying the site’s hierarchy, creating a sense of ‘there.’”  The navigation is the basis of this website, making it extremely easy to use.

No.9 Park is less understandable.  Steve Krug talks about killing happy talk in websites because it takes up space.  He explains, “Unlike good promotional copy, it conveys no useful information, and it focuses on saying how great we are, as opposed to explaining what makes us great.”  No.9 Park uses happy talk right on their homepage, making it feel very crowded.  They attempted to get the user’s attention with the small paragraph of happy talk along with moving images of the food, and different drinks they specialize in.  But it all feels very overwhelming for a homepage.  They attempted to create a hierarchy by changing the color of text but they needed to incorporate that more into the page itself instead of only using it in the navigation bar.  The number of clicks needed to achieve finding information varies.  It is somewhat confusing arriving at the full menu and some of the pages were given vague titles, leaving the user unsure of what they are about to look at.  On all the pages, there is a lot of information; but not a lot of useful information.  Especially in the process of trying to find the menu, the user has to sift through paragraphs of information because the sub-navigation links to the menu don’t stand out.  Every page is laid out the same, with the global navigation bar on the left and all of the information justified to the right.  The most confusing part is the location of the sub-navigation bar as it seems to disappear in the pages.

Six Penn Kitchen is much better at catching one’s attention than No. 9 Park.  The simple layout and sparse use of text make it extremely easy on the eye.  The navigation is much simpler than the navigation used in No. 9 Park.  It simply takes a lot less thinking to use the Six Penn Kitchen website than the No. 9 Park website.

 

Review #2: Single Page Webpage

For the one page website review I chose www.jordancole.com which was on www.onepagelove.com.  This was a portfolio created by freelance artist Jordan Cole.  Upon entering the site, you simply see an image of a magazine page flipping.  It is assumed that this is some of his work.  Right at the first page there is the main image, a drop down menu on the side, arrows pointing in all four directions of the screen, and Jordan Cole’s name on the top and bottom of the screen.  You can only physically scroll up and down even though there are arrows pointing in all four directions.  You can’t scroll right to left.  You must click on the arrows with your mouse to move the screen horizontally.  By moving the screen, it moves to more of his work that has been shown in magazines.  As you move down the website it breaks into a different color with a different main image.  I am assuming that it is organized by each different project he created.  So when you scroll to a new ‘page’ it is a different project that he created.  If there are arrows pointing to the left and right, then there are more images of the project either on a different media device or different point of view.  Throughout the website his name is placed at the top and bottom of each page continuously reminding you who created the work while being a page break as the colors change between pages.

Overall the design of the website is minimal.  There is simply a colored background with the image of the project in front of it.  Everything has a clean and simple look because his designs themselves often have the texture in them.  Most of his designs tie in nature in some manner giving them texture.  This texture contrasts with the clean technology and colored backgrounds.  The only details other than the images themselves are the occasional use of shadows with the images.  As explained in The Principles of Beautiful Web Design, “Light and shadow establish visual contrast, and help to create the illusion of three-dimensional depth with two-dimensional media, such as pencil on paper or pixels on your computer screen.”  For example, he uses shadows to create the idea that these mediums in which his projects are on are sitting on a table or are located in front of a background.  Allowing these subtle shadows into his images makes them more realistic to the viewer.  He’s used it to show the width of magazine as well as the size of a computer against a table.  Using these shadows also helps show the different sizes he designs for specifically in media.  Showing the different forms of technology that art can be displayed on (phones, laptops, tablets, desktops) the shadows help create a more realistic and visual size difference.

The colors that Jordan Cole used within his website were a mix of warm and cool colors.  He used colors to spark creativity and action which follow with his constant outdoors theme.  He took into account the colors within his designs and the color he chose for the background.  For example, If the image of his work had primarily cool colors within it, he would use a warm colored background to create contrast.  The different colors helped to break up the webpage into smaller pages to represent the idea of looking at a new project.  Also, the colors had a very similar tone allowing the transition between them easy for the eye.

Overall the site is well made.  The navigation might take a second to think about it but after the user realizes they have to click on the arrows to move screens it is extremely easy to use.  The different forms of navigation located on the webpage are very large making them easy to find.  The organization can be a little confusing because I feel the user would someone question why Jordan Cole laid out the webpage the way he did.  I still am not entirely sure if each individual panel is a new project or if they connect in some manner.  So that could be more clear so the user understands what was a complete project.  I believe that using his name as a page break was very smart as it continues to remind the user of the artist while easily covering the transition from one block color to another.  He uses contrast intelligently throughout the webpage, especially on the about me and contact pages because he loses all color except his personal photo and everything is black and white.  Contrast is definitely the element he relied on heavily for his entire webpage and I think it was used well.  Overall the website is eye-catching and easy to follow along.

 

Ecommerce Usability Target Website

I chose to review Target for their usability when checking out an item.  When opening the Target website, there is a clean layout using largely photos with minimal type to describe the products they are advertising.  The home screen displays the current sale along with new merchandise that just came to the store.  They break up the site easily, giving the user options such as: “categories, deals, search, my account, and cart.”  Since these are most likely the most used functions on an ecommerce website, it prevents the user from having to think much about what they are doing.  I chose to search for a “Sony a5000” camera simply using the search bar and easily clicked on the item to read about it. I then easily clicked the “add to cart” button as it was the only large red button on the screen, drawing the user’s attention to it.  When clicking “add to cart,” a menu popped up, notifying the user there was an item added to the cart along with other suggested purchases that are similar to the item placed within the cart.  The whole process, without having to think took roughly three minutes.  Even when I go back and simply search “Sony,” allowing a larger amount of items to come up as results, it is extremely simple to scroll through the page and find the item I am looking for.  This is due to the fact that they have a very simple website and the only details that draw your attention is the photo of the item and the large red “add to cart” button because they are both displayed on an empty white background.  Target leaves multiple options for drop down menus in order to specify the search but they don’t overwhelm the user because of the slim type used as well as their small size on the side of the screen.  They also give the option to collapse the drop down menus in order to make them more compact creating less distractions.  Within the shopping cart itself, they continue with the theme of using large red buttons to guide the user’s next action.  In this instance the button states, “I’m ready to check out.”  Their constant use of red and white, with black for type, stays consistent with their logo as well as makes it simple to find items the user wants on the Target website.