Put it Back Where it Came From
Vaporized
Milk Death
Milk Slammin’
Cow Abduction
Untitled – 2
Bubbles
Practicing Game Animations
Animation?
I made this in Unity, and technically there is movement and entertainment so I would call it animation. If you click on the link you can check it out!
Animation Loop & Recs
I don’t watch a ton of animation, but my favorite animated show definitely Avatar the Last Airbender (no not the blue people or the live action movie). I think quite literally everything about that show is perfect, and the bending fights are some of the coolest action animation I’ve seen.
*special note I’ve not watched a lot of anime I’m sure there are epic fight scene I’m unaware of, open to recs*
Please Enjoy my Bee
He’s very special and not very bright.
Looping Animation 1
Pollinator 3.0
Brought to you by River and Ronan. Collaboration of the Century.
Volker Morawe and Tilman Reiff
“Podcast” of thoughts on their designs
Resolving Conflicts in Educational Game Design Through Playtesting
“The first was the scientist’s expectation that extinct creatures from Earth’s past would be so intrinsically interesting that the players would be motivated to read and explore as much as possible.” That was probably one of my favorite quotes of the article. Who would have thought people would be unmotivated to read in a game? (probably game designers)
I found the whole article informative and fascinating. I think it would be fun to work as part of a team like that to build educational games. Making education fun isn’t hard, it’s just hard work. I find sometimes when I’m working on a game concept it’s hard to parse ideas down to make a narrative and good game mechanics. I end up doing a lot of (necessary) research in order to make sure I know what I’m talking about.
Collaboration is so important, and it makes games good. I’m not surprised that a group of different experts butt heads, and I think it’s awesome that it also lead to an amazing game.