!. I feel every game should have a “wow” factor. I know that’s kinda broad but something has to be eye-catching or at least seem interesting enough for someone to play. Whether it’s the art style, colors, format, narrative, or music. Something about each game has its own “wow” factor. My favorite game at the moment is “Taiko no Tatsujin” This game has different music you play on the taiko drum. I enjoy this game because of the music and the bright colors what makes this game fun is that it has different skill levels ranging from easy to extreme. Also, not every song has the same easy level. Depending on the intensity of the song whether it’s a slow song or a fast song, it has certain intensities. I feel it gets addicting by wanting to clear each song and level.
2. Mario cart Wii and 8. Mario Party 8, superstars and all-stars. Black ops 2, modern warfare, and ghost. Left for dead 1 and 2. Grand theft auto. Animal Crossing, Minecraft, smash bros, just dance, Wii sports, battle box theater fall guys, until dawn, the quarry, corn hole, Rumi 500, Pacman, monopoly, cards against humanity, apples to apples, clue, Sorry, twisters, Pictionary, guitar hero, taiko, subnautica, slime rancher, FNAF
3, I would think so. The first act would be choosing a song and difficulty. This sets the stage for how difficult the journey is and what to expect. The second act would be the time playing the song and struggling for victory. If you miss too many notes you won’t complete the song. The third act is right at the end of the song finding out if you passed. I also feel that the acts are short. The pacing depends on the song. Some songs are long some are short.
4. Mechanic
5. Probably my brother Caden because I feel we would work well together and we have a lot of the same interests with playing video games