Materials- 6 gardens, 6 player boards, 30 Customer cards, 40 Material cards, 60 Plant cards, 30 Money cards, 52 water chips, 52 sun chips, and 52 fertilizer chips
Set up- Separate and shuffle the material, and plant cards and place them in separate piles. Separate the money into piles by value and lay them out in the middle of the players. Then each player should be given a garden, player board, 4 material cards, 4 plant cards, 2 sun chips, 2 water chips, and 2 fertilizer chips. Your material cards should be hidden from the group but your plant cards can be laid out. Next, lay out the customer cards. They are divided into easy, medium, and hard. Take 1 from each pile and lay them face up in the middle of the group.
Starting the game- The player who bought a plant the most recently will start first. Each plant card will have specific rules to fully grow the plant to be able to be put into your shop. At the start of your turn, you will pick up one material card and 2 of any chips. You can only grow up to two plants per turn and sell to one customer per turn. Your hand limit is 4 cards.
Shops- Each shop can hold up to six plants at a time.
Material cards- These cards can give you extra chips or contain special events.
Plant cards- These cards will show you what plant they are and a picture of the plant. The bottom of the card will show what it requires to grow. For example, it may need sun, water, and fertilizer or it could be sun, sun, and water. Once you have all the required things to grow your plant you can now grab a plant model and put it into your shop to sell. You will also return all the chips to their piles.
Customer cards- Each customer card will show the required plants you need to be allowed to sell to them. The money you could receive from the customer is listed on top of the card. When you sell to a customer, you will trade in the plants that were listed, take the customer card and put it back in the customer card pile, and grab the money that the card said.
To win the game- The first person to get $100 will win the game.
Wild cards- You can use a wildcard to replace any sun, water, or fertilizer chip. For example, if you have a Peace Lily which requires 1 water, 1 sun, and 1 fertilizer, you can use the wildcard instead of the fertilizer to grow the plant.
Steal a plant- If you get a “steal a plant” card, you can keep it as long as you like and use it on your turn. When you steal a plant the plant has to be in the player’s shop.
Plants died- If you get this card you must play it immediately. The only plants that will die are the ones in your shop. If you have none in your shop you can discard this card. This applies ONLY to the person that pulled the card.
Robbed card- If you get robbed, all the plants in your shop will be gone. The only plants that will die are the ones in your shop. If you have none in your shop you can discard this card. This applies ONLY to the person that pulled the card.
Switch plants- If you get a switch plants card you can play this on any of your turns and you can switch any plants whether it’s in the shop or still growing.
Superfoods- With this card, you can fully grow a plant with one of these cards.
Flood card- This card must be played immediately and affects every player. When this is played you must lose 3 plants that are in the player’s shop. If you don’t have 3 plants in your shop, it will take what you have.
Mega buy- A mega buy card is a big buyer and will purchase up to 3 of any plants from your shop. If you don’t have three plants it will buy what you have. You can receive $10 per plant.