Checkerboard lava game review
Lava playtest
Carcassonne Review
Carcassonne Review
gnome playtest
Gnome game play test
Personal Card Game Review
Collegiate Card Game
Sushi Go Review
Game Review
Week 6 Review
Game Review
Week 5 Game Review
Game Review Week 5
5 trading ideas
5 ideas around the aspect of trading
- Janitoral Closet
- The game board is a layout of a school with classrooms, bathrooms, cafeteria, gym, etc. randomly lay out the different issues (1 per room: such as vomit, raccoons, infestation, glue, etc). The objective is to clean up as many messes as you can before the end of your shift (run on a timer). If you clean more than the rest of the janitorial staff you get a raise. However, in order to clean you must have the supplies but there are only so many to go around. There will be up to 5 closets and up to 5 players (1 closet per player)-however not all of the supplies are located in each one and will be dispersed.
- Different messes have different points for different people-switch and trade supplies to clean up the school faster than your colleagues.
2 Rule sets
Private College Card Game
-rich kids (nice car, no job)
-time
-time is spent between homework,working,social
-character cards have/requore so much
-major, lifestyle, organizations
Cards: character cards, action cards (clubs to join, social events, homework amounts, work, financial aid), extra additives (change of major, gets in relationship=more time), resource cards=(time cards, social cards)
Each resource card counts as 1 point, you collect these cards in order to spend them on something your character needs/needs to do
Characters each have distinguishable needs and abilities:
-needs: certain social points, money, homework
Set up: Separate character cards, action cards, and resource cards
-Each player selects one character card at random
-Shuffle resource cards into action cards
-Each player draws 5 cards from this deck and may look at them
-Lay character card face down—you will build up their components
-Start off by building a back story for each character so everyone knows their classmates
Turns: -Each player takes their turn
-You may only lay down objective cards which fulfill your character if you have the resource
cards to support them
-You can only have 7 cards in your hand at a time
-During your turn you may either play, discard, or draw
-Some action cards can be played on other players
Win: When your character card has fulfilled all of its needs
Checkerboard idea:
1.Floor is lava concept—can’t step on one of the certain blocks but have to “rescue” one of your team members on the other side
1.-have add ons after so many rounds to limit board use (i.e. trees, overspill of lava, tunnels)
Pieces: board tiles that have reversible sides (normal chess board sides and then lava sides), 2 pawns/nights/whatever you want to call them
Set up: Put together the board black/white side up in a normal checkered pattern. Must be at least 5 pieces length and width wise. Place your pawn on any square as long as it is on an edge nearest to you.
Turn: Each player can either advance in any direction one space OR you can choose to slow down your opponent by doing one of the following
-flipping a tile into lava (disabling anyone to use that piece anymore), or adding a tile on top with a different landscape that will either allow 2 moves,slow down,etc
Win: first person to get to the other side wins
5 building ideas
- Treasure hunt
- Up a hill both ways
- Wild Goose Chase
- Egyptian themed
Reflection week4
Game theme ideas
Game themes
- Dinosaurs
- Explore evolution and mass extinction
- Possible bad days, things that go wrong, bad luck
- Showers, bathing-routines, products,
- Blanket forts
- Snoring, sleeping positions, amount of blankets
- Trash—recycling, landfills
Week 3 Reflection
Game design
Checkerboard Ideas
- Hopscotch concept where you build the board with chalk at random- this will prohibit moves later on—you can only draw signs on your specified color. objective is to get your pieces across.
- Checkers—but objective is simple to occupy the other side—territorial
- Play with ingredients, and collect secret ingredients along the way, objective is to make a food based on a drawn card
- Set the table—each team has different dinner themed items ( i.e. table cloth, plates, utensils, cups)—objective is to obtain what you don’t have to build a place setting for your dinner party—like checkers
- Floor is lava concept—can’t step on one of the certain blocks but have to “rescue” one of your team members on the other side
- -have add ons after so many rounds to limit board use (i.e. trees, overspill of lava, tunnels)
- capture the flag—like battle ship, but its underneath side of checker so you don’t truly know where it is