Artists’ reflections on style

Artist’s Bio:

Ben believes that design starts with a brainstorming process that can not only think of new product solutions but also become an inspirational model for industrial design networking to think of potential products that can be meaningful in changing people’s daily lives. He is a UX mindset designer for the strategical arrangements of the wild imaginations to be visible in the real-world scenario; he also sorts the complex sketching structures to become a distinct mind mapping that enables straightforward procedures for clients for business and customer solutions.
The immersive side of his design is like typographic expressions of the emotional context behind human communications that encourage generational awareness about the highly possible necessities for the complex society; all these designs are not only engaging for inserting the audience in their imaginative interpretations but also discover the uniqueness of his unorganized adventures that drives the insight of meaningful reminders. 

Artist’s Statement:

My approach to design is driven by a commitment to inclusivity, creativity, and addressing societal issues. I view user experience design as a catalyst for change and believe in the power of immersive experiences to foster understanding, unity, and innovation across generations.

My intent is for my work to be inclusive and collaborative. I want to stress that unity should extend beyond self-satisfaction as I hope my work allows others to embrace especially talented populations, foster awareness, and ultimately encourage the support of those other populations.

My perspective is rooted in human-centered design thinking, giving me the aim to create solutions that address current societal issues. My design solutions draw inspiration from various sources, including gaming, music, and environmental elements. I emphasize the power of storytelling and immersive experiences to make lasting impressions on users.

Flipping narrative sheets of Cross-cultural learners

This animation demonstrates my cultural view that is different with local student, and my reaction on the intercultural final and impressions about instructor’s personality. I am anxious for such a tiny period of any kind of exam, last moment when I am about to add more for my critical thinking task is out of time and have to be handled as instructed by him. I love classmates however since he/she appreciate to meet me as an international student. (One last thing: wish me a good luck on Friday’s Final– Intercultural Communication — plus I really need more time to think deeply for each task)

A pair of Health Bars On the storyboard — Buses

Doing a 360 storytelling with Dr. Jones, I am currently implement an interactivity in the circular shaped Kuula (hotspot)– getting a little stuck on how to implement another image so it can be opened (any student can provide insturctions for me, I am serious). So I did a effortless animation in Canva (I should thought early so that I don’t need think of spending time to figure out how to move the objects). Here are the experiment with motion health bar:

Impactful Tough Struggles Match to a Meaningful Illusional Reality (Game Ideas through two categories)

CUP (Cultural Unity Participants) Bonds — Diversity composes an international vibrant symphony

THE IMPACTFUL ELEMENTS OF THE ENTERTAINMENT:

There are unique characteristics of each culture from various racial populations, and they deserve to be sympathy each other; they have different voices about the custom, but they can be connected to sculpt a perspective of cross-cultural phenomena that enhance the equality of the achievable opportunities to paint the exuberant society.

Categories: Love, Racial Prejudice

Brief Info:

CUP Bonds is a cultural awareness game in which players each be a representative for their cultural heritage and specialty by sorting out the cards into their predicted game board destination and choosing one of the players to become a co-establisher of collaborative cultural channel for demonstrating a good multi-cultural buddy.

LORE (Land Organicity Representing Environment) Preserver — Metro Infrastructures or Suburbanization for Convenience or Habitability

THE IMPACTFUL ELEMENTS OF THE ENTERTAINMENT:

Rich Mega regions do produce conflicts to the farmland; the rural community does not necessarily mean a label of poverty because they believe in the power of reserving space for balancing the biodiversity which matters for preventing pollution.

Categories: Climate Change, Urban Crawl

Brief Info:

LORE Preserver is an opposite role-player game that contains protagonists (Environment Farming Advocator) and antagonists (either individually or collaboratively to occupy the land area to convince people to believe whose plan is sustainable for the resident’s satisfaction.

AS (Accessibility Sensor) ID (Identifications) — Pressing the correct button to assist impaired buddies

THE IMPACTFUL ELEMENTS OF THE ENTERTAINMENT:

Aiding walking-difficulty populations (once each player is discovered through the monitor) to the desired floor and at a fast pace with time limitation since they need to arrange and produce channel sequences.

Categories: When people press the close door button on elevators, Physical Disability Access (help stairs to the TV studio)

Brief Info:

AS ID is either a collaborative or competitive game for each player to discover employees who need access path and gets them on time to arrive desired position title as much as possible by using Len amplifier to the randomly assigned decks that show the key employee’s details of job fields.

BOSE (Beats on Safe Escaper) Navigation — Correcting lifesaving CC (Closed Captions) through musical rhythm sync

THE IMPACTFUL ELEMENTS OF THE ENTERTAINMENT:

There are musical animals that are performance memory learners because they only perceive the contents of musical lyrics, and it must be matched with a vocal tone so they can successfully follow the instructions to be gradually distant from hazardous disasters; they are smart and patient cats will aid us to reverse climate change.

Categories: Captions (wrong/incorrect captions or captions that don’t line up. What’s the point?), Animal Rescue – save more cats

Brief Info:

BOSE Navigation is an obstacle rhythm game in which the player is the interpreter of the lyrical contents that ties the vocal melody by touching correct objects that match the lyrics player (not the cats) in barrier restrictions see so that will be presentable to the cats to speed up them to avoid any dangers.

RISE (Remembering Ill Substances Early) Rhythm — Bright melodic light shines the harmony of combating drug accessibility (inspiration from Pittsburgh Recovery Walk)

THE IMPACTFUL ELEMENTS OF THE ENTERTAINMENT:

Musical therapy is a stimulus for detoxifying patient’s misuse substance brain; discarding unnecessary substances could seem devastating as their preferred shortcut to relive their miserable pre-existing health deficiency or the perspective aspects of aiding enthusiastic sedation that erases their sense of hazardous cruelties; however, there are some interactivities of entertaining support that could be more effective to eliminate recurred drug tolerance and dependency.

Categories: Addiction, The opioid crisis

Brief Info:

RISE Rhythm is a narrative-based musical game in which the player pretends a rhythm therapeutical coach that blows the sick substances which the patient could easily grab with three difficulty levels the player will face (easy to hard order) — approachability, observability, predictability when the song streams with three modes of addictions degree (from effortless to extreme) – Withdrawn Sufferer, Occasional Substances Craver, Substance Reliever; it fills heavy storytelling elements that guide the therapist (the player) to gain a clue about the progress of restoring their well-being and collect the rewarding achievements for impactful event passes.