Game ideas(Collecting)

  1. Anansi’s Web of Tricks is a trickster strategy game in which players collaborate and compete to discard their hands by using character abilities and trick cards to outwit and manipulate each other. Players collect trick cards, action cards, and number cards, which they use strategically to discard their hand and manipulate the game.
  2. Temple Path is a tile-laying adventure game in which players collaborate to build paths toward the center of the temple while using action cards to assist each other or overcome obstacles. Players collect path tiles and action cards that help them build routes toward the center of the temple.
  3. Corporate Espionage is a strategy board game in which players act as rival executives in a high-stakes corporate world, collaborating with or sabotaging others to secure the most resources by using underhanded tactics, corporate spies, and bribes. Players collect resources, such as money, insider information, and influence, by using spies, bribes, and underhanded tactics
  4. Sabotage Heist is a real-time card game in which players compete as thieves on a heist, secretly sabotaging each other’s plans while trying to pull off the perfect crime by using bluffing, deception, and carefully timed traps. Players collect valuable loot during the heist while using bluffing cards and sabotage tools to prevent others from succeeding
  5. The Saboteur’s Ball is a social deduction party game in which players are attendees at an elite gala, trying to identify who the secret saboteurs are while undermining each other’s efforts to influence key figures by spreading rumors, planting evidence, and setting traps.
    Players collect rumors, evidence, and influence as they try to identify the secret saboteurs and undermine other attendees at the gala

week 4

theme is
High Sabotage

The Saboteur’s Ball is a social deduction party game in which players are attendees at an elite gala, trying to identify who the secret saboteurs are while undermining each other’s efforts to influence key figures by spreading rumors, planting evidence, and setting traps.

Corporate Espionage is a strategy board game in which players act as rival executives in a high-stakes corporate world, collaborating with or sabotaging others to secure the most resources by using underhanded tactics, corporate spies, and bribes.

Heist is a real-time card game in which players compete as thieves on a heist, secretly sabotaging each other’s plans while trying to pull off the perfect crime by using bluffing, deception, and carefully timed traps.

Spy vs. Spy: High Sabotage is a team-based action game in which players, as elite spies, collaborate to complete missions while simultaneously sabotaging rival teams by planting false intel, hacking, and setting up ambushes.

High Sabotage: Space Station Showdown is a resource management and strategy game in which players, as astronauts on a space station, must work together to survive while secretly sabotaging each other’s life support systems, stealing supplies, and causing chaos.

WEEK 4 Ideas + review

Pandemic review

Was it fun

Somewhat but yes

What were the players’ interactions?

it was a 100% collaborative game we were definitely working together to win the game

Would you play it again?
yes and I would go in a strategy this time.

How long did it take to learn?
it took us a fair bit of time give or take 20-30 minutes and even then we got stumped while playing and had to refer to the rules and prof. Ames for help

What is the collaborative and or competitive aspects of the game?

the game is all collaborative and there isn’t any competitive aspect because all players need to work together to win.

What is the game’s metaphor and which of the game’s mechanics standout?

the game’s mechanic of roles and different attributes each character possesses was important as it helped us progress through the game. Pandemic teaches us that teamwork makes the dream work at the end of the day.

HOMEWORK :

  1. Anansi’s Web of Tricks is a trickster strategy game in which players collaborate and compete to discard their hands by using character abilities and trick cards to outwit and manipulate each other.
  2. Temple Path is a tile-laying adventure game in which players collaborate to build paths toward the center of the temple while using action cards to assist each other or overcome obstacles.
  3. Gold Coast Empire is a resource management and diplomacy game in which players collaborate as leaders of ancient Ghanaian empires by trading goods, forming alliances, and negotiating peace to expand their influence.
  4. Tactical Football: The Card Game is a strategic soccer game in which players collaborate as teammates to outmaneuver their opponents by using player and tactic cards to score goals and defend.
  5. First-Person Tactics: FPS Card Battle is a team-based FPS card game in which players collaborate as a squad to defeat opponents by using weapon, equipment, and tactic cards to outgun and outthink the opposing team.

Week 3 Thoughts and Ideas (Munchkin)

Thoughts AND Ideas

Munchkin was fun as it went on but for a game that a supposed to be a shortened more straightforward version of D’n’D it has a lot of rules out of the box and its setup takes a while and a lot of reading just to get started. Also, some of the rules are not clear and need clarification to help the most basic players to understand. This is definitely a “Pick up and play game”. But I do like the option to either help a player or band together against other players or enemies feature. Which would either help the progression of the game or set everyone back to the start.

Week 2 – Gideon Gyamfi

GAME IDEAS
1. Shooting Stars: The Card Game

Overview: Over several rounds, players construct teams and employ strategies to outperform their rivals in this strategic soccer card game.•

Goal: Utilizing player, tactic, and action cards, score more goals than your rival

Play: Each player puts together a team of eleven cards, consisting of defenders, forwards, midfielders, and a goalie, each with a different set of talents and abilities (e.g., speed, strength, playmaking). Attack, midfield control, and defense are the phases of the match that each turn symbolizes. To make decisions, players select cards from a deck of tactic cards that represent attacking maneuvers, defensive arrangements, etc. Dice rolls and player stats are combined to determine the outcome of goal attempts; players can use cards to alter the result (such as “Power Shot” or “Perfect Save”).

Winning: Following a set of goals, the player with the most goals wins

2. ORION OPS: FPS Card Battle

Overview: A fast-paced card game inspired by FPS battles, where players must balance offense, defense, and resource management to outgun their opponent.

Objective: Reduce the opponent’s health to zero using weapon, equipment, and tactic cards.

Gameplay: Players build a deck that includes weapon cards (e.g., rifles, pistols, grenades), equipment cards (e.g., armor, shields), and tactic cards (e.g., “Flank,” “Headshot,” “Heal”). Each player starts with a set amount of health, and the goal is to use their cards to deal damage while avoiding or mitigating the opponent’s attacks. Weapon cards have varying damage and range, requiring players to think strategically about positioning and timing (e.g., a “Sniper Rifle” card might do high damage but take longer to play). Players can “reload” or use special “Power-Up” cards to enhance their strategy.

Winning: The player who reduces the opponent’s health to zero first wins the game.

3. Kingdom Tales

Overview: This game is based on the famous Ghanaian folklore, where players take on the roles of different characters attempting to outwit each other to gather the most wisdom.

Objective: Players compete to gather “wisdom points” by playing tricks, telling stories, and completing challenges inspired by Anansi’s cleverness.

Gameplay: Players begin by selecting a character from Ghanaian folklore, each with a unique ability that represents their skills in trickery (e.g., Anansi, the Spider, can steal points, Kwaku can charm others). The game is played in rounds, with each player drawing from a deck of “Story” and “Trick” cards. Players can use these cards to challenge each other, perform tricks, or avoid being tricked. Special “Wisdom” cards offer insight or solutions to avoid getting tricked, while “Obstacle” cards introduce challenges like the “Bola Bird” or “Tortoise’s Slowdown.” Storytelling is a key aspect, where players must narrate short tales based on the cards they play, adding a creative and cultural twist to the game.

Winning: The first player to collect a set number of wisdom points (e.g., 10) wins the game, symbolizing the accumulation of Anansi’s wisdom.

4. Anansi’s Web of Tricks

Overview: Anansi’s Web of Tricks is a fast-paced, trickster-themed card game where players take on the roles of characters from Ghanaian folklore, each with unique abilities.

Gameplay: Initial Hand: Players are dealt 5 cards each (from the Trick, Action, and Number card decks). The remaining deck is placed face-down as a draw pile, and the top card is flipped over to form a discard pile. Character Abilities: During their turn, a player can choose to use their character’s unique ability once per round to help discard cards or sabotage opponents.

Winning: The player who successfully discards all of their cards wins the round. If multiple rounds are played, keep track of scores, and the first player to win three rounds is the overall winner.

5. Temple Path

Overview: Be the first player to reach the center of the temple by strategically placing path pieces that guide your character toward the go

Gameplay: The board starts completely empty, with a temple center marked as the destination. Players must build their own paths to reach the center. Players must connect their starting point to the center by placing path pieces, one at a time, according to the cards they play. Paths can overlap or intersect, and players can attempt to block or reroute opponents 

Winning: The first player to create a continuous path that leads to the center of the temple wins the game.

Week 1 Questions Gideon

List the games you have played or currently Play.

Anywhere from EAFC24 to Delta Force Hawk down to Black Ops 6, black Myth Wukong.


In Your Opinion what should every game have? 

Every game, in my opinion: Engaging gameplay where the mechanics should be intuitive yet challenging, keeping players invested and pushing them to improve. A compelling story and and imaginative driving story and a great user interface. As for why I enjoy soccer and FPS games, it’s because they offer a perfect blend of skill, strategy, and adrenaline. Soccer games capture the excitement and unpredictability of real-life matches, allowing for creative plays and teamwork. FPS games, on the other hand, provide intense, fast-paced action that requires quick reflexes and strategic thinking. Both genres offer a competitive edge and a sense of accomplishment when you master the mechanics.


Can you apply the three-act structure to your favorite game? What is its pacing and how long do you find yourself in each act?

Applying the three-act structure to a favorite game, especially in genres like soccer or FPS, can be a bit unconventional since these games often prioritize gameplay over narrative.  But if you were to apply the 3-act structures: 1. Setup (Pacing And Gameplay) Setting up a match, choosing teams, picking strategies, etc. And starting to get a feel for the gameplay of your opponent and adjusting accordingly. 2. Confrontation: This spans the majority of the game time where players go back and forth trying to score goals and defend against their attacks the momentum and pacing vary. 3.Resolution: The final moments of the match are often the most frantic. This act is fast-paced, typically lasting a few minutes at most. It is either a last-ditch effort to win, a desperate attempt to catch up, or a struggle to maintain a lead. The act ends with either a victory, defeat, or draw, depending on how well you and your team performed.

When coming up with ideas where do you find you start, with the metaphor or the mechanic? 

The mechanic leads me into the metaphor I sometimes like to work backward into idea .

Over the course of this semester, who would you like to collaborate with and why?

I have not decided yet and would keep an eye out for other classmates and see if we have anything we can work on together.

Fluxx Questions

Was The Game Fun

Yes the game is fun only when the other players are engaged.

Would you play it again?

yes. just to be chaotic

How long did it take to learn

I played it previously so it took a few steps to bring back the memory

Paint Ball Incident: Gideon Gyamfi (Light Project Documentation)

When planning a light project that involves glow-in-the-dark elements and ultraviolet (UV) lighting, there are several factors and challenges to consider, especially when using specific materials and technologies such as glow-in-the-dark paint, black lights, and Tyvek suits. Here’s an expanded look at how to approach such a project, considering the tools and challenges mentioned:

Glow-in-the-Dark Paint

Glow-in-the-dark paint absorbs light and then releases it slowly over time, creating a glowing effect in dark environments. This type of paint is typically phosphorescent and can be used on various surfaces

Challenge: Activation by UV Light

A common challenge with glow-in-the-dark spray paint is that it often requires activation by a strong light source before it will glow. UV light is particularly effective for this purpose. However, some users might expect these paints to glow without prior exposure to light or may not realize the intensity of light needed for activation.

Black Light (UV Light)

Black lights emit UV light, which is invisible to the naked eye but can cause certain materials to fluoresce or appear to glow in the dark.

Challenge: Dependence on Continuous UV Exposure

A significant limitation of relying on UV-reactive materials (including some glow-in-the-dark paints) is that their glowing effect is only visible under UV light. Once the UV light source is turned off, these materials will stop glowing. This dependence on continuous UV exposure can be a limitation for projects intended to glow independently of an external light source.

Tyvek Suit

Tyvek suits are made from high-density polyethylene fibers, offering a balance of protection, durability, and comfort. They are often used in industrial and artistic applications to protect the wearer from chemicals or paint overspray.

Application in Light Projects

For a project involving a Tyvek suit, applying glow-in-the-dark paint or UV-reactive paint can transform the suit into a glowing outfit under the right conditions (i.e., after exposure to UV light or in the presence of a black light).

Solutions and Considerations

  • Pre-Activation: Ensure that glow-in-the-dark elements are adequately exposed to UV light before their intended display, allowing them to “charge” fully.
  • Continuous UV Exposure: If continuous glowing is desired, consider integrating UV LED lights into the display or environment to keep UV-reactive elements illuminated.
  • Material Testing: Conduct tests with various glow-in-the-dark and UV-reactive paints on Tyvek material to find the best combination for your project. Consider factors like brightness, longevity of the glow, and the effect of different wavelengths of UV light.
  • Educating Viewers: If the project is meant for public display, provide information about how the technology works, including the need for UV light to activate and maintain the glowing effect. This can enhance the audience’s appreciation and understanding of the project.