Final Project Cary Young

For my final project, I combined digital animation and video with game design, thus creating “Stick’s Adventure”

The game is simple, it’s a test of your short term memory with three stages that increase in difficulty. I got the idea from a portion of a video game I played and bent the rules a little to fit a narrative. The main character “Stick” is a stickman that’s trying to start his workday, but his awful memory prevents him from doing so, so it’s up to the player to help him remember his building code, his computer password, and the office’s new Wi-Fi password.

The rules go as follows, keep your pen out of your hand until the screen prompts you to write the sequence down completely from memory. After each sequence, the correct sequence will play to see if you remembered it correctly.

My process with this consisted mostly of making the backgrounds and the stick character in photoshop, and then bringing them over to my video editor and animating them using keyframes. For the colored text, I simply duplicated the text and changed the color & size, and then repeated the two text variations over and over for a varying number of frames. On the other hand, the black text animation was not mine, it is simply a text preset in my video editor that I though looked good and fit the project. The music is just a free-use rock anthem I found, I was looking for something that would increase in intensity over time, to distract the player during the later sequences as an added difficulty.

If I could do anything differently upon creating this again, I’d want to learn how to code this into an actual interactive game instead of a video file. I’d have the player input the sequence into the game instead of on scratch paper, and the story would only progress if the sequence was correct.

Light Projection

For my projection assignment, I created a moving animation of a a solar eclipse in celebration of the April 8th event. I animated this together in DaVinci Resolve using stock footage and photos, and simply used keyframes to animate the movement. The animation can be looped to have a continuous sequence.

Cary Young “Magic Bingo” 4D Studio

Instructions: The 5 dice are labeled with the letters M,A,G,I,C. On their given turn,
a player will roll all 5 dice and mark a spot on the board with the
number from their dice roll. Example: If you roll a 5 with the C dice,
you would mark 5C. If a player rolls a space they already have covered,
they do not roll again. Players will repeat this process until a player wins
by completely filling a row, column, or horizontal line on the board.

Materials: Magic Bingo Board, 5 labeled dice, Space markers.