- What questions did your players have?
What some of the material cards meant.
- How quickly did they learn?
Fairly quickly
- What kinds of interactions did the players have?
They liked stealing cards/plants from each other
- What confused the player?
The event cards and what order to play your turn
- What made the players excited?
Being able to fill the orders of customers
- What did your players enjoy doing?
Stealing the plants from other players and getting money
- Did any aspects of the game frustrate players?
Just the event and material cards. I feel I need to go back and fix my rules and add more filler material cards so its not just event after event.