What was the most frustrating moment or aspect of what you just played?
It was tough when my lie was too obvious, and everyone immediately guessed it. It’s hard to gauge how far to push a story without it sounding unbelievable.
What was your favorite moment or aspect of what you just played?
I loved when I managed to make a perfect lie that no one saw through. The satisfaction of pulling off a convincing story was awesome.
Was there anything you wanted to do that you couldn’t?
I wanted more variety in how we could lie—maybe something like “half-truths” where you can mix some real details with false ones for a more strategic approach.
If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
I’d add a “challenge round” where if someone guesses wrong, they have to face a mini-game or perform a task, instead of just drawing penalty cards.
What should be improved with the next version?
The penalty cards felt a bit too much at times. It would be nice if they were lighter and more tied into the theme of the game rather than just random actions.
Describe the game in 3 words
Clever, unpredictable, social.