Eurydice is a board game in which players must be the first to bring Eurydice back to the world of the living by traveling across the board where they only know their progress from the hints of other players, and choosing to “look back” when they think they’ve come far enough (and looking too soon will cause a complete player restart).
Rest In Peace is a board game in which we players must put all the ghosts of a haunted area to rest by traveling to different spots and collecting the ghosts in those spots, all while new ghosts regularly appear on the board.
After the Battle is a card game in which disgraced political leaders who have just lost a war must maneuver themselves back into power by collecting cards and playing different political maneuver cards at the right times.
Clean Up Your Room is a board game in which children must find a lost item that is hidden within one of many slots in the game board by using hints from other players to determine which slot their item is in.
Lost in the Woods is a collaborative board game in which players must escape from the woods by answering riddles to clear away fog pieces covering the board, and clearing away a path out of the woods.
I really like the idea of Rest In Peace, maybe because it reminds me of a ghost version of epidemic ( I would definitely check it out for reference). Id be interested o see what other mechanics could be added to spice the game up too!
I love the idea of the lost in the woods game you have. I can really see a clear vision about the game in my head. How does the person clear the fog by answering riddles? Are they cards or do people use a riddle book?
Eurydice looks compelling as I imagine players chasing a ghost across the board in hopes to return them to life. I’m curious as to how player hints will work and what prompts looking back.
Rest in peace also has potential, I can see ghosts spreading like the infected do in pandemic.