Private College Card Game
-rich kids (nice car, no job)
-time
-time is spent between homework,working,social
-character cards have/requore so much
-major, lifestyle, organizations
Cards: character cards, action cards (clubs to join, social events, homework amounts, work, financial aid), extra additives (change of major, gets in relationship=more time), resource cards=(time cards, social cards)
Each resource card counts as 1 point, you collect these cards in order to spend them on something your character needs/needs to do
Characters each have distinguishable needs and abilities:
-needs: certain social points, money, homework
Set up: Separate character cards, action cards, and resource cards
-Each player selects one character card at random
-Shuffle resource cards into action cards
-Each player draws 5 cards from this deck and may look at them
-Lay character card face down—you will build up their components
-Start off by building a back story for each character so everyone knows their classmates
Turns: -Each player takes their turn
-You may only lay down objective cards which fulfill your character if you have the resource
cards to support them
-You can only have 7 cards in your hand at a time
-During your turn you may either play, discard, or draw
-Some action cards can be played on other players
Win: When your character card has fulfilled all of its needs
Checkerboard idea:
1.Floor is lava concept—can’t step on one of the certain blocks but have to “rescue” one of your team members on the other side
1.-have add ons after so many rounds to limit board use (i.e. trees, overspill of lava, tunnels)
Pieces: board tiles that have reversible sides (normal chess board sides and then lava sides), 2 pawns/nights/whatever you want to call them
Set up: Put together the board black/white side up in a normal checkered pattern. Must be at least 5 pieces length and width wise. Place your pawn on any square as long as it is on an edge nearest to you.
Turn: Each player can either advance in any direction one space OR you can choose to slow down your opponent by doing one of the following
-flipping a tile into lava (disabling anyone to use that piece anymore), or adding a tile on top with a different landscape that will either allow 2 moves,slow down,etc
Win: first person to get to the other side wins