Boxed In came from wondering what a competitive version of Shut the Box might look like. Giving each player their own tray made the game immediately more interesting, and most of the development came from quick playtests with ChatGPT—mainly experimenting with doubles penalties, pacing issues, and ways to keep the game from stalling out.
We found a few solid ideas, like the Stalemate Release rule, but I never quite reached a final version that felt fully balanced. Still, the process paid off. A lot of what we learned while testing Boxed In directly shaped the design of Reactor 21, which grew out of the same experiments but landed in a much stronger place.
In the beginning, both players are just getting their boards started. You roll, claim a few easy tiles, and see what kind of shape your board is taking. It’s mostly about opening things up and seeing where the numbers fall.
As the game settles in, you’re making small adjustments based on what the dice give you. The doubles effects add a little movement, but most of the time you’re just trying to keep your board flexible and avoid boxing yourself into a corner.
Toward the end, there are fewer open spots and each roll gives you a couple of decisions to think through. The Stalemate Release rule helps keep things moving, and you’re mostly trying to keep the board workable long enough to reach your goal.
The boards were purchased directly from Amazon. I’ve attached a screenshot of the product photo from the website.

And this is a screenshot of how my playtest with ChatGPT looked on my screen…




