rules:
Mow Masters!
Objective:
- The objective of the game is to get as many grass points/cards as you and your opponent mow all the grass on the board in order to end the game.Â
Materials needed:
- Board
- Grass cards
- Setback cards
- Two dice
- meebles (marks which space/tile was mowed already)
- Paper and pencil to keep track of score
- Iphone timer
Setup:
- Take all of the cards and shuffle them into one deck and place them in a empty space on the board.
- The tallest player will start the game or be the first turn.
Turn:
- Both players are going simultaneously
- The player will roll one dice, and move the amount of spaces of that number on the dice.
- The player can go anywhere on the board, no restrictions.
- The player will pick a card for each space they move. For example, they roll a 2 and move 2 spaces hence pick up 2 cards.Â
- After you have moved (mowed) a space, you will mark it with a x or a meeble.
(you can still use this space to move around in it but you can not get a card from it.)
Ex: rolls the dice and gets 3, but â…” spaces are mowed already. So, you can only pick up one card.
- If you pick up a card that has a setback, you will have to complete the task on the card in order to continue.Â
- You have approx. 25 seconds to complete theÂ
- Out of gasÂ
- Nebby neighborÂ
- Dinner time
- Reapply sunscreen
- You do not have a time limit with:
- Mower broke
- Dog poop on the blade
- If you do not complete the setback challenge within the time constraints then you have to remove one grass card point from your pile.Â
Winning/Losing:
- Once the whole lawn is mowed, and there is no more space to collect cards then the game is over.
- Count up your points, and the points win.











Some changes I made in Mow Masters was adding more setbacks and sabotages. A lot of the players gave me feedback on changing the setbacks since the game was too easy in a sense. I made a lot of alterations regarding the design of the board. I wanted to make it super unique and curvy, but it wasn’t making sense when the game was being played. So, I switched it around and changed the color which was to boring and wasn’t the best design. I finally stopped when the board was just in hashes to give the players a sense of what the board is and how it applies to game.
In the future, I would love to rework only roll 1 dice and two dice for challenges. As well as, adding a sand timer to pick up the pace in the game.
I would say that this is my least favorite game. The rules weren’t really making sense in my brain, and I kind of got frustrated with the design of the board. Overall, I did get get feedback so I was pleased with that.
