Simulation Ideas – Week 6

  1. A Poker Simulator – instead of just digital game or in person, people can play together in a simulation/virtual world of the actual game with players like “logging in” to play

2. Magic Learner – a game of learning magic tricks and gaining points by mastering certain skills – playing it as a simulation allows the player to see the steps in the process of conquering magic tricks in “reality” by lines of direction in what to move and do – I would rank tricks by difficulty and unlock harder packs once you conquer the beginning stages

3. History simulation – your playing through important historical events and they stick with you better by actually experiencing them and being a character in them so that you are faced with the decisions the actual people would have had to make but it’s in game mode and as a simulation

4. A life loop simulation – a game in reality but it simulates the work cycle of working to buy to work to buy, but that doesn’t necessarily become obvious til closer to the end – mechanics would work like everyone gets a job and then needs and the players take action based on what those different roles and needs are

5. I’ve never seen a simulation as an insect – i think it’d be cool in a virtual environment to play as a bug and your trying to survive against humans which are you enemies and the monsters in the simulated environment – you gain points by staying alive the most amount of days.

Game Review Attentat 1942

This is a game that I actually played in one of my history classes where the game utilizes videos in a cinematic style to live through stories of WW2. It places the player in a nazi occupation where the player has to interact with his/her surroundings. You interact with witnesses and essentially get to live their memories and go through their families stories. I believe companies should continue to work with games like this because it creates a more interactive leaerning experience for the students.

Nintendo Labo review

For starters I think this is a cool thing that Nintendo did because not many other companys create things like this. My brother has this because he has always wanted to be an engineer ever since he was little. I wish there could be a more expensive option though so you can use material other than just cardboard. When we last used it, I believe we made a fishing rod and a piano. I think this is an untouched market for these game companies and I believe ive they should continue to make more things like this.

Game review factorio

I played this a few days ago at my friends apartment and to say the least its an interesting game. The goal of the game is to upgrade your factory to get it to generate material faster but at the cost of damaging the environment around you. It creates this story because for you to get better at the game, it changes and damages the area around you which creates these creatures that tries to damage your factory. Cool concept of the game, just not sure if its a game for me.

Game review- Discovery tour by assassins creed

Played this again recently and its a pretty simple idea but I still think its really cool. Its pretty much a game where you can visit a 3d rendered version of Egypt without having to worry about fighting anyone like the original games. The game includes tour guides made by historians as well which is pretty cool.

Bug Clicker Documentation- Final

So this is going to be my final game I am going to present next week. This is my bug clicker game I have been working on for the past two semester now. The first video is the original game and prototype. Version one was kept very simple and all the player had to do was to clicker and spend the money so your clicks cost more. Version two however is the same concept except I have different menus, buying options, bosses and more. The only big difference is that the bug does not explode anymore. The bug does however move around the screen when you click it. I originally though got the idea I believe in the animation class and worked on the original game in two classes. I thought it was a funny clicker game to make because all i can think of is how people will always kill these bugs on sight around campus. So to go further I thought this would work for this because the lantern fly is an invasive species and needs to be killed to protect our environment around here. The game is simply a way to say we need to kill these guys.

iteration 3 carbon clash notes

  • Goal to have the least carbon footprint
  • Debate on principle, not number
  • Game players came up with a convincing argument
  • Have the same card tie in war
  • Get rid of 2 out of 3, and instead count to see who has the highest carbon score loses
  • Clarify that this is a take on war
  • Room for improvement and expansion

Update/Documentation- Silly Goose

To put it simply I don’t think this works for this class. I wanted this game to work with the game for a change style of ideas but anytime I tried to change the rules the game just did not work as well as it did previously. Fun game and I got decent feedback on it but at this point I would want to keep the game the way it is.

The gameplay though is very similar to Card Against Humanity with a few twists. So similar style of best card wins but the winner gets a token or something that holds value similar to that. The group playing decides on a certain number of rounds to play and whoever holds the token the longest and has the most points is the silly goose.