Week 8 Question Set

  • Question Set 1
    • what is the difference between a game designer and a game developer?

Game designers create concepts of games, while developers actually fully develop them.

  • what commonly occurs during the game development process?

Game creating, Prototyping, testing, repeat

  • what are the challenges of balancing a game?

It is hard to balance a game because while doing so you must keep the game fair and fun. You have to manage expectations, keeping everything working well.

  • what should every player of your game believe? why?

Every player of my game should believe that they are a struggling person getting by by scratching lottery tickets.

  • how can you avoid stealing players fun?

Clear rules, easy mechanics, and intuitive to play.

  • what 10 maxims should you follow when writing rules?

No intermediary technology, no jargon, dont over complicate, add flavor, don’t write text smarter than your players, keep sentences short, make things visually pleasing, test games, mistakes aren’t the end of the world.

  • Question Set 2
    • how has play testing changed your game?

Play testing has helped me develop my game to a different level, since everyone sees my game differently with different issues.

  • who from class would you like to play test your next game or version 2 of your first game?

Brayden and Owen

  • who is the audience for your game?

17+

  • who should play test your game outside of class?

My fraternity brothers on a Saturday night.

Week 8

  • what is the difference between a game designer and a game developer? game designers work on the player experience while game developers work on the technical execution of the game.
  • what commonly occurs during the game development process? establishing rules, mechanics, and the necessary modifications to ensure those elements function as intended, this process frequently involves a significant amount of prototyping.
  • what are the challenges of balancing a game? it’s essential to adjust the level of freedom and power players have in games, determining how much they can stretch the boundaries of the rules. the challenge lies in preserving the integrity of both the game’s objectives and the process of achieving them.
  • what should every player of your game believe? why? they should go into the game thinking its going to be so fun because if they go in with the attitude that my game is going to be boring it probably will be to them.
  • how can you avoid stealing players fun? I feel that you have to be relatable and do research on other games that a lot of people enjoy playing.
  • what 10 maxims should you follow when writing rules? clear objective, constraints, interactivity, runaway leader killer, inertia, surprise, strategy, fun, flavor, a hook
  • how has play testing changed your game? play testing has allowed me to see what works and what doesnt and how I should make the rules flow smoother and/or make more sense.
  • who from class would you like to play test your next game or version 2 of your first game? I would like Tori to play test my game because she is very kind but she will also be honest with me and let me know what to change.
  • who is the audience for your game? anyone.
  • who should play test your game outside of class? my grandmother because she loves card games.

Reviews on My Game- Court of Campions

What was the most fruatrating moment or aspect of what you just played? 

  • Not having all the tools for the challenges

What was your favorite moment or aspect of what you just played? 

  • laughing, having fun, watching and doing the challenges

Was there anything you wanted to do that you couldn’t?

Go around the board more be able to slam dunk

If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? 

  • No

What should be improved with the next version? 

  • Add Timer to challenges to limit amount of point won per turn.

Descibe the game in 3 words? 

  • Sad I lost.

Reviews on My Game- Court of Campions

What was the most fruatrating moment or aspect of what you just played? 

  • Game being too short

What was your favorite moment or aspect of what you just played? 

  • Coming up with rhymes that go with basketball “Make a Hoop, Take a Poop”

Was there anything you wanted to do that you couldn’t?

No

If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? 

  • Use timer for the challenges to limit points.

What should be improved with the next version? 

  • Spelling errors

Descibe the game in 3 words? 

  • It was Great

Game Rules Pt. 3: “Truth or Lie”

Objective:
To outsmart your friends by convincing them of your truths and lies while avoiding penalties for incorrect guesses.

Components:

  • Prompts Pile: A stack of cards with statements or questions for players to use.
  • Lie Pile: A stack of cards with challenges or tasks for players to complete if they guess incorrectly.

Setup:

  1. Shuffle both the Prompts Pile and the Lie Pile separately.
  2. Decide the order of play. Players can go clockwise or counterclockwise.

Gameplay:

  1. Taking Turns:
    • On their turn, a player draws a card from the Prompts Pile.
    • The player reads the prompt aloud and then decides to share either a truth or a lie related to the prompt.
  2. Sharing:
    • The player must speak convincingly and may provide additional details to support their statement.
  3. Guessing:
    • After the player shares their statement, the other players have a brief moment to discuss and then must vote (either by show of hands or secret ballot) on whether they believe the statement is a truth or a lie.
  4. Revealing the Truth:
    • The player reveals whether they told the truth or a lie.
    • Players who guessed incorrectly must draw a card from the Lie Pile and follow its instructions.

Penalties:

  • Incorrect Guess: If a player guesses wrong, they must follow the instructions on the drawn Lie Pile card, which may include:
    • Performing a silly task.
    • Sharing a secret.
    • Completing a dare.

Winning the Game:

  • The game continues until 5 rounds are completed or a set time limit is reached.
  • Players can keep track of how many correct guesses they made. The player with the most correct guesses at the end of the game wins!

Optional Variations:

  • Team Play: Form teams, and team members can confer before guessing.
  • Timed Rounds: Set a timer for each turn to increase the challenge.
  • Wild Cards: Include special cards in the Prompts Pile that have unique rules or actions when drawn.

Enjoy playing “Truth or Lie”! Let the best storyteller win!

Game Maker’s Play Test Notes Pt2- Court of Champions

What questions did your players have? Am I going the right way?

How quickly did they learn how to play? Not long,

What kinds of interactions did the players have? Reading each other’s challenge cards. Playing the challenges for team activities.

What confused the players? How many points they got per challenge- if it was per right answer or all together.

What made players excited? Gaining points and acting out the challenges

What did you players enjoy doing? Gaining points and see what path they went based on their rolls.

Did any aspect of the game frustrate players? The game being too short for some because they weren’t lucky on their rolls.

Game Maker’s Play Test Notes Pt1- Court of Champions

What questions did your players have? Where are the answers? If they were going the wrong way? How many points do I get?

How quickly did they learn how to play? Not long, although I did both explain it before and I played the game with them.

What kinds of interactions did the players have? Reading each other’s challenge cards. Playing the challenges for team activities.

What confused the players? Where they were supposed to go next. They originally were rolling 2 dice instead

What made players excited? Performing the challenges

What did you players enjoy doing? Watching other’s do goofy challenges

Did any aspect of the game frustrate players? Having to act out basbetball moves while other’s guess.

Reviews on My Game- Court of Campions

What was the most fruatrating moment or aspect of what you just played? 

  • Nothing Frusting, differennt colored cards, hard to read

What was your favorite moment or aspect of what you just played? 

  • never knowing what direction you will go, making a basket into the trash can on first try

Was there anything you wanted to do that you couldn’t?

  • Doing the emoji challenge

If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? 

  • More ways. to get a slam dunk

What should be improved with the next version? 

  • Make sure everything matches, different colors for the challenge and trivia cards

Descibe the game in 3 words? 

  • Not Long Enough

Reviews on My Game- Court of Campions

What was the most fruatrating moment or aspect of what you just played? 

  • Nothing frusting

What was your favorite moment or aspect of what you just played? 

  • Winning, acting out basketball skills

Was there anything you wanted to do that you couldn’t?

  • Rolled a different number to go around the board more

If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? 

  • Come up with a way for it to be longer or sorter, add more variations

What should be improved with the next version? 

  • All arrows marked

Descibe the game in 3 words? 

  • A short play

Week 8 Questions – Sara Estus

  • What is the difference between a game designer and a game developer?

A game designer creates the basics of how a game looks and feels in a player’s hands or on a table, but a game developer is the one who gets through the nitty gritty parts of rules, mechanics, and functionality.

  • What commonly occurs during the game development process?

Deciding rules, mechanics, and the modifications needed for those parts to work as desired. There is also often a lot of trial and error and prototyping.

  • What are the challenges of balancing a game?

You must be able to scale how much freedom and power players have in games, how much can they really bend the limits of the rules, and the challenge behind maintaining the balance is to maintain the integrity of the goal and process of the game getting there.

  • What should every player of your game believe? Why?

For me, I often struggle with getting through certain tasks for games. I can get easily frustrated. For my playtesting, I feel that being able to hold players accountable for their choices and give them the motivation to keep going regardless of whether it looks like they will win or not is a big thing I want players to believe.  

  • How can you avoid stealing players’ fun?

Don’t make games so easy to win right away for one player

  • What 10 maxims should you follow when writing rules?
  • A clear objective · 2. Constraints · 3. Interactivity · 4. Runaway leader killer · 5. Inertia · 6. Surprise · 7. Strategy · 8. Fun. 9. Flavor 10. A Hook
  • Question Set 2
  • How has play testing changed your game?

It has allowed me to see new ways mechanics can be used as well as rules

  • who from class would you like to playtest your next game or version 2 of your first game?

Amber, I haven’t played her first game, and she hasn’t played mine either. I have only seen the gameplay a little and I’m super interested in it

  • Who is the audience for your game?

For the first game, with AI called Academic Integrity, really all ages, younger people will have an easier time though, but for the second game “A Box for my Trinkets” is young adults, as there are too many small pieces.

  • Who should playtest your game outside of class?

I want to see some of the media arts faculty play Academic Integrity, I think it would be so fun and silly

Catagories play test

the most frustrating pasrt about the game was trying not to repeat what someone had previously said. my favorite aspect was the fun catagories. some of them i didnt know a lot of but there were ones where i could have gone on for days. If i could change one thing it would be the point system because if you knew a lot of things in that catagory you would not always be rewarded. the game was fun

Week 8 Questions

Question Set 1

  • what is the difference between a game designer and a game developer? A game design is typically the one who comes up with the idea and the design (characters, story, gameplay). Where a game developer takes those game ideas and developes them into a working game by writing code and handling the technical developement.
  • what commonly occurs during the game development process? Planning, Pre-production, Production, Testing, Pre-Launch, Launch and Post-production
  • what are the challenges of balancing a game? crafting difficult obstacles that resonate with everyone.
  • what should every player of your game believe? why? The should be believe that your game is both fun and enjoyable because if they don;t then they won’t want to play your game again or tell others about it.
  • how can you avoid stealing players fun? When the instructions are too long or unclear so players argue about what is right.
  • what 10 maxims should you follow when writing rules? Avoid jargon; stick to plain language. Keep it simple and straightforward. Add a bit of personality, but don’t overdo it. Make sure the text is easy to understand, don’t use complicated terms. Break up any confusing rules; keep it flexible. Make it visually appealing without too much bolding or capitalization. Test your final draft, and address any mistakes in the FAQ after it’s published.

Question Set 2

  • how has play testing changed your game? Helped me to be able to further develope my game and make it suitable for not just those in the basketball community. The game no allows for someone whon may know nothing about baskteball to win.
  • who from class would you like to play test your next game or version 2 of your first game? I don’t really have a particular person in mind, nobody in class has actually got to play it yet so anybody would be fine.
  • who is the audience for your game? Anyone 12+ just because some of the Trivia Questions are hard.
  • who should play test your game outside of class? I think people at my work since everyone is pretty much involved in sports.