week 2 questions

monopoly

monopoly was a very fun concept. playing with the rules of different demographics like women and minorities really show how the world can be. of course it is not a one to one reconstruction of society but it still shows how different it is to live in todays society. having the white male be playing the game normally was really interesting.

McDonalds game

i loved how hard the game was and how much you need to pay attention really well. it really highlight how the business is run. the game play also forces you to make bad and unethical decisions like bribing politicians and health scientists. having it be almost impossible to do it ethically also helps highlight how corrupt the business is. the simplistic style is also a fun contrast to the game play and the message.

Chex Quest

i played Chex quest and as i played it it had nothing to do with Chex mix besides the characters being the different snacks in the mixes. the monsters rely had nothing to do with it and the weapon was a spoon and who eats Chex mix with a spoon. if it was cereal the spoon would make since. the game itself was kind of fun, it was pretty simplistic but their wasn’t a tutorial to tell me how to use the weapons or change weapons or how to open doors.

game ideas

  1. the campaign trail – in this game you are a political running for and office. you pick who you are based on a bunch or random character cards, some have special bonuses and cons to them. you each start out with a certain amount of voters and spaces on the board can give you more voters. you will roll a 3 die and move that many place, some spots have bad outcomes. bad means a scandal came out about you and you will love voters or your opponent made a smear add about you and they take some of your voters. some spots will give you a chance to gain a monetary supporter and this lets you make more adds to give you multipliers to your voter gain each spot. you want the most voters by the end of the game.
  2. echo chamber – Players start in a digital world where they are trapped inside an “Echo Chamber”—a metaphorical maze filled with distorted news, bias reinforcements, and cognitive dissonance puzzles. To escape, they must engage in debates with NPCs representing different viewpoints, critically analyze news sources, and identify misinformation.
  3. the butterfly effect – Players make choices that impact the climate, economy, and society over multiple generations. The catch? They only see the long-term effects of their actions decades later. By playing through different scenarios—such as investing in green energy or ignoring climate policies—players witness how small decisions lead to massive societal shifts.
  4. detox island – Players are stranded on an island with a nearly dead phone. They must decide whether to use its last battery for comfort (entertainment, messages) or survival (flashlight, emergency calls). The more they rely on it, the harder the game gets—losing awareness of their surroundings, getting lost, and missing crucial survival tools.
  5. mirror heart – Players take on the role of someone navigating a complex relationship with a charming yet toxic partner. As time progresses, the dialogue choices and internal monologue change depending on how much emotional abuse the player tolerates. If they stay too long, their character begins mirroring the toxic behaviors, making it harder to recognize reality.

reading questions

  1. what advergames have you played? did they influence a purchase? I have never really played an advert game myself but the ones i have seen have never made me want to buy the product, if anything it has made me just laugh at the stupidity of the game.
  2. why do the advergames tooth protector and escape work? What makes chase the chuckwagon and shark bait fail? tooth protector and escape show a cause and effect, they aren’t just a game, they really show how their products can be used and how they work in real life. they make sense for the product and how people would realistically come in contact with them.
  3. what does Volvo’s drive for life accomplish?  this game accomplishes a way to show a real reason that safety features are important and how hey actually work. it also shows a more real life mundane aspect of driving and not the over the top depictions in other games about driving.
  4. what company used in-advergame advertising  stow and go challenge
  5. what was one if the first home-console advergames and what beverage was it for?  the Kool-Aid man on the Atari for the Kool aid beverage.

2 Replies to “week 2 questions”

  1. Your game ideas are great! I really like the butterfly effect one though because I think about how little actions can impact stuff in ways that you don’t think about it. For a game like that, I could see it being replayable if you give enough options and potential endings.

  2. I didn’t know that Chex Mix had a game…I knew more about the drink products such as Kool Aid or Pepsi, but that’s cool that Chex mix is in on the advergame fun.

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