the campaign trail is a game about the struggles and certain unpredictability of running for a political position. certain factors play a lot in weather a candidate can win and weather they have a chance. in this game i have used real data on voter preferences and used those to disadvantage the minority groups running in the game. a lot of people don’t like to think about this gap in preference but it is highly prevalent. like when have seen in the past it is still possible for the minority candidate to win it is mostly just lick of the draw sometimes.
the final rulebook
the campaign trail –
To start the game the deck of candidate cards will be passed around the table face down. When you get the deck of cards you are to choose a card randomly without looking at them. This will be who you play as during the game.
Also shuffle the chance cards and ad cards and place them next to the board.
Start the round with the oldest player rolling the 6 sided die.
Play will continue clockwise.
Landing on a red or blue dot will gain you voters and you track this on your ballot card.
You can only gain voters if you land on the color that matches your party.
The amount of voters you gain each time is indicated on your candidate card.
Not all of the amounts on the cards are the same, this difference is based on statistics about voter preference in a candidate. Things like ethnicity and gender affect these statistics.
Chance cards:
- Chance cards are pulled every time you land on a big white spot.
Smear campaign:
If you pick up a smear card you are able to make a campaign against one of your opponents. First choose which opponent you will steal from and then roll the die to see how much of your opponent’s voters you steal for yourself.
1 = .1x of opponents
2 = .15x of opponents
3 = .2x of opponents
4 = .25x of opponents
5 = .3x of opponents
6 = .35x of opponents
Scandal:
Scandal cards will make you lose a percentage of your voters.
That percentage will be said on the card.
Investors:
Some chance cards have investors, these are people interested in giving you money. The card will say the amount of money you gain from this and you rack this on your balance sheet
AD campaign:
With the money that you can get from investors and the money you have at the start of the game you can buy an ad campaign. You are able to buy one per turn and the amount this card gives you is random. Pick it up and keep it till the end.
The game ends when everyone makes it to the end. The goal is to have the greatest number of voters.
the original rule book
the campaign trail –
To start the game the deck of candidate cards will be passed around the table face down. When you get the deck of cards you are to choose a card randomly without looking at them. This will be who you play as during the game.
Start the round with the oldest player rolling the 6 sided die.
Play will continue clockwise.
Landing on a red or blue dot will gain you voters.
You can only gain voters if you land on the color that matches your party.
The amount of voters you gain each time is indicated on your candidate card.
Not all of the amounts on the cards are the same, this difference is based on statistics about voter preference in a candidate. Things like ethnicity and gender affect these statistics.
Special spots:
Smear campaign:
If you land on this space you are able to make a campaign against one of your opponents. First choose which opponent you will steal from and then roll the die to see how much of your opponent’s voters you steal for yourself.
1 = .1x of opponents
2 = .15x of opponents
3 = .2x of opponents
4 = .25x of opponents
5 = .3x of opponents
6 = .35x of opponents
Scandal:
Scandal spaces will make you lose a percentage of your voters.
That percentage will be said on the space.
Ad campaigns:
When you land on an ad space you will pick the card on the top of the ad pile. You will keep this card until the end of the game. At the end of the game you can flip these cards over and add how many votes you get to your score.
The game ends when everyone makes it to the end. The goal is to have the greatest number of voters.
diffrences
as you can see the biggest difference in the game pieces itself is the board. after the first playtest i realized that the white dots were to far apart so i made a standard of 3 4 or 5 dots between white spots. this makes it so people are interacting with cards and making the game drag less in the beginning. i also took off the events being on the spots themselves. the writing is to hard to see on the board so i made cards instead.
in the original game i had excluded the money aspect of the game. i had wanted to see if the games point got across without this mechanic of buying ads for more money but that is a huge part of campaigning as a politician so i ended up putting it back with my final design.
investors are also a big part of running for an office, without investors ost people who run would have a 0 percent chance of being able to be seen and heard before elections. so this was a must.
playtesting
the few playtests i had helped me realize my pacing was dragging, especially at the beginning. players had to role to many times before anything as really happening. so i was able to speed that up.
also players wanted more opportunities to lose voters so it wasn’t jut a game of gaining. so i made the smear and scandal cards more frequent in the deck of chance cards so it would balance the constant gain of voters.
some people had mentioned losing voters if you landed on the wrong color but i feel that was to much losing because i don’t want players to go into the negatives.