the butterfly effect

Players are moving on a board where they have to answer questions at certain points of the board, changing course with each action affecting what their actions could do to the world.

4 players

3 sided die

cards

Boost cards

Players will start their pieces on the planet in the button of the board. 

The player that is the oldest will roll the die first and the play moves counterclockwise.

Players move as many spaces as the dice shows.

When a player lands on an impact space marked by the butterfly they must pick up a butterfly card and answer the question yes or no and explain why, it doesn’t need to be every reason, just a few so the group can agree with them or disagree with the player. When a consensus is reached follow the arrow for either yes or no from the card.

If you land on the impact spot in the middle of your move then answer and continue your move.

If a player lands on a charity space(circle spaces with a different outline color) at the end of their move, they can pick up a boost card that counts at the end of the game so keep it until everyone has finished.

The point of this game is not to make it first, it is to see your impact. When every player has reached the finish line, look at how you fared in changing the world. A charity card lets you move over one finish to the left. Whoever is closest to the “ideal world”(farthest left finish) wins the game.

2 Replies to “the butterfly effect”

  1. Really love how the game emphasizes impact over speed it flips the usual board game goal in a cool way. The group discussion around butterfly cards sparked meaningful convo. Would love to see how the different end paths visually reflect each player’s journey!

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