Star Sailor: Final Documentation
Star Salior v3
The 3rd and Final version!
Some changes that were made: I removed the rockets as dice, as cool as the novelty was, in real life, they didn’t work out very well. They were loud and clunky, and after the playtest, they seemed to have more chances rolling a 5 and a 3, so they were unfair. The board now has color and a clearer path to follow, and the cards were removed to make it much simpler. The player cards are updated to have information about the landing mechanisms, instead of filler text.
Final Presentation
Simulation Ideas – Week 6
- A Poker Simulator – instead of just digital game or in person, people can play together in a simulation/virtual world of the actual game with players like “logging in” to play
2. Magic Learner – a game of learning magic tricks and gaining points by mastering certain skills – playing it as a simulation allows the player to see the steps in the process of conquering magic tricks in “reality” by lines of direction in what to move and do – I would rank tricks by difficulty and unlock harder packs once you conquer the beginning stages
3. History simulation – your playing through important historical events and they stick with you better by actually experiencing them and being a character in them so that you are faced with the decisions the actual people would have had to make but it’s in game mode and as a simulation
4. A life loop simulation – a game in reality but it simulates the work cycle of working to buy to work to buy, but that doesn’t necessarily become obvious til closer to the end – mechanics would work like everyone gets a job and then needs and the players take action based on what those different roles and needs are
5. I’ve never seen a simulation as an insect – i think it’d be cool in a virtual environment to play as a bug and your trying to survive against humans which are you enemies and the monsters in the simulated environment – you gain points by staying alive the most amount of days.
Game 3 Carbon Clash iteration 2
Slop-Or-Not
Download files below, make sure you extract the files and the launch the “index” file in your desired browser. The “Read Me” includes additional information requiring the goal of the game. There is 20 human made images and 20 Ai images, good luck! Created by Sarah Juristy and Meredith Berkheiser
https://drive.google.com/file/d/10aXWWFd7KJePDRzJSVZMA4wXzYhN0hPP/view?usp=sharing
Full Rulebooks From Idea Master Lists 1 & 2!
Ideally, one of these three google docs will be turned into a full on Canva full book with design for trackers, boards, and pieces!
https://docs.google.com/document/d/1rQuTxLD_zsCqjZ-DdqU3fSY69-pobqzdBuiGp3ZZES0/edit?usp=sharing
https://docs.google.com/document/d/1vaFjA1YR0cysaFlZemEZfSt4XpyixNACg89oznWaUO8/edit?usp=sharing
https://docs.google.com/document/d/1Gzvfe0WtpylT40FzF7VQuVMp-DgE6FLRIxZBxItfbuM/edit?usp=sharing
Rulebooks Lite 2
Game Design 2 — Game Ideas Master List (Part 3)
Budtenders & Baristas V3.5
Tweaks were made to rules based on playtest. Specifying that players must be evenly matched in each of the service areas and that the game must be played with an even number of players. Art and design tweaks made as well. This is the final iteration!
Extraction Rule sheet – First Draft
Game 3 Carbon Clash
Players
2 players
Time
10–15 minutes
Objective
Win the most cards by playing lower carbon emission activities than your opponents.
Deck
- A single deck of Activity Cards
- Each card includes:
- Activity (e.g., Driving, Flying, Biking, Solar Power)
- A carbon score (number value)
Setup
- Shuffle the deck
- Deal all cards evenly to players (face-down)
- Players do not look at their cards
- Keep cards in a stack in front of you
Gameplay
1. Flip
All players flip their top card at the same time
2. Compare
- The card with the LOWEST carbon score wins
- (Reverse of traditional War)
3. Collect
- Winner takes all played cards
- Place them at the bottom of your stack
Carbon Clash (Tie Rule)
If two or more players tie:
- Each tied player places 1 card face-down
- Then flips 1 card face-up
- Compare again → lowest carbon wins all cards
Learning Twist
Before taking the cards, each tied player must say one way to reduce emissions related to their activity
- If they give a valid answer → continue
- If they can’t → they lose 1 extra card to the winner
End of Game
Choose one:
- Play until one player has all the cards
OR - Set a timer → player with the most cards wins
Key Rules to Remember
- Lower carbon = better
- Always flip at the same time
- Only use the card deck—no board, tokens, or extras
Key Cards
| Activity | Carbon Score |
| Walking | 0 |
| Biking | 0 |
| Solar Power | 5 |
| Wind Energy | 5 |
| Public Bus | 40 |
| Train | 45 |
Star Sailor v1 and v2
Star Sailor is a game about focusing on the environmental impact of pursuing your goals, while keeping your energy and life meters in check.
v1: Version one went well. The game took about 20-25 minutes to play and learn. The biggest criticisms were an upgrade to the game board and visuals. And a few more key features to make the game more engaging.
v2: Added content was new dice, new character and stat cards, and a few new mechanics.n This was recived better, however the pathway for the new map was still a little confusin. It was stated that having the cards may be a little reptivitve, so that will be removed in the next version. The black-hole mechaic was also fixed so now that players will move to a new planet instead of being in the black hole.
For the next version I want to shrink and make the dice out of a diffrent materail to make them sound less terrible, make a new map and add some kind of upgrade mechanic.


Rulebooks
6 game ideas, the best one from each category of my last post, fleshed out into, “lite,” versions of play testable rulebooks!
https://docs.google.com/document/d/1BgBUpPJTtz6XqsZyzTd-lSDjkuLU34TKPoWI8tNzJLs/edit?usp=sharing
