Pepsi man thoughts– wow the graphics suck but it reminds me of temple run where you have to jump over things and collect. Equating fun with Pepsi, -running after Pepsi- the repeating sounds get old quickly
Sneak King thoughts– the character looks like lord farquaad lol. The way he’s running around is super weird he looks like he’s in pain. His dance moves are funny. Not that recognizable as Burger King, theres not as much emphasis on the burger than there is on the character sneaking around. Any why is it set in a neighborhood?
Chex quest thoughts– I love the colors. It doesn’t immediately scream Chex mix though. The characters are really cute. Why is there a spoon involved? You don’t eat Chex mix with a spoon.
M&M kart racing thoughts– a lot of the class seemed to have played/known about this game but I have never seen it. This is TEMU version of Mario Kart. This floating eyebrows really make up for the horrible driving.
7up game– good vibes to start with the music. The characters shoes are so big I love it. You get smaller and blink when you get hurt like on super Mario. What does it have to do with 7 up other than the bottle being on the screen when you boot it. Whats the connection between Caribbean music with 7 up too?
Minion Rush– would the running game be considered a persuasive game? Persuading you to watch the movies?
Americas Army Thoughts- serious/hardcore music. Enticing players. Fun game- okay now maybe the army would be fun too.
McDonald’s Game thoughts– Seems like its from farm to table- but that’s not how McDonald’s works.
Monopoly thoughts– the added role play with the new set of monopoly roles was fun. It was different for me compared to the other players because I was the 1% and had everything easy. I had no money issues and skated by with owing things.
Last weeks game idea with persuasion– The counter/ clicker game. I think to make this a persuasive game keep the counting up with the number of clicks you get, but you get rewards when you get to certain number milestones. For example, get extra get go fuel perks, or win a large fry at McDonald’s.
Game ideas that explore changing players minds-
- A game that makes you choose one or the other. The pictures will be of aftermaths of climate change and the player will blindly pick which they would rather have in the world. (Ex, severe after maths of storms, heat waves etc.) This will raise awareness and have facts at the end of the game on climate change.
- A game that you go to college, and don’t go. You pick change cards that tell you what you will be doing in your life time. I think this will change people’s views on how it’s okay not to want to go to college or conform to society’s norms of going to college.
What advergames have you played? did they influence a purchase? I have never played an advergame, or seen one until this class. I think if I was introduced to something like this it would have influenced a purchase in my younger years.
Why do the advergames tooth protector and escape work? Taking care of your teeth= fun. It’s the psychology of equating fun with cleaning your teeth.
What does volvo’s drive for life accomplish? It gets the name out there and it is being recognized for having a simulation game attached to it
What company used in-advergame advertising Bed Bath & Beyond
What was one if the first home-console advergames and what beverage was it for? General Foods made Kool-Aid Man for the Atari 2600
What makes the toilet training game sophisticated and do you agree? He says its about “tempering the very lifestyle of alcoholic overindulgence”. Its sophisticated that the game can portray drunkenness
What do advergames and anti-advergames have in common, and what principles do they share? Influencing, Persuading, having a clear opinion of something.
I also thought that Minion Rush could count as a persuasive/advergame. However, I’m pretty sure I played Minion Rush because I had watched the Despicable Me and Minions movies, not the other way around.
I like the college concept. Giving the players the option to not go to college could lead to different gameplay. It could give players a different route, pertaining to their own interest. Games like these are always nice for player freedom.