One Reply to “Extraction Rule sheet – First Draft”

  1. This is a strong concept! You’ve taken a familiar Catan-style system and added a mechanic that actually means something. The depletion idea is the highlight: extracting more resources makes tiles worse over time, which creates real tension and reinforces the theme in a smart way. That “short-term gain vs. long-term impact” dynamic is exactly what a serious game should be doing.

    The only thing to watch is balance. Between player-controlled number placement and the attack mechanic, things could get swingy or frustrating fast. Tightening one of those systems would help keep it fair and strategic. Also, your theme choice matters. Leaning modern resource depletion might land cleaner than the conquest angle. Overall, though, this has real potential and already stands out mechanically.

Comments are closed.