Never Alone – Playtest Notes For Podcast
Extraction Rule Sheet – Second Revision
Extraction Rule sheet – First Draft
Speed War: Treasure Hunt Playtest
Game Ideas Week 6
5 ideas for simulations
- A city planning simulator. Players design systems of transportation to account for growth and traffic issues.
- A game that simulates space exploration, but operating off a deck building mechanic like that of Dominion. I would incorporate discoveries that would dictate the strength of a hand at any given moment to keep it dynamic.
- Players work as a nurse at an understaffed hospital. They must prioritize patients with limited time and resources. The game would simulate the pressure and emotional strain of working in healthcare.
- An educational game in which players are challenged with repairing lines of code to earn points and prevent system failure.
- An air traffic control simulation where a player manages multiple flights at one time and avoids collision or delay.
Game Ideas Week 4
Game Ideas Week 4
5 game ideas that are serious
- A collaborative card game in which players keep their town from flooding. They must stack barrier cards and share limited resources.
- A resource management game, inspired by the game Catan, that allows players to explore scarcity.
- A trading based game where Teams start with a small, random, item and must trade up to having the one that is “most valuable”. This would be determined by rolling dice and drawing cards to either progress or lose everything.
- A new chess game that utilizes the concept of suits the way that cards do. It would be a deception game centered around a theme of crime and corruption. I would also be interested in modifying the board to be interactive 3-Dimensionally.
- A murder mystery card game that utilizes the collaborative card set up of Hanabi, but instead of building suits, players exchange information to find the killer.
Game Ideas Week 3
5 game ideas that revolve around the theme of empathy. Wrinkle: Take one of the five ideas and make it an alternate reality game.
- Recently I’ve been thinking of the childhood movie The Fox and the Hound. I’d like to make a game built on this concept. Early in the game, players work together with shared abilities. Eventually, there is forced separation via different objectives/ rewards for betrayal. The player’s loyalty, and empathy for others, is tested.
- A memory game that explores the life of a dementia patient. Players go through an older woman’s last memories of home. Different objects bring up memories, but how they are remembered changes over the course of the game. Players begin to understand the person’s life empathetically via storytelling and exploration. What starts as a problem solving game becomes potentially unsolvable due to the patient’s mental deterioration.
- A game that makes you question empathy within a romantic relationship. Players switch perspectives between two characters in conflict and play strategically while having to understand the other person’s reasoning and emotions. The game encourages players to think about how to deal with misunderstanding.
- (Alternate Reality Game: In an AR version, the game records your chosen responses to the other character and mirrors the projected arguments back onto you. The other character turns out to be you at a different time. )
- An empathetic game that revolves around the theme of hunting. One player plays on the side of a family of deer, and the other side is the hunter. Again, thinking of empathetic movies like Bambi.
- I was considering a building game last semester that would utilize card towers. It would be interesting to circle back to this concept and explore fragility to push an empathetic message. I believe this could go in a lot of different directions.
Game Ideas Week 2
5 new game ideas that explore changing players’ minds about (climate change, energy, politics, etc.)
- A game about exposure to harmful chemicals in our environment. Players would have to handle decision making and learn how difficult it is to avoid microplastics, PFAS, and pesticides in everyday life. The goal would be to reduce exposure by making informed choices.
- A game that simulates the impact of addiction to social media and being on our phones. There are applications that use the same addictive methods to positively motivate users to adopt better habits, maybe this game would be more from the perspective of the developer, similarly to how the McDonald’s game forces the user to consider the ethics of what they’re consuming. The player would work against a character’s attempts at productivity, maintaining relationships, and sleep, rewarding them with dopamine, to illustrate the impact of these algorithms.
- A game that explores changing a player’s mind about AI. Players take the role of an AI model that is being developed and must make fast paced ethical decisions that train the kind of responses you can generate.
- A game that addresses the concept of propaganda and political media. I’m not sure how this would work yet as a game, but I like the idea of challenging the current political climate since everyone seems to be positioned against each other.
- A game that changes a player’s mind about reality and makes them question their perception of others. The players would be exposed to a range of other characters with different personalities and backgrounds, maybe based on observable traits like that of the Myer’s Briggs personality test. The objective would revolve around finding similarities with other players and reflection.
Rewrite of endless game idea (from week 1) now made into a persuasive game:
- ‘Pire: lets you build and evolve an empire, and as natural disasters happen, the empire falls and keeps going, pick a time period.
- Antique-coon: A tycoon game that allows you to get more items as the years progress, there will be more and more items to sell, hence it never ends
- Star Sailor: A planet exploring simulator with randomly generated planets to explore and gather materials from
- Minimum wage simulator: Work at a restaurant to get out of debt, never ends
- Charon: You are the person that takes people across the river to the underworld, allowing you to talk to people while you sail across.
Rewrite of ‘Pire: Players build and evolve an empire in different historical time periods, but the overuse of natural resources leads to potential collapse. This theme would emerge later in the game, exposing how unsustainable expansion and poor environmental decisions can cause the fall of an empire. I would consider historical factors such as the collapse of the Mayan Empire to add to the persuasiveness of the game.




