Chess/Dominion Game – Second Revision
Chess/Dominion Game – First Draft
Extraction : Final Documentation
XD1 Presentation
Game Design 2 Presentation
Extraction Final Rule Sheet
Extraction – Fourth Revision (Red)
Extraction – Third Revision (Orange)
Never Alone – Playtest Notes For Podcast
Extraction Rule Sheet – Second Revision (Yellow)
Extraction Rule sheet – First Draft
Speed War: Treasure Hunt Playtest
Game Ideas Week 6
5 ideas for simulations
- A city planning simulator. Players design systems of transportation to account for growth and traffic issues.
- A game that simulates space exploration, but operating off a deck building mechanic like that of Dominion. I would incorporate discoveries that would dictate the strength of a hand at any given moment to keep it dynamic.
- Players work as a nurse at an understaffed hospital. They must prioritize patients with limited time and resources. The game would simulate the pressure and emotional strain of working in healthcare.
- An educational game in which players are challenged with repairing lines of code to earn points and prevent system failure.
- An air traffic control simulation where a player manages multiple flights at one time and avoids collision or delay.
Game Ideas Week 4
Game Ideas Week 4
5 game ideas that are serious
- A collaborative card game in which players keep their town from flooding. They must stack barrier cards and share limited resources.
- A resource management game, inspired by the game Catan, that allows players to explore scarcity.
- A trading based game where Teams start with a small, random, item and must trade up to having the one that is “most valuable”. This would be determined by rolling dice and drawing cards to either progress or lose everything.
- A new chess game that utilizes the concept of suits the way that cards do. It would be a deception game centered around a theme of crime and corruption. I would also be interested in modifying the board to be interactive 3-Dimensionally.
- A murder mystery card game that utilizes the collaborative card set up of Hanabi, but instead of building suits, players exchange information to find the killer.


