Factorio: Game Review

I chose to play Factorio as part of the Games for Change review and podcast. It was a fun experience, and yes, it does make it clear how it feels about the environment. The basic mechanics of the game are to collect resources to expand your factory to complete all types of technology and all planets. However, in the process of doing this, the trees will die, the water will get polluted, and the local ecosystems of bugs will inflict damage across your base. During my playthrough, we didn’t get too far; we only made it about 5 hours in. However, I was playing with experienced people, so they helped me get some of the information. The game does a good job at making it clear what you are doing, and you start to feel bad as you see the slow progression of what happens to the world due to overmining and pollution.

The major mechanics are: mine and collect resources, grow your factory, and watch the pollution rise. There is actually a pollution meter in-game, as you can see how much damage you are causing, and what material is causing it. Overall, the game was fun to play. I am unsure if I would play it again.

Bug Clicker Documentation- Final

So this is going to be my final game I am going to present next week. This is my bug clicker game I have been working on for the past two semester now. The first video is the original game and prototype. Version one was kept very simple and all the player had to do was to clicker and spend the money so your clicks cost more. Version two however is the same concept except I have different menus, buying options, bosses and more. The only big difference is that the bug does not explode anymore. The bug does however move around the screen when you click it. I originally though got the idea I believe in the animation class and worked on the original game in two classes. I thought it was a funny clicker game to make because all i can think of is how people will always kill these bugs on sight around campus. So to go further I thought this would work for this because the lantern fly is an invasive species and needs to be killed to protect our environment around here. The game is simply a way to say we need to kill these guys.

Ripple Effect Documentation

This game is Ripple Effect. Ripple Effect is a game I made using swift again where the players everyday choices could effect anything or anyone around them. You have to make ethical choices for yourself, others, and the environment. To play the game you simply go day to day deciding on what your morales are going to be. Could start off small by saying you are gonna stay for extra hours at work to gain more money, however because of this your health and happiness went down. The inspiration though is pretty much I wanted to try to make a realistic game of life where everything isn’t all sunshine and rainbows. Yes I know its not the prettiest looking game right now but I am just trying to work on the basic mechanics and storyline to get the game flowing.

Full Rulebooks From Idea Master Lists 1 & 2!

Ideally, one of these three google docs will be turned into a full on Canva full book with design for trackers, boards, and pieces!

https://docs.google.com/document/d/1rQuTxLD_zsCqjZ-DdqU3fSY69-pobqzdBuiGp3ZZES0/edit?usp=sharing

https://docs.google.com/document/d/1vaFjA1YR0cysaFlZemEZfSt4XpyixNACg89oznWaUO8/edit?usp=sharing

https://docs.google.com/document/d/1Gzvfe0WtpylT40FzF7VQuVMp-DgE6FLRIxZBxItfbuM/edit?usp=sharing