Extraction – Fourth Revision (Red)
Star Salior v3
The 3rd and Final version!
Some changes that were made: I removed the rockets as dice, as cool as the novelty was, in real life, they didn’t work out very well. They were loud and clunky, and after the playtest, they seemed to have more chances rolling a 5 and a 3, so they were unfair. The board now has color and a clearer path to follow, and the cards were removed to make it much simpler. The player cards are updated to have information about the landing mechanisms, instead of filler text.
Extraction – Third Revision (Orange)
Extraction Rule Sheet – Second Revision (Yellow)
Slop-Or-Not
Download files below, make sure you extract the files and the launch the “index” file in your desired browser. The “Read Me” includes additional information requiring the goal of the game. There is 20 human made images and 20 Ai images, good luck! Created by Sarah Juristy and Meredith Berkheiser
https://drive.google.com/file/d/10aXWWFd7KJePDRzJSVZMA4wXzYhN0hPP/view?usp=sharing
Extraction Rule sheet – First Draft
Color Game
I made an educational game based on the classic card game, War. The game teaches people the basics of color theory, including complementary, analogous, and triadic colors. The game is competitive as players have to yell to claim the cards and get the most, as the person with the most cards wins.
Extra Steps Final Documentation
Game Maker’s Notes – Witch’s Brew
2 Player Game Concept
Group: Maria Wack, Zach Dunlap
Headlampers (Version 2)
Headlampers (Version 1)
Game Maker’s Notes – Deadline
Matician Rules
Setup
- Shuffle the “Equation Symbols” deck and the “Numbers and Symbols” deck separately
- Dealer deals 1 face-up “Equation Symbols” card to each player and 6 face-down “Numbers and Symbols” cards to each player
- Each “Equation Symbols” card is placed in front of the player it was dealt to
Objective(s)
- Create the equation with the highest solution with your given “Numbers and Symbols” cards
- Attempt to lower the solution of other players’ equations with your “Numbers and Symbols” cards
Actions players take
- Once cards are dealt and each player has their “Equation Symbols” card in front of them face-up, the round starts
- First, players evaluate their hand and play the cards they believe will yield the highest possible solution. One card will go on one side of the symbol, and one will go on the other side, both face down (ex. 6 + 15)
- After each player places their cards face down on each side of the symbol card, players have the option to add a card that they think will sabotage another player (if they have any in their hand)
- Once all players have made their final moves, every player flips the cards in front of them over to reveal their numbers and the card another player may have placed
Ending the game (win, lose states)
- The player who first reaches 3 points wins the game. 1 point is granted for each “highest solution”. The game can either end, or play can resume to determine the place of all other players
Example
- A player could have the equation “4 + 13”, but after those cards are placed face down, another player could put a “-” face down in front of the 13 to make the equation equal -9 instead of 17












