5 ideas for simulations
- A city planning simulator. Players design systems of transportation to account for growth and traffic issues.
- A game that simulates space exploration, but operating off a deck building mechanic like that of Dominion. I would incorporate discoveries that would dictate the strength of a hand at any given moment to keep it dynamic.
- Players work as a nurse at an understaffed hospital. They must prioritize patients with limited time and resources. The game would simulate the pressure and emotional strain of working in healthcare.
- An educational game in which players are challenged with repairing lines of code to earn points and prevent system failure.
- An air traffic control simulation where a player manages multiple flights at one time and avoids collision or delay.
