5 Game ideas that never end!

Group members- Sarah J, Meredith B, Andrew, Maria

  1. ‘Pire: lets you build and evolve an empire, and as natural disasters happen, the empire falls and keeps going, pick a time period.
  2. Antique-coon: A tycoon game that allows you to get more items as the years progress, there will be more and more items to sell, hence it never ends
  3. Star Sailor: A planet exploring simulator with randomly generated planets to explore and gather materials from
  4. Minimum wage simulator: Work at a restaurant to get out of debt, never ends
  5. Charon: You are the person that take people across the river to the underworld, allowing to talk to people while you sail across .

Week 5 Game Ideas

  1. Leprechauns is a card game in which players collect the most gold by drawing cards and strategically stealing from the other players.
  2. Front Lines is a board game in which the players collect troops to fight the other players by taking over the armies of others.
  3. Producer is a card game in which the players collect instruments to make the best band by collecting cards and making trades with others.
  4. Trinkets is a card game in which the players obtain the best trinkets by collecting cards that change rules, give players abilities, and trading with other players.
  5. Headlampers is a board game in which the players collect the most gems and jewels by mining for gems on the board.

Week 4 Game Ideas (Theme: Kayaking)

  1. Overboard is a competitive card game in which the players have to protect their boat from incoming attacks by using protection cards to guard their boat.
  2. Battleship: Kayak Edition is a strategy game in which the players try to destroy their opponent’s ship by calling coordinates and strategically moving their ships.
  3. Rowers is a board game in which the players progress by rolling dice, collecting useful cards, and avoiding obstacles.
  4. Rough Waters is a collaborative card game in which the players eliminate obstacles from the river by drawing and/or playing cards to get the desired outcome.
  5. Team Effort is a collaborative board game in which players make it to the end of the river by syncing dice rolls and collecting rule change cards.

Weeks 1-3 Game Ideas

Week 1 (campus)

  1. Point to Point: runners have to get from point A to point B without getting caught by patrollers (players who are in a car)
  2. Karaoke Roulette: players choose a song for another player to sing, and whoever everyone votes for wins
  3. Find Romo: host hides a Romo bobblehead and they give the players RMU-themed hints to help find it
  4. Dome Tetris: tournament-style dome Tetris where players compete for the highest score
  5. Pilot: players have to make a paper airplane in a short amount of time and whoever flies the farthest wins

Week 2 (cards)

  1. Fry Cook: game where players have to create a burger that grants them the most points
  2. Matician: game where players try to create equations with the highest solution
  3. Emcee: music trivia game where points are wagered
  4. Oligarchy: game where players compete to build the most successful nation
  5. Carpenters: game where players compete to build the tallest building

Week 3 (collaboration)

  1. Matician is a collaborative card game in which players collaborate (teams) to create an equation that results in the highest solution possible by using the cards they are dealt.
  2. Knightlings is a collaborative game in which the players/avatars defeat the drawn monster by playing cards that will benefit the team the most.
  3. Standstill is a collaborative game in which the players get the car to the end of the road by using cards with prompts to help progress.
  4. Setlist is a collaborative card game in which the players deal cards to make the best concert by cards dealt by the dealer.
  5. Debt Collectors is a collaborative board game in which the players have to work together to pay off the mafia by using decision making and sacrifices.

Barrel of Truth Version 2 Rules -Colin Kenny

All players are given a pen and piece of paper per round. On their turn, players draw a card and read it aloud to the group, as well as its category, either public or anonymous. If public, all players write their names in the corner of their paper. If anonymous, players should only write their answers. Once everyone is finished, they drop their papers into the barrel, the card drawer closes the lid, shakes it well, then removes the lid and reads all of the responses. Then, players are encouraged to discuss and have meaningful conversations regarding the topic and responses. Play continues clockwise. Play ends when players feel they know each other much better.

Rules for Barrel of Truth (Version 1)- Colin Kenny

Each player is given a Sharpie or any type of pen, but all of them must be identical. Each round, the host (me) hands each player a slip of paper and asks them to respond to a question or prompt pertaining to the other players. It can be in the form of an assumption, and opinion, a secret, etc. No direction is given whether the responses SHOULD be positive or negative. Some rounds will require players to write their own names on their slips along with their answers, other round they must be completely anonymous. After every player has answered, they will put their slip in the barrel, the barrel is closed and mixed, and each answer is read aloud by the host. The players are suggested to share thoughts and feelings of the responses. Once everyone is ready, the next round begins. The game ends whenever the players either hate each other or get bored.

Evelyn: Game Ideas

  1. Harvesting Hope – a game bringing awareness to food insecurity. Players would choose a limited amount of occupations at the beginning that would determine income level. Players are given limited hours in the day to work and focus on other tasks such as gardening. Players must choose where to spend their money – food, rent, or medicine.
  2. Climate Change – An input game where users would choose different options (like cards against calamity or bitlife). The whole world is at their fingertips, they just have to decide how to treat it. The world gradually becomes more inhabited, challenging players with real life challenges
  3. Cycles- Players would compete to make the post profit. They would need to juggle managing resources, warehouses, distribution, and sales to successfully run their production. How will you react when the supply chain breaks?
  4. GreenDay – (alternate reality game) The earth is filled with so much waste – live at least one week without any waste. Record how you reuse, recycle, and avoid adding to the landfills. Bonus points if you repurpose!
  5. Grammy’s – Be the grandma of the family. Your responsibility is to bring the family together and avoid family drama. Guide conversation, bring the humor, and make good food. Will you hold the family together?

Persuasive Game Ideas- Colin Kenny

  1. A side-scrolling 2D platforming game like Super Mario Bros. where you play as an underprivileged person in an area going through war right now such as Ukraine or Palestine where your goal is to avoid being bombed or shot.
  2. The Faux News Game: Similar to the McDonald’s Game, tycoon style game where you build up your station and get rewarded for spreading “news” (hate. violence, endorsement of a certain orange political candidate).
  3. Funny Cards: A card/video game that explores the legitimacy of tarot, fortune telling, palm reading and more. For example, you go see a fortune teller and they pull the 2 of Krakens or something and them all of a sudden water fills the fortune teller shop and you have to try and get out alive before krakens appear and eat you. Or, if you do die it was all a dream or it didn’t happen at all. Or the card did nothing at all in the first place.
  4. Help Our Guy: You play as a large corporation, and your goal is to help your childhood best friend become president, but the game gets more unhinged as it becomes clear his policies are just purely evil but he promises to keep your business alive, and it’s just this tug-of-war of lobbying where no one really wins in the end.
  5. A board game where you and your opponents work in competing sweat shops making products like crappy clothing and cheap smart phones and you have to become the most productive without overworking yourself and literally dying.