“Caked” Rules Draft

Setup: There are little slotted trays (the cake table) given to each player to hold main card stacks. Each player gets dealt 7 (for now if that makes sense) cards from the main deck and places them in order in the cake table. Then they are dealt 5 more cards to hold in their hands.

Objective(s): To be the first to complete your “cake” in the slots and also accumulate the most “ingredients”

Actions players take: Every turn players can (1) choose to replace a card from their cake table by taking a new card from the card pile, the discard pile or a card in their hand OR (2) replace 1-3 cards in their hands from the card pile.

The point of the game is to correctly order the fillings of your cake. The different cards have different types of fillings on them and the order they go in indicated on the card. Players must work to order their cakes correctly. You also create mini hands for extra points out of ingredient cards. (I might do different types of card piles that once you ‘finish’ and ingredient stack you can get higher valued ingredients that are worth more we’ll see) It is part of the strategy to either focus on more cake table cards or the mini hands.

Ending the game: The game ends when correctly fills up their cake table or the card piles run out.

Animation

For my next video, I’m going to stick with the 8 bit arcade style. I just think it’s really cool and it’s a good way to loop back to the original loop.

Animation

Currently finishing up the last animation. I had trouble thinking of a good way to involve conflict but I figured it out. What I’m gonna do is push the third video back and put in another video before the players come on the ice. It’s gonna be the player and the coach having a deep conversation in the locker room before overtime starts.

Game Idea Rules – POWER

  1. Setup
    • All players get 2 character cards that say what they can do throughout the game, and remaining cards get put into a pile in the middle. Then they all get 4 dollars to start the game, and the rest of the dollars get put into the middle of the game.
  2. Objective(s)
    • The objective of the game is to be the last player standing, and overthrow all your opponents. By collecting dollars, BLUFFING, and spending dollars to “overthrow” your competition you can win.
  3. Actions players take
    • All players can perform ONE action per turn, and there are basic actions without using a special position. These actions include: collecting 2 dollars per turn, and spending a total of 8 dollars to overthrow someone.
      • Overthrowing: Once you have overthrown another player, they must flip one of their cards, that they choose, up and keep it there the remainder of the game, and this card is dead and cannot be used.
    • Calling Bluff, an action anyone can perform after any player’s action is called bluff, but cannot be done to another player if it is not their turn performing an action.
      • If you call bluff and they are NOT bluffing, one of your character cards becomes dead
      • If you call bluff, and they ARE bluffing one of their character cards becomes dead and cannot be used.
    • But, each player is equipped with 2 characters that have different actions they can perform:
      • Lawyer: Can call a person’s bluff without losing one of their cards.
      • Banker: Can take more than up to three dollars per turn
      • Politician: Can go through the extra deck of cards and swap one character for another
      • CEO: Can overthrow someone during their turn for 4 dollars
      • Businessman: Can block someone’s “overthrow” to themselves
  4. Ending the game (win, lose states)
    • The ending of the game is when there is one person left who is not overthrown, and that is the winner. Players are only out of the game if both of their cards are flipped.
  5. Examples
    • During your turn, you would say “I am the Banker, so I am going to take 3 dollars” and if weather or not you are bluffing you can take the 3 dollars, UNLESS someone calls your bluff.
      • If you ARE the banker, you would flip your card and reveal you are not lying, so your opponent who called you out would lose one of their positions, and flip one of their cards face up for the remainder of the game
      • If you are NOT the banker, you would flip whatever card you would rather lose, and since you lied and was caught you only have one position the rest of the game.

(9/18/2024_MeredithB) Homework/Rules

5 game ideas:

  • Shell Sprint is a racing game in which players control turtles who compete to reach the ocean first by navigating hazards, riding ocean currents, and using power-ups like speed boosts and shell shields.
  • Turtle Tactics is a strategy game in which players lead turtle clans who battle for territory in a shrinking pond by placing defenses, outmaneuvering rivals, and evolving their shells for specialized advantages.
  • Tide Travelers is a cooperative adventure game in which players are time-traveling turtles who work together to restore balance to aquatic ecosystems by solving puzzles, cleaning up pollution, and recruiting ancient sea creatures as allies.
  • Shell Shocked Arena is a multiplayer battle royale game in which players control armored turtles who fight to be the last one standing by collecting weapons, crafting shell upgrades, and mastering the art of shell-sliding combat.

Game rules: Axo-Mageddon

Must team up or fight to cause the most damage, leading to global domination.

Starting game/Setup

  • Place cards and setup board as shown
  • Pick gamepeice and put them into starting tank

Cards

  • Classes
    • Pick a role, Barbian, Technician, Arsonist
    • Barbian adds and extra points of damage added on to every
    • Technician gets a free extra upgrade every 5 turns
    • Arsonist, all flammable damage gets multiplied by 2
  • Destruction
    • Pull a card and it has a set $ amount of damage, and some will have a multiplier on that
    • Can have extra multipliers added on
  • Upgrades
    •  Can be used to make your axolotl have damage multipliers, stringer, or avoid a “trouble”
  • Trouble
    • Other animals, the government, aliens and outside forces that will affect and slow your destructive streak

How to play

  • Roll to see who goes 1st, then each player picks 3 class cards and picks their class
  • Roll a dice to move, get cards and follow along the board, gain damage and upgrade cards.

Winning

  • Player who caused the most destruction wins!

(9/18/2024 Week 4_Meredith B) Play: Takenoko

Takenoko is a bamboo cultivation game where players must grow bamboo and grow their land, while taking bamboo and growing it while trying to get the emperor’s favor to win.

  1. Was it fun?
    • I enjoyed it, the cultivation and growing of land, but having it be in a collective sense was fun, just some of the rules/mechanics (mostly irrigation) were a bit confusing.
  2. What were the player interactions?
    • Yep! We had to work together to grow land, but we also were taking and interfering with other players’ goals.
  3. How long did it take to learn?
    • Only 10 minutes, the rules seemed confusing at 1st but we had a video that explained it really well.
  4. What was the most frustrating moment or aspect of what you just played?
    • Figuring out the irrigation systems, especially since you could only get one bar or irrigation per turn (unless the weather says otherwise) which would be annoying since half of your actions would be just getting water.
  5. What was your favorite moment or aspect of what you just played?
    • The whole game and its design was very cute, one of the cutest and well visually designed games i’ve played. The game pieces of the bamboo were cute and same with the artwork, everything seems like there was so much effort put into it, and it turns out really good.
  6. Was there anything you wanted to do that you couldn’t?
    • I wish the panda and the gardener could move in a different direction instead of just straight, since it makes it take 3 turns minimum to move to a diagonal square, and any other player could mess that up.
  7. If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
    • I would change the movement of the gardener and panda, just so it could move diagonally and be used more often. I found myself avoiding options that had to use the panda due to the annoying movement pattern.
  8. Is this a game you would play again? Yes _____ No ______ Why
    • I would, it was fun to play and took up a good amount of time to play. However the age rating says for 8+, I feel that’s a little too low, as it seems a little difficult for an 8yr old to understand.
  9. Analyze the game using the 3 act structure.
    • Learning it (Act 1) was pretty easy, we had a video to teach us how to play and set up things. Act 2 of actually playing was fun, and Act 3 of ending the game was easy, since it immediately ended after a player got all of their objectives done.
  10. What are the collaborative and or competitive aspects of the game?
    • Player could use each other land to grow bamboo and use it claim objectives, and competitively take and add upgrades to change the game in their favor
  11. What is the game’s metaphor and which of the game’s mechanics standout?
    • The metaphor is growing bamboo for an emperor, which is prevented as those cards are claimed within the game, also the visuals helped push that point. The mechanic of irrigation made the game really unique, while annoying at times, brought a new level of challenge to it.