Game Play Observations to Improve – Trick or Treat

  • Once out of the muster deck and discard deck, you can only steal and put down, not pick up.
  • Only put down your Keep cards at the beginning of the turn
  • If not enough cards to complete an action roll, you forfeit your turn
  • Use physical coins for TP.
    → Use TP when you’re out of cards
    • Use TP to freeze other players from taking your cards 
  • Adjust the game if there are fewer than 4 players
  • Roll 4 needs to change to 3 of the same suit instead
  • Make it clearer to shuffle the deck and have something that allows players to know that when picking characters, you can’t choose those of the same element
  • They need to know when to pick up their cheat sheet cards
  •  Change the treat Point paper with actual coins
  •  make known the cheat sheet cards in the directions, and the cards
  • Make clear what cards get pulled specifically
  •  Make it clear in the directions that when allowed to be back, you would peek at the cards after you picked up
  •  Pick up a card based on Roll, then if you have left over, discard to five for your hand limit. Specifically, picking up after your turn is completed
  •  The hand limit no longer applies when both the discard and mustard decks are empty. Make sure to replenish your hands to keep a consistent five cards in your hand until both decks die out, then it is a free-for-all
  • After the mustard deck is emptied and there is a discard deck left, make sure to shuffle the deck and use that as the new mustard deck until all cards are fully given out
  •  Three of one to be used and add more points to them, as far as what you can buy with treat points
  •  Make clear the order in which a player must play the game, with the first step being the roll and the last step being replenishing their hand.

Playtest for Broken Mime

  1. What was the most frustrating moment or aspect of what you just played? I think that the list of tasks that the players are supposed to mimic need refinement. Some of them seemed way too easy, while others felt nearly impossible.
  2. What was your favorite moment or aspect of what you just played? I like the way that it stimulates humorous table talk. It brings out some personality in players. It involves quite bit of movement, so everyone gets a chance to perform fairly regularly, while others are kept entertained. There’s not much time for boredom.
  3. Was there anything you wanted to do that you couldn’t? No, not off the top of my head.
  4. If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? With a change in the mechanics that keep the difficulty roughly the same throughout all the tasks, the game could be a new spin on the old Charades classic.
  5. What were the mechanics and how well did they work during your play? The mechanics were competitive and team/turn based. They worked well. The rules were clear and easy to follow. The pace of the game felt good.
  6. Is this a game you would play again? Absolutely. I think this game would be great at parties. I could see different versions sold for adults as well as children. I think it’s also one of those games were a little bit of alcohol for social lubrication could really take the fun to a new level of fun and funny.