Game Responses – Week 1

Calvin Ball:

Was it fun? Yeah, because it was energetic and a bit chaotic

What were the player interactions? They were the whole game really – the game was nothing without what people said or did with each other – what people do impacts how you play the game

How long did it take to learn? Instantly, because it is up to the people to create how it works

What was the most frustrating moment or aspect of what you just played? Some of the rules that players come up with are not helpful to the ease of the game so that’s frustrating

What was your favorite moment or aspect of what you just played? It’s energetic and mind-engaging which makes it enjoyable because people are laughing and having fun

Was there anything you wanted to do that you couldn’t? People often forgot the rules others came up with so if there was a way to ensure that players do what other players have called as the rules would make it more chaotic and feel like a game though

If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? Maybe start the game with a premise or a type of ruleset that you need to go off of so it’s a little more directional

Is this a game you would play again? Perhaps, cause you can do whatever you want

Analyze the game using the 3 act structure. It begins with the ball and nothing else, then rules start accumulating as you throw the ball around, then it ends whenever poeple decide it ends

What are the collaborative and or competitive aspects of the game? It’s mostly collaborative because of needing people to create the mechanics but people can turn it competitive (like mason) if they declare themselves the winner

What is the game’s metaphor and which of the game’s mechanics standout? There isn’t really a metaphor other than create whatever you want – the mechanic of do whatever mechanic you want is a unique mechanic in and of itself

Describe the game in 3 sentences or in the form of a haiku
no rules but for choice
people making stuff up
no rules every rule

Get Over It:

Was it fun? Sort of, it’s a frustrating sort of fun where it’s addictive to try and finish the game

Player Interactions: It’s a one player game so no interaction really

How long to learn: Pretty quick, just one mechanic

frustrations: the one mechanic makes it hard to win or get to the “end”

favorite moment or aspect: watching somebody else play it

anything you wanted to do but couldnt: nope, because i wasnt doing it

what i wanted to change: I feel like the point of the game is to be frustrating and simple so i dont really want to change anyting

Play again? no not really, maybe just to see if i could beat it but not too intriguing to me

3 act structure: The beginning where the dude sits and doesn’t move, trying to get farther on the map, giving up when you don’t get far enough

collaborative/competitive: it’s just competitive with yourself

metaphor and mechanics: the “metaphor” is a dude in a water bucket trying to move up a mountain with a pickaxe to move, which is also the mechanic – moving by gripping the ground with the pickaxe

haiku:

bro in a bucket
can’t move except for pickaxe
frustration increased

Painstation

Was it fun? I did not play it but the video looked extremely not fun

What were the player interactions? There are two players and they are trying to get the ball into the others goal or something and in turn not let that happen to them cuz of PAIN

How long did it take to learn? since we just watched a video of it i wasn’t quite sure how it worked except for you instantly learned the consequence by the dudes screaming in pain

What was the most frustrating moment or aspect of what you just played? I don’t like the idea of inflicting that much pain loll

What was your favorite moment or aspect of what you just played? I didn’t play it (just watched) and enjoyed none of that video

Was there anything you wanted to do that you couldn’t? play it without pain

If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? have an option to play with no pain

Is this a game you would play again? NO, i don’t play games to be physically abused

Analyze the game using the 3 act structure. No pain, much pain, end with too much pain

What are the collaborative and or competitive aspects of the game? it’s purely competitive so that you don’t get electrocuted or whipped

What is the game’s metaphor and which of the game’s mechanics standout? The metaphor i think would be the intrigue and suspense of getting hurt – the pain consequence is the most significant outcome of a mechanic

Describe the game in 3 sentences or in the form of a haiku.
don’t let the ball fall
ping PAIN pong PAIN zap zap zap
play again at your risk

Townscraper

Was it fun? Yes, this was the most fun game we played today

What were the player interactions? no interactions since it’s a single player game

How long did it take to learn? a few minutes, figuring out the details of the mechanics

What was the most frustrating moment or aspect of what you just played? initially it was a little frustrating not knowing how to delete the structures but then i figured it out

What was your favorite moment or aspect of what you just played? the little noises were very satisfying, the design of the buildings was super cute and it was just relaxing

Was there anything you wanted to do that you couldn’t? choose what type of building

If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I kind of wanted to see my little town inhabited with people moving around the streets and navigating the streets i created

Is this a game you would play again? Yes, it was simply super satisfying and cute

Analyze the game using the 3 act structure. There’s not much of a structure, but basically you start with a blank canvas and start placing squares of homes and continue placing them until you want to stop

What are the collaborative and or competitive aspects of the game? it’s neither collaborative or competitive, you just set your own wishes and boundaries of game time

What is the game’s metaphor and which of the game’s mechanics standout? Metaphor is unstressfully building a town on water, the mechanics are clicking and changing color – you let the programming of the game do the rest

Describe the game in 3 sentences or in the form of a haiku.
sploosh splash water village
satisfying little game
cute homes to relax

Cow Clicker

Was it fun? Well, i didn’t really get to play it so no i did not think it was fun, the idea behind the game is intriguing however

What were the player interactions? no interactions just a cow, or rather lack of a cow now

How long did it take to learn? instantly, all you do is click

What was the most frustrating moment or aspect of what you just played? you have to wait is probably the frustrating aspect

What was your favorite moment or aspect of what you just played? the cute lil cows

Was there anything you wanted to do that you couldn’t? actually play the game

If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? see the cows in actions

Is this a game you would play again? No, it’s pointless game, tho a good critique

Analyze the game using the 3 act structure. A cow, cow is clicked, person waits, clicks again

What are the collaborative and or competitive aspects of the game? neither really

What is the game’s metaphor and which of the game’s mechanics standout? the metaphor is a cow in a field, the mechanic is just clicking and waiting and clicking again

Describe the game in 3 sentences or in the form of a haiku.
Click cow wait click click
wait wait wait click click click click
wait years no click cow

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