Game Response Questions – Sushi Go! + Bohnanza

Was it fun?

  1. Yes! I really liked this one
  2. It was alright, I didn’t not like it after we got the hang of it

What were the player interactions?

  1. Player interactions were limited in this one other than passing around each other cards
  2. This one was heavily interactive with much trading and discussing each others cards and having to pay attention to other “bean fields” and hands

How long did it take to learn?

  1. Sushi Go only took a little to understand once we jumped in and played the round and gradually understood how many points each card counted as.
  2. We had to a video to understand this one and ask Professor Ames a lot of questions but eventually understood the concept after a good 15 minutes or so

What was the most frustrating moment or aspect of what you just played?

  1. I didn’t get frustrated with this one, it was pretty seamless
  2. This one wasnt too frustrating either just took some time

What was your favorite moment or aspect of what you just played?

  1. The art was adorable and made the game so much more enjoyable – it was super simple too
  2. It was complex enough to keep you engaged – trading and making deals was also very fun

Was there anything you wanted to do that you couldn’t?

  1. I wish some of the sushi interacted a little more, like being able to build more complex rolls, like maybe having a version with basic ingredients you have to stack instead of fully made rolls that just stack on each other.
  2. I wanted to make black market deals not on my turn – that makes everything more interesting

If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?

  1. More stackable cards
  2. The art style ESPECIALLY the box and instructions were TERRIBLY designed with the text and color choices – the art on the cards was fine but just the graphical layout with the bright yellow and red was so bad

Is this a game you would play again? Yes – Sushi Go; Maybe Bohnanza – they were fun enough and engaging to a degree (especially the cute little sushi)

5 Game Ideas – Game Design Week 1

  1. Goat Heirarchy – some sort of card/board game that centers around animal peck order
  2. Real life mario kart (always wanted to play this)
  3. Trivia Game – RMU themed
  4. Virtual RMU – conquering your undergraduate degree
  5. TikTok song game – how chronically online are you

Question Set 1 Week 1

  1. Every game should have a clear point that is engaging and fun. There should be enough rules that are easy to follow so it is enjoyable and doesn’t hurt your brain. I like my favorite game because it is simple to understand yet has several parts and strategy involved in it that keep it interesting.
  2. Board Games: Sorry, Monopoly, Shoots and Ladders, Candy Land, Safari, Herd Mentality, iKnow, Poetry for Neanderthals, Hues, Clue, Telestrations, Yatzee, Chess, Checkers, Chinese Checkers, Parchisi, Balderdash (etc)

Card games: Spit, Dirty Bridge, Uno, Solitaire (double, triple, etc), Black Jack, Poker, Phase 10, Crazy 8s, Tacocatgoatcheesepizza, Michigan Rummy, Sabot

PS2/PS5/Xbox/Wii/Switch/Mobile Games, etc: Minecraft, Fortnight, Star Wars Battlefront 1 and 2, NASCAR racing, ATV adventures, Gang Beasts, Breath of the Wild, Skyward Sword, Tank Warriors, Blazing Angels, Mech Arena, Candy Crush, Merge Dragons, Fruit Ninja, Temple Run, Farming Simulator, Wii Sports, Wii Resort, Wipeout, Wordscapes (etc)

Misc: Jackbox Games (T.K.O, Quiplash 1+2, Drawful, Murder Trivia), Kahoot, Gartic Phone, Charades, FishBowl, Pictionary, the laughing game, Sharks and Minnows

3. Dirty Bridge Card Game: Each ‘act’ lasts a few minutes each and there are two different phases of the game each lasting also a few minutes each. It’s pretty fast paced and engaging

4. I start usually with the metaphor and concept or theme of the game and then figure out how it actually works

5. I’m not sure what this means by who you want to collaborate with but I am open to working with anyone really.

Game Design 1 Fluxx Test Questions – Kaelin Hartman

  1. It takes too long to understand in my opinion and not having a general idea of what your getting into kind of annoys me.
  2. When the Rules stack up it gets interesting (even though slightly mind boggling)
  3. There didn’t seem to be a way to easily win honestly, and I wanted to win so I couldn’t do that.
  4. It wasn’t super captivating somehow so I would want it a little more intriguing somehow – it might have been the design or theme of the game that didn’t really keep me engaged. Also there are too many words on the cards which makes it complicated and a bit boggling to comprehend.
  5. It would not be my first choice, no. (We didn’t finish so that’s no fun)

4D Five Final Project Ideas – Kaelin H

  1. Stop-motion of growing with paper clips
  2. video of around campus maybe with some creative audio about past year
  3. moving collage of pics of this year-more animation
  4. those paintings where you see someone’s age by moving by the painting
  5. similar to #1 but clips of me cut up creating my face with projection maybe (maybe moving too)

Natural Light Projection Experiment

Kaelin H.

I wanted to experiment with natural light projections that you see in everyday life. I chose to just walk through certain places and just record to see what unique light shapes or shadows were created by moving through different lights. Filming at night was also really rewarding with the amount of unique shapes and shadows and light tones and values were visible at night. Having the clouds in the one video clip was really cool to see natural light projection of the moon behind the clouds to see all those funky shapes and amazing colors. My shadow is also visible in many shots and its interesting to observe how it morphs and distorts. Using the absence of light as my main subject was kinda cool.