Question Sets Week 13

Set 1:

  • What is the difference between a “working” and a “display” prototype?

“Working” prototypes are intended for evaluation by playtesters
and potential publishers and “display” prototypes, with finished
art and components, are intended for the eyes of distributors or chain buyers.

  • What is required of a working prototype, and what might cause one to fail?

The ability for it to be played by testers, all the pieces, and pre-tested rules. It could fail if the creator focuses too much of the final look instead of rules and playability.

  • What makes for a good prototype according to Dale Yu?

The first impression, rules and manifest, the components, the hardware, the last impression

  • What advice from Richard Levy will help you pitch your game?

I think being very well prepared beforehand is a really important point that he makes. Also definitely keeping your ego in check – if you get told no, be persistent and don’t give up

  • Where might you pitch your game?

Someplace that has credibility and knows what they’re doing and is also honest and up-front about the whole process.

  • What do publishers look for in a game?

Professionalism – Prove that you’re a designer
who can follow instructions, meet deadlines, and produce easily published
work – the game likewise should have good player interaction, fun, good timing, strategy and and interesting theme to name just a few. Each publisher is uniquely different

  • What makes a good set of Rules?

Includes an overview, gameplay explanation, components, setup, card types, endgame/winning, examples and accreditations

  • Question Set 2
    • Describe the best game you’ve made this semester in 200 words? Follow Michelle Nephew’s advice.

Honestly, I liked the 2 player team project the best. I like really simple games that you can play multiple times and I think Madison and I did a good job of it. We had a pretty clear rule set (which needed a little bit of tweaking to make it completely understandable) and a good number of different cards that made the game the perfect length and very playable. If we kept editing it, the quality of the appearance would be better and I think it could be a fun little game to finish out. Fleshing out the different looks for each ice cream flavor would be the biggest thing to edit so that matching the different cards to each other wouldn’t take any extra thought and would be intuitive.

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