Game Response – Carcassonne

Carcassonne is a world building game where players take turns placing random tiles and meeples to connect their real estate to gain points.

Was it fun? It was alright

What were the player interactions? Player interactions consisted of sort of chance on what the other people would do and where they would place there tiles.

How long did it take to learn? Not very long

What was the most frustrating moment or aspect of what you just played? As the game progressed, not being able to place meeples on unclaimed land that you didn’t just place

What was your favorite moment or aspect of what you just played? It was simple and kinda cute

Was there anything you wanted to do that you couldn’t? Yes, place meeples on unclaimed land you didn’t just place

If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? Same as the previous answer

Is this a game you would play again? Maybe, it is a maybe not a yes because it wasn’t quite engaging enough to play a lot

Analyze the game using the 3 act structure. Setup, placing tiles and meeples and accumulating points and land, farming should be the third act but none of use really wanted to do it and count all those points so someone won before we got to act 3

What are the collaborative and or competitive aspects of the game? Collaborative on an unofficial level where you can try to convince people where to put their tiles to either help you or other players, competitive in the fact that well you are trying to simply get the most points and win

What is the game’s metaphor and which of the game’s mechanics standout? The metaphor is around medieval estate collecting and establishing kingdoms, i liked the mechanic of chance of what tile you place and needing it to match up with tiles on all sides.