Was it fun?
Yes, I thought it was a fun game.
What were the player interactions?
Player interactions were adjusting points and health wheels, moving their player in and out of Tokyo, rolling dice, and collecting/ spending energy points.
How long did it take to learn?
It did not take long to learn at all, but we also had it explained to us instead of reading the instructions.
What was the most frustrating moment or aspect of what you just played?
The most frustrating part was the luck of the dice, since it was all luck you could base your actions on. It was hard to plan a strategy or anything “stable”.
What was your favorite moment or aspect of what you just played?
Even though the dice were the most frustrating, I thought it was the coolest aspect of the game because you could only do actions according to the dice.
Was there anything you wanted to do that you couldn’t?
There were times I wanted my character to leave Tokyo, but I couldn’t because I wasn’t being attacked. Then even when I wanted to leave Tokyo, I was still taking damage.
If you had a magic wand to wave, and you could change, add, or remove anything
from the experience, what would it be?
The only thing I would like to see in this game is more character, and how the game would go if there were more players. Obviously, the game would have to be altered to meet this like having more spots in Tokyo, and more characters.
Is this a game you would play again? Yes _____ No ______ Why
Yes, because our game was quick because I reached 20 points, but normally the game runs longer and is more competitive. I would like to play the game to experience different strategies and outcomes.
Analyze the game using the 3 act structure.
The first act of the game is setting up the game, choosing characters, and starting your first dice rolls. This helps introduce the game to the players. The second act is when characters start battling for Tokyo and start losing/ gaining points, hearts, and energy cubes. Players start to gain leads and die off at this point in the game. The last act is when stakes are high and players start making risky decisions to try and survive, and then finally when the last player is standing or someone reaches 20 points they are then the King of Tokyo.
What are the collaborative and or competitive aspects of the game?
The collaborative aspects of the game would probably only be trying to stop others from winning either by points, killing each other off, etc… The game mostly focuses on competitive aspects of the game which would be harming (taking hearts away) other players, gaining points, buying cards with benefits, and being in/out of Tokyo.
What is the game’s metaphor and which of the game’s mechanics stand out?
The game’s metaphor is monsters trying to take over Tokyo by eliminating other monsters, and seeing who will be the King of Tokyo. The game’s mechanics that stood out were rolling the dice, moving characters in and out of Tokyo, and the personalized score boards with adjustable heart health and points.