Game play w.i.p DND!

Recently I started a DND campaign recently and this is going to be my reflection so far of my journy!.

Was it fun: so far we are all having a blast playing through our campaign

What where some of the player interactions: So far we have battled a vampire who was locked in a church basement to protect the villagers from the clutches of the BBEG of Stradh. My character(a goliath druid) has trouble opening doors and fence gates so far(had to buy a new set of dice haha)

How long did it take for the party to learn the game: so far we are all still working through the motions of battle and just the workings of rolling and finding out what we have to add or remove based on our stats.

Would you play again: we are meeting this friday to continue our campaign and I am super excited!!

Analyze the game using the three act structure: there are multiple instances of the three act structure in DND every time that we roll for initiative thats the starting phase, then battle through a turn based system ensues and then after we either reap our sorrows or celebrate a valorant victory!

What are the collaborative/competitive aspects of the game: there are many aspects in both respects in this type of game, for collaborative you have a chance to help another member with a roll giving them advantage on their next roll, or on the more competitive side of the game you have the ability to fight multiple different creatures, monsters, and other various entities as well as possibly your fellow party members ( if they are under a spell or enchantment.)

What is the games metaphor that makes the games mechanics stand out: In my opinion the metaphor of this game would be”a living, breathing storybook where you are the author,” “a character development journey through a fantastical landscape,” “a puzzle box where you piece together your own path,” “a grand stage where you play out your chosen role,” “a sandbox where you sculpt your own destiny,” or “a quest for self-discovery within a magical world.” to name a few, and the mechanics that stand out to me the most are the turned based attacks and the interactions within the game itself with the non playable characters.

Shark Game Review

The game really didn’t have many rules, and was written in a poem format that made it difficult. I’d like to see more action and competition overall. I do not remember the full extent of the game, but I wouldn’t change much other than just adding more to it.

Dominion

The game was fun, but the turns felt repetitive since we didn’t use any curse cards, which led to more buying than playing action cards. Player interactions were minimal because there wasn’t any attacking, and most of us didn’t use action cards since they weren’t necessary. It took about 15 minutes to grasp the basic rules and around almost an hour to play smoothly. I’d maybe like to play again, especially with all the cards and rules fully in play, as there were many parts we didn’t use.

Game Review

Was it fun?

Simply yes

What were the players’ interactions?

Being able to place a tile and eliminate another player.

Would you play it again?

Yes, but it is sort of repetitive.

How long did it take to learn?

3-5 Minutes

Analyze the game using the 3-act structure.

In the beginning, it starts simple by following your own path, in the middle it gets hard because the lines are getting confusing, and in the end everyone is basically analyzing the board to see if there is a way they cannot be eliminated.

What is the collaborative and or competitive aspects of the game?

Being able to force them off the board.

What is the game’s metaphor and which of the game’s mechanics standout?

I like that the game was simple to understand, and doesn’t have much of a learning curve and that makes a lot of room for developing a strategy.

Game Review Citadels

Was it fun?

Yes, + it was very straight forward.

What were the players’ interactions?

Being able to sabotage people made it interesting. As well as the fact that everyone sort of started to figure out what characters people had.

Would you play it again?

Personally no, just not my type of game.

How long did it take to learn?

Took maybe 10-15 minutes.

What is the collaborative and or competitive aspects of the game?

There was always a competition between people and the king for who goes first, but there’s definitely an advantage for those who have played it.

What is the game’s metaphor and which of the game’s mechanics standout?

Every card having it’s own uniqueness and mechanics to it made it interesting, and that stood out to me.

Game Review Bohnanza

Was it fun?

Yes, simple and easy.

What were the players’ interactions?

Being able to auction and trade beans made the game interesting, adding a strategy to specifically not give others the beans they need.

Would you play it again?

I would, but not the length it is intended to be played since it was taking a while.

How long did it take to learn?

It took me a good bit to understand the game, but after maybe 5-10 minutes it clicked.

What is the collaborative and or competitive aspects of the game?

Getting coins was very competitive, but trading was the biggest collaborative part of the game.

Game Review Tokyo

Was it fun?

Yes

What were the players’ interactions?

It has an aggressive play style, which helps keep the game interesting.

Would you play it again?

Definitely

How long did it take to learn?

15ish minutes, didn’t come super easy.

What is the collaborative and or competitive aspects of the game?

Defeating the other players, and the monsters outside vs inside tokyo.

What is the game’s metaphor and which of the game’s mechanics standout?

Rolling the dice to do actions made it simple, which I like since I personally like more simple games.

Garden Sabotage Game Review

Was it fun?

Yes

How long did it take to learn?

Maybe 10 minutes, was slightly confused at first.

Would you play it again?

Possibly, if everyone else was I would.

Was it frustrating?

It was difficult to get the cards I needed from what I remember.

Game Review Birdnest and Beaver Dam

Was it fun?

Yes, it is a very easy game to learn and doesn’t require much critical thinking.

What were the player interactions?

The exclamation challenge spaces were a unique addition.

How long did it take to learn?

5 Minutes

Would you play it again?

Yes

What are the collaborative and or competitive aspects of the game?

You and your team member have to collect items for making nests, and you have to make it back to base to drop off your items.

What is the game’s metaphor and which of the game’s mechanics standout?

I believe that the game would be more complete with different game pieces, but at the end of the day all games are a work in progress.

Game Review Bids

Was it fun?

Yes

What were the player interactions?

In order to play, you roll a dice and move the corresponding amount of spaces. The color and number rolled has a bid attached to it and every player can bid on the item.

How long did it take to learn?

3-5 Minutes

Would you play it again?

Yes

What are the collaborative and or competitive aspects of the game?

Outbidding the other players and being more strategic.

game review

Was it fun?

Yes

What were the player interactions?

Passing cards in order to pick salad items that we wanted / needed.

How long did it take to learn?

Took maybe 10 minutes, but was still learning as I played.

Would you play it again?

Yes

What are the collaborative and or competitive aspects of the game?

Not many collaborative aspects, definitely a more competitive game.

What is the game’s metaphor and which of the game’s mechanics standout?

The metaphor is all about building a salad, and you can choose colors that correspond for bonus points.

rotten to the core review

What was the most frustrating moment or aspect of what you just played?
I wasn’t really frustrated by anything in the game, for e it ran smoothly and was very fun.

What was your favorite moment or aspect of what you just played?
i loved to spin the spinner and the beautiful art was nice to look at.

Was there anything you wanted to do that you couldn’t?
their isn’t anything that i feel i wanted to do different or wanted to do that i couldn’t.

If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
i don’t think their is anything that needs added, a fun thing could be somethings that can make you skip a turn meaning your not able to pick any cards or move at all.

What should be improved with the next version?
maybe more events, not cards just more different occurrences.

Describe the game in 3 words?
cute, grim, demure.

colins texting game review

What was the most frustrating moment or aspect of what you just played?
i wasn’t frustrated, only by typing slowly lol.

What was your favorite moment or aspect of what you just played?
being able to use my phone so i was at least a little familiar with my keyboard layout.

Was there anything you wanted to do that you couldn’t?
no their wasn’t all the rules and safeguards were perfect.

If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
i wouldn’t want to change anything.

What should be improved with the next version?
nothing

Describe the game in 3 words?
silly, quick, fun.

Game Review of Sara and Amber’s Rotten to the Core- Colin Kenny

Was it fun?

I might not have been the best audience to play as I often get anxious and scared thinking about death stuff but I think a lot of people could have fun playing this game.

What were the player interactions?

When I played it was light-hearted discussing the situations on each card and our opinions on things like insects and fungi.

How long did it take to learn?

It took around 5 minutes to learn, very simple rules.

Would you play it again?

Maybe one more time as another tester, but I would need to consider it and make sure I’m in a good headspace first.

Analyze the game using the 3 act structure.

We started off by just taking turns and moving down the board. It was really anyone’s game to win or lose. We then started drawing cards that would eventually cause us to lose spaces at the end of the game, and although Gideon and I were behind getting to the end, it looked like one of us would win. We finally all reached the end and tallied the points and sent us back to were we should be, and it turned out I won. I forgot to tell Ames afterward, so Ames if you’re reading this, I would love some more invisable and imaginary points please and thank you.

Game Reviews

Monopoly

  1. Was it fun? yes
  2. What were the player interactions? buying plots of land and giving money to the banker
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure. learning how to play, playing the game, and then finding out who wins at the end by seeing who has the most money
  6. What are the collaborative/competitive aspects of the game? the game is competitive as you are tying to be the person to have the most money and plots with houses or hotels.

sorry!

  1. Was it fun? yes
  2. What were the player interactions? landing on other players to send them back home
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure. learning the rules, playing the game, being the first to have all their pieces in the upper home
  6. What are the collaborative/competitive aspects of the game? competitive aspects were sending other players home and being the first to win.

trouble

  1. Was it fun? yes
  2. What were the player interactions? landing on other players to send them home
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure. learning the rules, playing the game, being the first to get all your pieces lined up in the safe area
  6. What are the collaborative/competitive aspects of the game? landing on other players to send them home and being the first to get all pieces in the safe area.

taboo

  1. Was it fun? yes
  2. What were the player interactions? having your teammate guess what you are trying to make them guess
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure. learning the rules, playing the game, collecting the most points in the end
  6. What are the collaborative/competitive aspects of the game? it is both because you have a teammate guessing to get points and you are trying to beat the other team

battleship

  1. Was it fun? yes
  2. What were the player interactions? guessing where their ship is
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure. learning the rules, playing the game, sinking all the opponents ships
  6. What are the collaborative/competitive aspects of the game? competitive – sinking the other persons ship

heads up

  1. Was it fun? yes
  2. What were the player interactions? having your teammate guess who they were by you giving them hints and vise versa
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure. learning the rules, playing the game, seeing who guess the most cards and they win
  6. What are the collaborative/competitive aspects of the game? having your teammate guess who they were by you giving them hints and vise versa and seeing who guess the most cards and they win

chutes and ladders

  1. Was it fun? yes
  2. What were the player interactions? grabbing cards
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure. learning the rules, playing the game, being the first to make it to the top
  6. What are the collaborative/competitive aspects of the game? competitive – being the first to make it to the top

apples to apples

  1. Was it fun? yes
  2. What were the player interactions? one person recieving cards from everyon else and finding out which one is funniest
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game, seeing who has the most cards at the end
  6. What are the collaborative/competitive aspects of the game? competitive – who can make the person reading the cards laugh more

operation

  1. Was it fun? yes
  2. What were the player interactions? picking up the organs out of the body
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure. learning the rules, playing the game, being the one to have the most organs
  6. What are the collaborative/competitive aspects of the game? competitive – you want to have the most organs at the end of the game

guess who

  1. Was it fun? yes
  2. What were the player interactions? guessing who the other psrson has
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game, being the one to guess who first
  6. What are the collaborative/competitive aspects of the game? competitive – guessing who the other person has before they guess who you have

chameleon

  1. Was it fun? yes
  2. What were the player interactions? writing down similar words to the main word but if you are the chameleon you dont know the word and have to make the other players think you arent
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game, having the most points at the end
  6. What are the collaborative/competitive aspects of the game? competitive – trying to sound like you know what you are talking about

connect 4

  1. Was it fun? yes
  2. What were the player interactions? placing chips into the game to connect 4
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learnig the rules, playing the gamee, being the first to connect 4
  6. What are the collaborative/competitive aspects of the game? competitive – being the first to connect 4

go fish

  1. Was it fun? yes
  2. What were the player interactions? picking up cards
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playin g the game, collect the most sets of four cards that match in number to win
  6. What are the collaborative/competitive aspects of the game? competitive – being the first to collect the most sets of 4 cards

crazy 8s

  1. Was it fun? yes
  2. What were the player interactions? communicating what suite you want , placing cards down and picking them up
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure. learning the rules, playing the game by changing the suite of the card and placing down cards in that suite in order to get rid of all of your cards , see who wins by getting rid of all of your cards.
  6. What are the collaborative/competitive aspects of the game? competitive- you are tying to beat the other players by being the first one to get rid of all of your cards

uno attack

  1. Was it fun? yes
  2. What were the player interactions? attacking people with cards, picking up and placing down cards, communicating the color you want
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by being the first person to get rid of all your cards and trying to sabotage the other players by attacking them, the winner is the first one to get rid of all of their cards.
  6. What are the collaborative/competitive aspects of the game? competitive – you are attempting to be the first person to get rid of all of your cards while trying to make the other players gain cards. You also want to try to stay away from the color that another player needs.

solitare

  1. Was it fun? yes
  2. What were the player interactions? picking up and placing cards
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by placing the cards in order from king to ace while following a red then black pattern and then go from ace to king, once you go from ace to king you win.
  6. What are the collaborative/competitive aspects of the game? competitive – you are trying to beat the game therefore, if you lose or give up, the game wins

scattergories

  1. Was it fun? yes
  2. What were the player interactions? seeing who got the most ideas, writing down ideas
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by writing down words that start with a specific letter and fall under a specific category, the player with the most points wins
  6. What are the collaborative/competitive aspects of the game? competitive – you are trying to get the most words under the category within the time limit to beat the other players

war

  1. Was it fun? yes
  2. What were the player interactions? placing cards down
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure. learning the rules, playing the game by dealing the whole deck and placing down cards and whoever has the higher card claims it, the person who gets the whole deck wins
  6. What are the collaborative/competitive aspects of the game? competitive – you want to beat the other player by placing down the higher card even though its random

kings in the corner

  1. Was it fun? yes
  2. What were the player interactions? placing down cards, collecting cards
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by placing the kings in the corner and working down to an ace with following the pattern red black, the first player to get rid of all their cards wins even if not all the kings in the corners are finished
  6. What are the collaborative/competitive aspects of the game? competitive – you want to be the first player to get rid of all your cards

500 rummy

  1. Was it fun? yes
  2. What were the player interactions? placing down and picking up cards
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure. learning the rules, playing the game by creating runs of 3 or more and collecting cards from the discard pile until you have no cards then continue doing rounds until you reach 500 points 1-9 = 5 points 10-K = 10 points Ace = 15 points, the player who reaches 500 points first wins
  6. What are the collaborative/competitive aspects of the game? competitive – you want to have the most points to ensure you can win

spoons

  1. Was it fun? yes
  2. What were the player interactions? grabbing the spoon, passing cards, picking up cards
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure. learning the rules, playing the game by trying to collect 4 of a kind once you do you grab a spoon which then allows everyone to grab a spoon if you don’t get a spoon you get a letter and if you spell out spoon you lose, the players who have the least amount of letters win
  6. What are the collaborative/competitive aspects of the game? competitive – you want to be able to get the 4 of a kind first in order to guarantee you’ll get a spoon. even if you don’t get it first, you want to have quick reflexes in order to grab a spoon before there are none left

wii sports resort swordplay

  1. Was it fun? yes
  2. What were the player interactions? swinging the wii remote, holding b to block
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by swinging your wii remote and blocking your sword to have the other player fall off the platform, whoever knocks the player of twice wins
  6. What are the collaborative/competitive aspects of the game? competitive – you are trying to get the other player to fall off the platform and keep yourself on it by blocking and hitting the other player

wii sports resort wakeboarding

  1. Was it fun? yes
  2. What were the player interactions? holding the wii remote horizontally and swinging it up to jump over the wake and then holding it steady to land and get points
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game jumping over the wakes within the 2-3 minutes and gaining points, whoever has the most points wins
  6. What are the collaborative/competitive aspects of the game? competitive – you are trying to get the most points to beat your opponent(s) or if you are playing alone, trying to beat the high score

wii sports resort frisbee dog

  1. Was it fun? yes
  2. What were the player interactions? swinging the wii remote like you would a frisbee and clicking on your dog to collect the frisbee
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by tyring to aim for the 100 point section or if you cant get that the 50 or 10 point will work as well. you also want to hit the balloon in the second round to gain the maximum amount of points, the player with the most points wins
  6. What are the collaborative/competitive aspects of the game? competitive – you want to beat your opponent by getting the most points or if you are playing solo you want to beat the high score. collaborative – you can play in teams where the first person plays the first half and the second person plays the second half, the first persons performance impacts the second players balloon points by how large the points are

wii sports resort archery

  1. Was it fun? yes
  2. What were the player interactions? holding the wii remote and the nunchuck like a bow and arrow, hold a when ready and c to draw the bow back then release c to shoot it, the wii remote aims
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by shooting at the target and trying to get all 10s within the 4 rounds to beat your opponent, the player with the most points wins
  6. What are the collaborative/competitive aspects of the game? competitive – you want to beat your opponent by getting the most points. collaborative – you can do teams where you take turns shooting the arrow for your team, if you do bad it reflects through your points

wii sports resort basketball

  1. Was it fun? yes
  2. What were the player interactions? dribbling, blocking, shooting, and stealing the ball
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by shooting the ball into the basket and blocking your opponent when they are trying to shoot the ball, the player with the most points wins
  6. What are the collaborative/competitive aspects of the game? competitive – you are trying to block your opponent from shooting the ball and steal it when possible, when you are shooting you are trying to get the most points possible within the time limit of 3 minutes to win the game

wii sports resort table tennis

  1. Was it fun? yes
  2. What were the player interactions? hitting the ball, dealing the ball
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by hitting the ball towards your opponent and trying to make it hard for them to hit it back if they miss you get a point and vise versa, the player that gets to 6 points first wins.
  6. What are the collaborative/competitive aspects of the game? competitive – you want to be the person to get to 6 points first by having your opponent miss the ball or for them to hit it off the table

wii sports resort golf

  1. Was it fun? yes
  2. What were the player interactions? swinging the wii remote like a gold club, aiming the shot
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by getting the ball in the hole in the least amount of shots to try and get a negative score, the person with the lowest amount of points wins
  6. What are the collaborative/competitive aspects of the game? competitive – you want to beat your opponent by having the lowest score. collaborative – you can work in teams by taking turns shooting the ball, the worse you do the worse it makes your team look.

wii sports resort bowling

  1. Was it fun? yes
  2. What were the player interactions? bowling the ball fast or slow, turning your wrist to have the ball curve,
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by trying to knock down the pins by either getting strikes or spares within 10 frames to get points, the player with the most points wins.
  6. What are the collaborative/competitive aspects of the game? competitive – you want to be the person with the most points so you can beat your opponent. collaborative – you can play in teams where you take turns each frame to get either a strike or a spare, how you do reflects on your team

wii sports resort power cruising

  1. Was it fun? yes
  2. What were the player interactions? holing the wii remote and the nunchuck horizontally in each hand and twisting for a speed boost, also hold a to move
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by going through the rings before the time runs out on each ring til you get to the finish line. the higher the time the better the score, the person with the most points wins
  6. What are the collaborative/competitive aspects of the game? competitive – you want to be the person with the most points so you can beat your opponent

wii sports resort canoeing

  1. Was it fun? yes
  2. What were the player interactions? swinging the wii remote like a paddle to move your canoe
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by either avioding the obstacles and crossing 5 lines first if you are playing vs or if you are playing teams trying to beat the duck family, in vs – first to 5 points wins and in teams if you beat the duck you win
  6. What are the collaborative/competitive aspects of the game? competitive – you want to beat your opponent by crossing the 5 lines first. collaborative – you want to work with your teammate as you are in the same canoe to beat the ducks

wii sports resort cycling

  1. Was it fun? yes
  2. What were the player interactions? holding the wii remote in one hand and the nunchuck in the other and moving them like your feet would move on a bike, pressing b to break
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure. learning the rules, playing the game by cycling through the course while avoiding obstacles and making sure you don’t run out of hearts because you’ll have to stop and drink water, first to cross the finish line wins.
  6. What are the collaborative/competitive aspects of the game? competitive – you want to be the first to cross the finish line so you need to use strategy to make sure you get there efficiently. collaborative – if you play teams you need to work together to sync your movements to move faster and beat the other players to the finish line.

wii sports resort air sports

  1. Was it fun? yes
  2. What were the player interactions? pressing a to fire, pressing b to cut the engine, turning the wii remote to move the plane, pushing it forward for a speed boost, pulling it backward for a speed decrease.
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by trying to hit your opponents balloon on the back of their plan so they go down to 0 points. going through the point boosters to get more points. avoiding the other player so they cant shoot back at you, whoever has the most points after the 3 minutes wins.
  6. What are the collaborative/competitive aspects of the game? competitive – you are trying to sabotage your opponent in order to make them go to 0 points, which will end the game, or maintain the highest amount of points to win

mario kart wii

  1. Was it fun? yes
  2. What were the player interactions? turning the wii remote to steer, hold 2 to go forward, 1 to go backward, arrows to throw an object, a to look behind you, and b to break
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by driving through the courses while avoiding obstacles and other players to get into first place. each race has three laps. you play 4 races to win. the better of a place you are in the more points you get, whoever has the most points at the end of 4 races wins
  6. What are the collaborative/competitive aspects of the game? competitive – you want to beat all the other players and get the most points to win while avoiding obstacles and throwing obstacles to hit other players.

epic mickey

  1. Was it fun? yes
  2. What were the player interactions? using the nunchuck to move, twisting the wii remote to knock back blobs or get resources from plants, holding c to shoot paint or thinner
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by going through stages to defeat the mad doctor, once you beat the game you win
  6. What are the collaborative/competitive aspects of the game? competitive – you are trying to beat the mad doctor so essentially if you quit or give up you lose and the mad doctor would “win”

epic mickey 2

  1. Was it fun? yes
  2. What were the player interactions? for mickey – using the nunchuck to move, twisting the wii remote to knock back blobs or get resources from plants, holding c to shoot paint or thinner. for oswald – using the nunchuck to move, twisting the wii remote to knock back blobs or get resources from plants, hold b to shoot your lazor, tap b to make a lazor bubble, press z to throw the boomerang.
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by working together to defeat the mad doctor again by completing stages, once you both defeat the mad doctor you win
  6. What are the collaborative/competitive aspects of the game? collaborative – you are working together to defeat the mad doctor, some stages you cant get through without the help of mickey or oswald

wii party

  1. Was it fun? yes
  2. What were the player interactions? aiming the wii remote at the screen, pressing buttons, shaking the wii remote
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by playing a bunch of mini games, whoever wins the minigame wins
  6. What are the collaborative/competitive aspects of the game? competitive – most if not all the mini games are where you are competing the other players in order to win

wii fit

  1. Was it fun? yes
  2. What were the player interactions? using the wii remote and/or the nunchuck as the games describes, standing, running, and stepping on the wii fit board
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by either doing a wii fit test which calculates your age based off of your skills on the minigames or play mini games that will test your physical skills, whoever wins the mini game wins.
  6. What are the collaborative/competitive aspects of the game? competitive – you get points based on how well you do and you want to get a high number of points to beat your opponent, if you do the wii fit test, to win you need to get as close to your age as possible to “win”

just dance

  1. Was it fun? yes
  2. What were the player interactions? holding the wii remote, dancing
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by copying the dance the person on the screen does to get points, the person with the highest number of points wins
  6. What are the collaborative/competitive aspects of the game? competitive – the better you dance the more points you get, so you want to get a lot of points

big beach sports

  1. Was it fun? yes
  2. What were the player interactions? using the wii remote to play the mini games
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by playing different mini games, whoever wins the mini game wins
  6. What are the collaborative/competitive aspects of the game? competitive – you are trying to get the most points in each game so that you can beat your opponent

birthday party bash

  1. Was it fun? yes
  2. What were the player interactions? using the wii remote to play the mini games
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by completing different types on mini games, whoever wins the mini games wins
  6. What are the collaborative/competitive aspects of the game? competitive – you are trying to get the most points in each game so that you can beat your opponent

wipeout: create and crash

  1. Was it fun? yes
  2. What were the player interactions? using the wii remote to duck, slide, and jump and using the nunchuck to move forwards and backwards
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by qualifying in each course to get to the final course where you are trying to beat the two other players times to win the 50,000 dollars, once you do that you win
  6. What are the collaborative/competitive aspects of the game? competitive – you are trying to beat everyone elses times to have the best time and win the entire game

disney princesses

  1. Was it fun? yes
  2. What were the player interactions? using the wii remote to shoot the monsters and the nunchuck to move
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by completing each princess stage by completing tasks and killing the monsters, one you complete every princess stage you win
  6. What are the collaborative/competitive aspects of the game? collaborative – you are working with your teammate to complete the stages

Ispy

  1. Was it fun? yes
  2. What were the player interactions? using your wii remote to click items and move around
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by finding the items in each stage, once you complete every stage you win
  6. What are the collaborative/competitive aspects of the game? collaborative – you are working with your teammate to beat every stage and win the game

candy land

  1. Was it fun? yes
  2. What were the player interactions? picking up cards, moving your game piece
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by picking up cards that tell you where to move and the moving your character til you make it to the end, first to make it to the end of the path you win
  6. What are the collaborative/competitive aspects of the game? competitive – you want to be the first to the end of the path

clue

  1. Was it fun? yes
  2. What were the player interactions? moving your character to different rooms, guessing parts
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by trying to figure out who killed the person, what they used, and what room it happened in, once you figure that out you win
  6. What are the collaborative/competitive aspects of the game? competitive – you want to be the first person to find out who did it with what and where

scrabble

  1. Was it fun? yes
  2. What were the player interactions? placing down letters to make words
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by placing down letters on the board to make words, once there are no more spaces or letters you count up the points and whoever has the most wins
  6. What are the collaborative/competitive aspects of the game? competitive – you want to have the most points at the end of the game by using strategy to use letters with high points

mancala

  1. Was it fun? yes
  2. What were the player interactions? moving the balls from place to place
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by moving the ball around the board to try and collect balls if they land in your pouch, once there are no more balls on the board you count the number of balls in your pouch and whoever has the most wins.
  6. What are the collaborative/competitive aspects of the game? competitive – you want to have more balls than your opponent to win

hungry hippos

  1. Was it fun? yes
  2. What were the player interactions? hitting the hippo to collect balls
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by hitting the back of the hippo so that it opens its mouth and eats the balls, once the balls run out each player counts the number of balls they have and whoever has the most wins
  6. What are the collaborative/competitive aspects of the game? competitive – you want to be the player with the most amount of balls so that you can be the least hungry hippo

checkers

  1. Was it fun? yes
  2. What were the player interactions? moving the checker, collecting checkers
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by moving the checker diagonally only one spot in order to collect your opponents checkers, one you collect all of their checkers you win
  6. What are the collaborative/competitive aspects of the game? competitive – you want to be the person to collect all of your opponents checkers before they do the same to you

crossy road

  1. Was it fun? yes
  2. What were the player interactions? tapping the screen to move, swiping left or right to move left or right
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by crossing the road, once you get a highscore you “win” but the game is essentially never ending
  6. What are the collaborative/competitive aspects of the game? competitive – you are trying to beat your own high score

slither.io

  1. Was it fun? yes
  2. What were the player interactions? moving your curser to change directions, holding down to speed up
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by collecting dots and killing other snakes to get large and be the number one player, once you do that you “win” but there is no real achievement to the game
  6. What are the collaborative/competitive aspects of the game? competitive – you are trying to kill the other snakes and avoid getting killed to get to number 1

dumb ways to die

  1. Was it fun? yes
  2. What were the player interactions? tapping, swiping, and holding the screen
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by playing different mini games to get a high score, one you get a highscore you “win” although the game is never ending
  6. What are the collaborative/competitive aspects of the game? competitive- you are trying to beat your own high score

minecraft

  1. Was it fun? yes
  2. What were the player interactions? using the arrows to move, hitting the button to jump, holding the screen to break a block and tapping the screen to add a block
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by gathering materials and building things in order to beat the ender dragon, once the ender dragon is killed you beat the game
  6. What are the collaborative/competitive aspects of the game? competitive- you are trying to keep yourself alive from the mobs in the game, collaborative – you can work with other players to beat the game and stay alive

temple run

  1. Was it fun? yes
  2. What were the player interactions? swiping the screen to jump or slide, tilting your phone to go to different sides of the path
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game collecting coins and powerups to stay alive as you are getting chased by a monkey, once you beat your highscore you “win” although the game is never ending
  6. What are the collaborative/competitive aspects of the game? competitive – you are trying to stay alive from the monkey and you are trying to beat your own high score

hay day

  1. Was it fun? yes
  2. What were the player interactions? tapping the screen
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by completing challenges and building your farm, the game is technically never ending
  6. What are the collaborative/competitive aspects of the game? competitive – you are trying to be better than everyone else

sims 4

  1. Was it fun? yes
  2. What were the player interactions? making your sims do things to have a successful life
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by
  6. What are the collaborative/competitive aspects of the game?

flappy bird

  1. Was it fun? yes
  2. What were the player interactions?
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by having your sims complete tasks and stay alive, once your sim dies if they had a successful life you can consider that a win as there is no real way to win the game
  6. What are the collaborative/competitive aspects of the game? competitive – you are trying to keep your sim alive to you are beating death essentially

simcity

  1. Was it fun? yes
  2. What were the player interactions? tapping on the screen
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by building an empire by creating materials, and upgrading budling and keeping your sims happy
  6. What are the collaborative/competitive aspects of the game? competitive – you are trying to beat the other players cities by having a higher level than them

good pizza

  1. Was it fun? yes
  2. What were the player interactions? tapping and dragging the screen
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game by building pizzas to get money and unlock different toppings and upgrades as well as completing levels, once you complete all the levels you win
  6. What are the collaborative/competitive aspects of the game? competitive – you are trying to beat all the levels where each level is beating a different opponent by having the better pizza shop

mario kart ds

  1. Was it fun? yes
  2. What were the player interactions? using the controls and the pen
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game, completing all the grand pris to unlock all the characters, karts, and races
  6. What are the collaborative/competitive aspects of the game? neither as its a solo game

ds wipeout

  1. Was it fun? yes
  2. What were the player interactions? using the controls and the pen
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game, completing all levels and challenges to unlock all characters and outfits
  6. What are the collaborative/competitive aspects of the game? neither as its a solo game

ds wipeout 2

  1. Was it fun? yes
  2. What were the player interactions? using the controls and the pen
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game, completing all the challenges and levels to unlock all the characters
  6. What are the collaborative/competitive aspects of the game? neither as its a solo game

ds zhu zhu pets

  1. Was it fun? yes
  2. What were the player interactions? using the controls and the pen
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game, completing all the levels to win
  6. What are the collaborative/competitive aspects of the game? neither as its a solo game

ds petz: nursery 2

  1. Was it fun? yes
  2. What were the player interactions? using the controls and the pen
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game, and completing challenges til you animal grows up
  6. What are the collaborative/competitive aspects of the game? neither as its a solo game

ds duck amuck

  1. Was it fun? yes
  2. What were the player interactions? using the controls and the pen
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game, once daffy duck gets so angry he explodes you win
  6. What are the collaborative/competitive aspects of the game? neither as its a solo game

ds pac-man world 3

  1. Was it fun? yes
  2. What were the player interactions? using the controls and the pen
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game, completing each level
  6. What are the collaborative/competitive aspects of the game? neither as it is a solo game

ds littlest pet shop

  1. Was it fun? yes
  2. What were the player interactions? using the controls and the pen
  3. How long did it take to learn? 10 minutes
  4. Would you ever play it again? yes
  5. Analyze the game using the 3-act structure.learning the rules, playing the game, completing all the challenges
  6. What are the collaborative/competitive aspects of the game? it is neither s its a solo game