Recently I started a DND campaign recently and this is going to be my reflection so far of my journy!.
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Was it fun: so far we are all having a blast playing through our campaign
What where some of the player interactions: So far we have battled a vampire who was locked in a church basement to protect the villagers from the clutches of the BBEG of Stradh. My character(a goliath druid) has trouble opening doors and fence gates so far(had to buy a new set of dice haha)
How long did it take for the party to learn the game: so far we are all still working through the motions of battle and just the workings of rolling and finding out what we have to add or remove based on our stats.
Would you play again: we are meeting this friday to continue our campaign and I am super excited!!
Analyze the game using the three act structure: there are multiple instances of the three act structure in DND every time that we roll for initiative thats the starting phase, then battle through a turn based system ensues and then after we either reap our sorrows or celebrate a valorant victory!
What are the collaborative/competitive aspects of the game: there are many aspects in both respects in this type of game, for collaborative you have a chance to help another member with a roll giving them advantage on their next roll, or on the more competitive side of the game you have the ability to fight multiple different creatures, monsters, and other various entities as well as possibly your fellow party members ( if they are under a spell or enchantment.)
What is the games metaphor that makes the games mechanics stand out: In my opinion the metaphor of this game would be”a living, breathing storybook where you are the author,” “a character development journey through a fantastical landscape,” “a puzzle box where you piece together your own path,” “a grand stage where you play out your chosen role,” “a sandbox where you sculpt your own destiny,” or “a quest for self-discovery within a magical world.” to name a few, and the mechanics that stand out to me the most are the turned based attacks and the interactions within the game itself with the non playable characters.